/mmog/ - MMO General

Anyone else playing the new Ragnarok Online server, Rise of Midgard? It feels really vanilla. I'm having a good time.

its "alive" I guess. just really shit with new classes making everything more trivial than it already was
becasue theres no need to work together for an extended period of time for anything anymore.
anything that needs a group just does it with dungeon finder and never sees each other again

>It's 2017, how fucking hard is this for these retard developers to make a good MMO?

Not as hard as it is to find a quantity of people who want a good MMO. Most of the bad design decisions come from trying to find a way to make them profitable, since they're a constant expense.

>theres no need to work together for an extended period of time for anything anymore.
>anything that needs a group just does it with dungeon finder and never sees each other again
o-oh, ok then.

>Revelation Online

we still playing?

>It's 2017, how fucking hard is this for these retard developers to make a good MMO?
>current year
good mmos arent profitable, they probbaly never will be due to the "gotta have it now" mentality.
user there will never be a good mmo. Accept it and get off this dying genre
BDO while it was in CB was the best thing we'd get and even that got ruined by casuals

So I'm in that popular state of mind where I can't get into MMOs anymore.

I'm trying to find something I can get into, though. What MMOs out there might be good? Been trying to figure out Archeage but Im looking into Vanilla Wow or FF14

BDO is still fun. The beta was better, but I don't think the game would have been a whole lot different from what it is now. It's biggest flaw is the entire game being centered around gear grind/upgrades and there being little purpose for fighting over territory. Really should have built something more similar to Eve Online particularly in the PvP and how everything is crafted by players.

The Elysium server might be fun if you want to play WoW again. They just launched a fresh PvP server. Last I played FF was the best WoW clone and better than the official WoW server. Honestly don't know why you would want to play such boring games though.

>It's 2017, how fucking hard is this for these retard developers to make a good MMO?

You forget, none of the MMO developers would even know how to make a good *single player* game in the first damn place.

Take for example: Haven and Hearth.

You have all sorts of mismatched nightmare combinations from all the fuck over.
- Infinite stat/attribute gain, yet permanent death with a dismal 30% recovery on "reincarnation" AND an effective lock during combat @ 1000 skill/stat value.
- Infinite item quality growth due to the above, yet many quality levels are hard-capped by some kind of resource or tool at some phase of the resource cycle
- Possible to be a 6 hour """adventure""" (walking) simulator from map edge to map edge, yet you're able to teleport that distance instantly with the proper structures/magic
- Reasonably easy terraforming, but no actual utility such as forming new cliffs or filling rivers/lakes, etc.
- Fishing that's boring as shit yet completely necessary to improve certain stats during the early phase of the characters' life, because the food/stats system is interconnected and the initial foraged foods drop to 1/2 effectiveness.
- Permits offline character growth due to the XP/LP system, yet constantly ceiling-bumps the player in-game when they exceed their XP/LP-per-hour growth rate.
- All sorts of resources spanning the full skill tree are needed, but the linkages of the tree are hidden and there's no record of what you have/not discovered yet or any physical lock-out warning you that "X is needed to enable this"
- Completely fucking secret and esoteric bullshit that would never be discovered by the player in a single life, or if the developers had not told you: THE FUCKING COMBAT SYSTEM

Just like every other RPG that tries to be an MMO, if the base gameplay is shit, the MMO will be shit.
> Start an Ultima Online private server
> Find out UO was shit all along