You are not wrong. The movement after hitting the ground is a very nice touch.
Brayden Adams
I'd add coneLight.setSoftnessLength(3f);
To make it look more comfy and natural
Samuel Johnson
Looks like it could be expensive to process those particles. But snow is pretty comfy.
Connor Sullivan
is this some sort of reverse psychology to ward against Sourceposting?
Henry Kelly
LW?
Leo Gutierrez
Reposting for feedback.
Since one of the ideas for the setting of my ARPG was 'magical girls' and someone suggested a card system for the combat, I tried coming up with one. Tell me what you think >compose deck of 9-10 cards >each card can have different effects, some are attacks that consume MP, other replenish it, etc >in battle, you can only have 3 drawn cards at a time >you can only use the card on the left >when you use it, you put it back in the deck and a new card is drawn >you can discard it without using it to draw another card So I'm not sure if discarding should discard only the active card or the entire hand. Thoughts?
Brody Gray
looks nice but how fast will it run on a toaster?
Wyatt Nelson
glsl shaders are annoying
Parker Nguyen
it's probably because it was posted one post early
Jose Powell
I'm seeing lots of high level unity-esque games but no low level graphics stuff, are there no autists here?
Brayden Cooper
>LW? i don't get it i'm retarded when it comes to 3d modeling. im doing it in 3ds max. Is there something better for beginners?
Daniel Cook
Man, I think I will never understand python lists.
A word of caution for all python devs out there. ANYTHING MORE COMPLEX THAN A SINGLE VARIABLE IS NEVER ENCAPSULATED BY PUTTING IT INTO FUNCTIONS OR CLASSES. IF YOU CHANGE ONE OF THOSE WITHIN A FUNCTION OR A CLASS, THE CHANGE WILL AUTOMATICALLY TAKE EFFECT OUTSIDE THAT SCOPE WITHOUT EXPLICITLY RETURNING THE CHANGED COMPLEX(???) VARIABLE.
As far as I understand, this is caused by the fact that python complex(??) variables are entirely based on pointers.
Anthony Sanchez
I would allow use of any card in your hand, that way you could set up combos and synergy in your hand. Unless combat is super fast and simple.
I would have it so you draw your hand, you use the cards and either when all the cards in your hand are used up or you choose discard, then all the cards get tossed and then you draw a new hand.
Hunter Watson
Is 20,000 triangles for a staircase with a banister ridiculous?
James Thompson
How long is the staircase?
Asher Perez
I created an unshaded particle material and set its color to yellow to use with traffic lights. Not a chance.
Jacob Lewis
if you are planning to release that game in 2030 then it is pretty okay
Eli Wood
just go back to the old eyes user. they worked much better than any of the other designs you or others have proposed
Aiden Gomez
It isn't 'ridiculous'
Tyler Campbell
it's one floor but it has a landing half way.
Cooper Roberts
I think you need to read about python more. In Python (and many other languages) when you pass a complex type to a function, you are passing a reference to that complex type, not the complex type itself. If you want to modify it without modifying the original, you will have to manually make a copy of it. This is normal behavior and not something you should be surprised by.
Xavier Ward
we don't know a damn thing about your game or this scene its in so its impossible to answer. I'm guessing you are not confident in your topology or you wouldnt be asking
Dominic Butler
It should be fine if it's a main element and the rest of the room doesn't have a high polycount
Adam Miller
It's really the banister adding it up like that because of the detailing on the poles. I should probably change those assets. Not sure exactly how I'd maintain that fidelity though at a lower triangle count though, a normal wouldn't quite cut it.
Caleb Wood
how legit is to make html5 games, cloning some super mario world game and putting google ads on it?
Asher White
Just show us the fucking staircase already.
Bentley Robinson
I think I can foresee what is coming
Alexander Reed
Cool stuff.
I liked all the volumetric (or fake volumetric?) particles in The Division.
Noah Thomas
Super Mario World is not an easy game to clone, FYI
Jose Perez
it is if you're a professional software programmer.
Ayden Perry
Why would you do this?
Why would people play this?
I'd rather just download an emulator and rom to actually play super mario world.
Dylan Bailey
Not really
Hudson Parker
yea, I think I was just going overboard with that whole thing
I think I was more frustrated with all the thousands of python tutorials that adamantly claim that a function or class or object cannot modify anything outside themselves unless these things are explicitly returned. To learn about this little asterisk the hard way was pretty frustrating. And this seems to be a pretty big asterisk that should be written in big red letters.
Joshua Nguyen
how easy is it to clone dark souls as an indie dev?
Alexander Cooper
About 204 difficulty units
Parker Morales
Also a quick google search yields many websites that just have the game available to play no download on their sites.
Isaiah Watson
Den't let Gogem read your post user. He'd probably say he could clone SMW in a week since it already exists.
Benjamin Martinez
I doubt it. Mario doesn't have a neck.
Tyler Hill
I'm gonna go out on a limb and say it isn't legit
Evan Morales
Assuming you don't use Nintendo assets (sprites, names, music), it's definitely possible I know Canvas has issues with multiple entities on the screen at once though.
Jordan Williams
sup agdg, I've got a bit of a problem. I've been developing a game in unity for a while now and am looking to release in the coming months. My concern is that I've been using an asset from the store that I pirated from CGpeers. I'm also using hack for Unity called "Uniskin" which makes the UI dark like the pro version, and allows you to disable the default unity splash screen..
What I'm worried about is, if i release a game like this, will there be any way for someone from Unity to determine whether or not I actually have purchased this asset and Unity pro? Don't they have some kind of internal tools that they can use to verify things and cross reference with Unity accounts? Currently I have never linked a unity account to my installation, so when I build a version, there is no trace of anything to link back to right?
I just don't want to release a game and then possibly get some flak or a nasty email from someone saying "you're fucked mate, cease and desist, you're going to jail"
does anyone here have any insight on situations like this?
Jeremiah Lee
I think I can get something to that effect, will tweak it around later.
Asher Carter
>I know Canvas has issues with multiple entities on the screen at once though.
??? are you just talking out of your ass because that makes absolutely no sense
Kayden Smith
where do you get your inspiration from?
Jeremiah Nelson
Movies and old abandoned agdg projects.
Joshua Gutierrez
the beautiful earth that G-d created
Christopher Ross
What happens when you type an o instead of that - ?
Jaxon Reed
Oh boy, here I go.
Matthew Thompson
>Unity Pro
Unity has the right to audit your company and computers. (part of the TOS agreement) It's pretty unlikely it'll ever happen but definitely possible.
Alexander Hernandez
turn into a goy
Hudson Edwards
God bless /agdg/
Jackson Moore
>it has a landing half way Yeah, I can see how that dramatically increases your tris.
Nathaniel Lewis
what I mean guys is that I'm planning on making a portal website with clone games using stolen assets and putting google ads on the games.
>but there's hundreds of similar websites except their games are garbage.
Carson Morgan
Amazing
Adam Collins
First of all you are not releasing the next Minecraft, the chances of people let alone Unity actually finding out is very slim because you are going to reach NOBODY. On the other hand Unity can totally find out if you are using a hacked version of their software. Roll back to a legit version before shipping anything that you are going to sell as a product. By playing games and being disappointing they never did X feature or explored Z theme more.
Landon Butler
>there are more tris in a single banister post than the entire set of stairs >it's the landing that's making the tri-count so high!
Brayden Lewis
>except their games are garbage have you considered why? some companies have bigger cocks than others
Angel Wood
>except their games are garbage Implying yours won't be.
>stolen Nintendo assets Cease & Desist within the hour someone at Nintendo hears about this.
Kayden Kelly
because they're made by complete amateurs. there's not quality control on portal games.
good luck with all those million clones on the internet made on flash.
Asher Allen
>tfw shit at gamedev because I rarely play games Should I take a year off and play some games instead of devving? It's not even that I don't like games, I just can't force myself to start playing.
Elijah Sanchez
do you really need all those polygons for the following things
>the poles >the edges of the stair steps >the arc shaped thingie at the foot of the stairs
also, I think that a lot of these details can be achieved using tesselation or whatever it is called
Angel Carter
>people should pay for my game, since it's my hard work and I deserve it >I don't owe anyone anything for using their tools or software
I can smell the entitled millennial all the way over here in Canada
Daniel Turner
why are you devving to begin with?
Hunter Collins
mate, unless you somehow rake in 100k+ in sales, nobody is going to care.
Christian Peterson
Because I have ideas for games that don't exist yet.
Chase Wood
>career as teacher but hate being around students Why are you making yourself so unhappy?
Dylan Gray
>software programmer here is the trap there are people who might be able to optimize the fuck out of their code and squeeze the last drip of sweat out of their machines, but this does not mean they're capable of making a good game there is a lot more to a game than it looks, especially when we are talking about something as finely tuned as a main-series mario title
Samuel Walker
It does though. It has issues displaying multiple (as in, a lot of) sprites at once.
Kevin Phillips
What if you allow the combatants to stack the deck?`
Chase Stewart
>we're talking about cloning a snes game >huh duh but you wont be able to make a fun game
Ayden Gutierrez
>game engine has issues displaying multiple sprites at once
kek
Landon Allen
What do you mean?
Aiden Kelly
i havent played a new game in 5 years and im deving.
why? because there's a game i want to make which nobody has made yet.
Aaron Thompson
I don't see how playing games correlates to your ability to make games. Just analyze the features of games you enjoy, and make your fucking game already.
Logan Sullivan
Nice bait friendo.
Sebastian Gonzalez
>asset from the store that I pirated from CGpeers What is this? Sounds interesting.
Hunter Reed
pirating? yeah its pretty interesting
Samuel Foster
a clone is unlikely to be successful if it's made by someone who looks at the game as superficially as "haha it's a 2d mario game mario jumps on turtles shell come out and he kick it it's just that simple" or says things like "cloning some super mario world game"
Blake Morris
>make 100% acurate clone of some popular snes game >how do you know if it will be fun
Chase Cooper
The deck isn't shuffled, the player chooses the order of the cards before a match, or maybe a group of matches if you want to limit how often they can change their build.
Brody Brooks
>remake Adventure >"why is nobody playing my game?"
Caleb Hill
it guarantee it wouldn't be even close to 70% accurate in this case
Bentley Perez
this
just ignore this unless you somehow manage to get significant profit from your game, then just buy unity pro
Austin Adams
Oh, I see. Yeah that could work, although, wouldn't that be the same as having a 10-card hand?
Leo Sanders
>make a rip off of a very revered snes game >throw a ton of google ads into it >mobile
>nobody will like it, obviously
Eli Foster
Clones leave a bad initial impression that never goes away even if the game is good.
Parker Kelly
thanks for the help guys, I guess my plan atm is to just continue development and then when release time comes, buy the asset and unity plus, which should cost me total around $85
Levi Price
Does somebody have an idea how to make basic camera in LOVE2D?
Tell me why I would go to some shitty website full of ads where some dude attempted to remake old SNES games, and probably failed at making them exactly the same, instead of just downloading an emulator and downloading a rom and playing the actual real game without it being covered in ads.
And before you say "b-but some idiots will go to it!", no they wont, downloading an emulator is the easiest shit, any idiot can do it, and they're much more likely to do that than try to find some shitty knockoff website.
Ethan Lewis
>he doesn't know about flash games and browser games >he thinks kids give a fuck about quality >he hasn't seen the average quality in those portals kek
Christopher Rivera
>he thinks 4-5 year old kids know about emulators >what are portals
Ayden Morgan
>it would be 100% accurate because professional qualified software programmer with 12 years experience >i-it doesn't need to be kids will eat it up anyway dumb backpedaling poster
Cameron Butler
>comparing a free to play browser game to a paid desktop game
Hunter Roberts
>I'm not sure what push and pop do might want to go back to game maker
Xavier Cooper
If you're so sure that it's going to work then why are you even asking? Just start making it. You clearly think it's a great idea, so there should be nothing stopping you.