/agdg/ - Amateur Game Development General

I used to use XNA, but I ported to monogame last month for DesktopGL. XNA is love for 2D shit if you don't give a shit about portability.

>being first person negate 95% of the body
user, I don't want to upset you but look down

How is it possible that I am making games without knowing anything about ECS theories? Could it bet that such issues are superfluous towards making a game?

Excuse me?

Don't use 3.5 it is fucked for retina displays. Use 3.6 dev if you can.

spookyquest dev uses construct

ECS is a design pattern
it's perfectly possible to make any program without ever studying design patterns (or OOP at all, for that matter)

Is there a problem? It is a simple question

Do you mind giving me a quick and dirty description of the problem? I'm not feeling well, so I don't want to put in the effort to google.

Also I doubt 3.6 itself will be the most currently monogame release when I release my game, so that problem probably only extends to my demos.

>stop talking about programming