I used to use XNA, but I ported to monogame last month for DesktopGL. XNA is love for 2D shit if you don't give a shit about portability.
/agdg/ - Amateur Game Development General
>being first person negate 95% of the body
user, I don't want to upset you but look down
How is it possible that I am making games without knowing anything about ECS theories? Could it bet that such issues are superfluous towards making a game?
Excuse me?
Don't use 3.5 it is fucked for retina displays. Use 3.6 dev if you can.
spookyquest dev uses construct
ECS is a design pattern
it's perfectly possible to make any program without ever studying design patterns (or OOP at all, for that matter)
Is there a problem? It is a simple question
Do you mind giving me a quick and dirty description of the problem? I'm not feeling well, so I don't want to put in the effort to google.
Also I doubt 3.6 itself will be the most currently monogame release when I release my game, so that problem probably only extends to my demos.
>stop talking about programming