Anyone still play this gem? Show off your dank rides.
V6's, V12's, I3's now available.
Anyone still play this gem? Show off your dank rides.
V6's, V12's, I3's now available.
Other urls found in this thread:
steamcommunity.com
automationgame.com
automation.gamepedia.com
twitter.com
...
That looks like the front of some dodge car that i tried to google but could not for the life of me remember the name of attached to a 4th gen F-Body.
This look right?
Try stuffing a 570hp V12 in Dodge Stealth
>dat power curve
Kys
>all that front overhang
confirmed for shit handling.
I managed to get a fucking V12 barge under $20K
Eat a dick,
After looking up all Chrysler FWD platforms and looking at the car again it looks like the Dodge Intrepid front grill mixed with the headlights from a first gen Eagle Talon on an F-body platform.
Would buy/10.
I still fucks with it
Where can I download the community modpack?
Did you really use an INDICATOR as a headlamp fixture?
Forum community can be pretty cancerous, and the devs are kinda slow.
Unreal update was promised around the end of 2016 / start of January 2017.
I doubt that and suspect it will be out in like March - May.
When did they add pop up headlights?
What file am I supposed to find to make the track editor work? I've searched damn near all the folders in it
They didn't, it's a mod
Dicking around in sandbox, r8 my first turbo shitbox
1/2
...
Too expensive desu
So what if I did?
Looks good.
I have a challenge for you automat/o/rs
Make a Pontiac Fiero.
Engines you much replicate include:
W41, a 2.3L DOHC 16 valve Quad 4 engine making 190 HP with a 7k redline
LQ1: a 3.4L DOHC 24 valve V6 making anywhere from 200 HP (IRL production numbers) to 280 HP (preproduction numbers prior to second gen Fiero prototypes killing Corvettes.
Anyone plays Campaign?
I got a couple hours to burn so Im going to try this
havent tried since they 1st introduced it and I had problems
just been playing other games to get my tycoon fix but maybe Ill give it another go
>I had problems
Can assure you there are no big problems now.
I tell you this because it was unplayable at one time. Now it's actually playable.
nice
I always got errors before
Links?
I like designing cars on paper but there's a GAME
Not really important, but do you get to drive the car?
>3800
>looks more like an AW11
No, sadly. They said if they were to ever implement it, they'd want to do it right so it'd take a very very long time.
>Safety: 49.5
The Fiero was the second safest car of the 1980s user. Do better.
3800 because it has a 3.8 engine
3800 a shit.
>3.8K DOHC V8
wtf. This isn't Ferrari. this is Fiero.
well reinstalling this shit took way too long
AW11 body is the closest to a Fiero
Going to trow in something else
That's much better.
...
I miss ManOnTheMountain's LFS VPN...
That feel when I've been browsing Veeky Forums for 7.5 years...
W41 150hp
280HP LQ1
W41 190hp
>tfw made dozens of cars in Automation
>slightly burnt out, waiting for UE4 swap
LQ1
You know what it helps if I attach the images.
I'll use the excuse it's late.
UE4 engine swap? About tree fiddy and a weekend's work.
thats pagani zonda numbers
MINUS THE TWIN TURBOS
>making a car in 1965
>turbos arent available
What the fuck? Turbos were available just a few years earlier
Basically, the game's meant to be a production car tycoon and ingame if you put a lot of tech into forced induction you'll be able to get turbos at the bleeding edge. Think of what tech is available when as what the truly average car company would consider as an option for their car.
turbos werent more common until the mid 70s
which is why 1974 is the default year
turbos are available by default at 74 But if you are playing campaign and research turbo tech up to 10 points you get them 10 years earlier. so 64. In the game you can have thing up to 15 points, so 15 years before.
I actually think this game is more suited to a tech tree kind of research but the devs don't think so...
yeah Id personally prefer a Civ style tech tree
fuck you if I do well enough to get EFI and turbos in 1950 I deserve it
just like how I have planes in the 1700s (but no electricity because the fuck)
It's even worse cause you have awful starting tires and brakes for the amount of power you easily get early game with no tech.
You pretty much have to put extra quality into tires and brakes early game to get lower profile tires.
>Basically, the game's meant to be a production car tycoon and ingame if you put a lot of tech into forced induction you'll be able to get turbos at the bleeding edge. Think of what tech is available when as what the truly average car company would consider as an option for their car.
The Chevrolet Corvair had a turbo option from 1961-1969 user.
>automation.gamepedia.com
>11. When will you raise the 12krpm Rev limit, Give access to 130 octane Avgas etc.
As Automation is a game focused on running a car company that builds road cars, and maybe a few touring car style race cars, those kind of technologies don't make sense to include.
We chose the 12krpm rev limit as it covers any production car ever made and then some, and because the way we get engine sounds produced starts to run into a lot of issues above 12,000rpm.
>those kind of technologies don't make sense to include.
Just fucking wow, what a bunch of lazy cunts. And they ask almost 30€ / 30$
That one I actually agree with them. It's a production car car.
How many engines in production cars that rev above 12k?
My biggest subject with them is the Diesel engines. You can tell that the game is made by NZ retards when they tell you Diesel is not worth it.
>EFI
>1950
So you want an ecu that runs on fucking vacuum tubes?
They're actually German, they moved to New Zealand for... some reason.
>implying that option to have a group B or C car with a NA engine revving to 20,000 rpm, made solely for advertising, wouldn't be fun
the other gripe i have, is inability to manually adjust gear ratios
Nice foxbody
>17L/100
>$32CAD on steam
yikes
get it on a sale
bump
wrong engine tbqh
>AWD
1/2
It looks like a Nissan R390
2/2
>494 cubic inch V6
>8.09L V6
wut.
3/2
8.1L pushrod twin turbo V6
this must be what a GT-R and Corvette spawn would be powered by
can you drive them about ?
I would want to see how bad the handling and power delivery is
no
No, but it can drive around a track for you, albeit in a top-down bare-bones way.
Have they finished the tycoon part or is still in progress for the last 5 years?
There's a lite tycoon, but it plays like you'd expect
modpack when
my cracked version's getting boring
Well that was easy.
...
New challenge: Make the best goddamn kei car you possibly can.
Requirements:
- Wheelbase smaller than 100"/~2.5 m.
- 660 cc engine max
- Reliability higher than 35
- Premium unleaded fuel only
- Year set to 2010
Fuck, almost forgot:
- Manufacture cost must be less than $10k
Other than that go crazy
Engine so far...
>the other gripe i have, is inability to manually adjust gear ratios
This. All that detail but this is left out
Aaand done
63hp as per kei car regulations. It's not fast but it is practical and cheep.
Didn't have to be 63 hp, it can be kei in spirit. Tune that bitch up.
Since you didn't mention a horsepower limit...
> Front overhang
> Handling
Lol what?
Suspending some sheet metal and a plastic grill wont do shit.
The Dev's are Aussies M8...
Nice cars, 10/10 would drive in dense cities
One more. Over 200hp/liter with this one
They can be available that early in the lite campaign.
...
Does it have a proper career mode yet or is is till sandbox?
and the beast mode
169hp vs 62
7.1 vs 13.3
15.42 vs 19.38
140 mph vs 106 mph
sure it only gets 25 mpg but that wing hoodscoop and AWD make up for it