/agdg/ - Amateur Game Dev General

Post Progress edition.

> Upcoming Demo Day 14
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

itch.io/jam/agdg-loli-jam-2017
maartenbaert.be/simplescreenrecorder/
youtube.com/watch?v=8MSdFlU8hEk
clyp.it/jmemeanx
youtube.com/watch?v=M-1FSSZNw68
youtu.be/C7kH7dlLNU4
twitter.com/AttaBoyGames
twitter.com/SFWRedditGifs

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>no webm section
Going to have to ask to remake this thread?

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no loli jam link too.
itch.io/jam/agdg-loli-jam-2017

Reminder to ignore shitposters and just like make game!

stop being an autist and just be the first to make the next thread

i've been trying it out since last week and it's pretty comfy to be h with you family
it's not malware, i've tested it myself for this week and it works perfectly, didn't notice anything suspicious. ffmpeg is not as retard proof as SCR though

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Please do not reply to shitposting or bait posting, it only encourages them.

if you do, add this please:
maartenbaert.be/simplescreenrecorder/

it's for linux

>it's for linux

Reminder not to fall into the easy-hard effect cognitive bias friends.

Added an energy mechanic. Resets at the start of every day, better tools cost less energy to use, etc.

Looking good.

At the end of the day, good graphics are what sells your game.

Agree/disagree?

That's a bad mechanic and the art is pretty shitty, use better colors

Skinny jeans are not proper farming attire

I am highly interested in your game now.
Any progress to post?

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Initial few sales if you do zero marketing, yes

Agree

I mean, most people deving on a Linux distro are more than capable to find a webm recorder and if they aren't, they shouldn't be deving on a Linux distro.

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i found out you can do back flips by quickly crouching again after a crouch jump.

Good graphics help a ton for marketing and getting initial interest in your game, but don't expect it to be well-received if the core gameplay is lacking.

>this paralyzes the mannequin

i'm already attached to that character, looks C U T E

NOICE

Enemy AI is the most important thing in a stealth game
Agree/disagree?

Can your characters run ?
Running, backflipping and landing feet first on someone's face would be very fun.

You can sell a game with graphics, you can sell it with gameplay, you can sell it with memes, you can sell it with dreams.

It's a standard mechanic in every Harvest Moon/similar games.I think it's fine.

Depends on your target audience. If it's full of retards then yes, otherwise gameplay is the most important thing.

So I've been making some good progress on the main menu and things are starting to look up.
But I've encountered a problem I can't seem to google.

The AI in the game uses scriptable objects for various things and when I play the game from the game scene everything works just fine, but when I load the game scene from the main menu scene some of the data on the scriptable objects disappear and I get spammed with null reference exceptions, anyone here ever encounter a problem like that?

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Is that a bokube face

Who has webms of the demon succubus game?

thats pretty damn cute

Yes, look at this recent game for example.
About as generic as you can but people are all over it because of the nice art
youtube.com/watch?v=8MSdFlU8hEk

will you buy my graphics senpai?
I'm just fucking around before I hit the bed, don't yell at me for "fixing" it with one shitty hue shift, I'm not fully decided to start over

I just use OBS and an ffmpeg script. Works wonders and I can even get a good quality GIF with the right settings.

Reminds me of Loco Roco
no idea what your game will be but it could be fun

DUDE

Probably some objects are or arent being destroyed on the new scene like you're expecting

Like if someone makes associations on Awake(), it'll associate in the main scene, then when you load a new scene, the objects it associated with were destroyed, so its null, and new associations aren't made because its Awake() was already called in the main scene, or something like that

yea, its running in the first video.

Looks kinda slow desu. Maybe a sprint rather ?

Final Boss will be Snoop Godd

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I should print this quote out and put it on my wall

victory song
clyp.it/jmemeanx

i made this edit someone did.

what are some good resources for learning behavior tree's?

----[ Recap ]----
Game: Project K2
Dev: user
Tools: Unity, Maya, Photoshop
Web: n/a
Progress:
+ The robot can now shoot.
+ Made a rocket-powered zipline but still have to rig it. The concept is similar to the loop de loop.
+ Made a test build for UWP, everything is working so far. I want the game to be available on Xbox One as well.
- I still have to get an Xbox One to actually test it out.

ATTENTION PIMPS

How do you guys market your games?
What do you use?
tumblr, twitter, fb page, website..?

Had some issues with transparent parts of sprites overwriting alpha of already drawn shit on surface in GMS last thread. Here's the easiest solution i could think of (couldn't find how to get destination color in GLSL ES, also no combination of blend modes worked right). Although draw script will run twice for object with transparency, it doesn't require multiple surfaces

/// draw event
if bFixTransparency {
//draw color
draw_set_colour_write_enable(1, 1, 1, 0);
draw_set_blend_mode(bm_normal);
script_execute(drawScript);
//draw alpha
draw_set_colour_write_enable(0, 0, 0, 1);
draw_set_blend_mode_ext(bm_src_alpha, bm_one);
script_execute(drawScript);
//reset drawing mode
draw_set_colour_write_enable(1, 1, 1, 1);
draw_set_blend_mode(bm_normal);
} else {
script_execute(drawScript);
}

agdg and #screenshotsaturday

youtube.com/watch?v=M-1FSSZNw68

>markething something that isnt done yet

who do you think i am? ubisoft?

Shouldnt it be recap friday?
By monday I've forgotten all the progress I mad the previous week because of all the alcohol I drank on the weekend and also the parties I went to

youtu.be/C7kH7dlLNU4

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the faster it runs the more unstable it gets. so i'm always tweaking it. right now it walks around 3 mph and runs at around 12 mph.

It's not our fault you have a serious problem that could end up ruining your life.

cool. thanks for the shot. she's actually prettier than I imagined. I think she could benefit from a chin that's a little less flat at the base.

who is this Hat Kid you mentioned ?

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so i want to make enemies in my game run away when their hp hits say 5% for some or 0% for others (so they dont run away at all)

what would you call this % variable

FleeHealthPercent

shitPantsPercent

fleeThreshold

FearFactor

float Gesundheitsprozentsatz;

beta

...

get_the_fuck_out_percent

runNiggaRun

lol threshold was the word i was looking for but after looking for a while i started to doubt if it even exists

FleeThreshold

You motherfucking scrubs can't name variables, here's how you do it:

localvariablename
variableName
CONSTANT_NAME

hotOneHundredNumSixInNineteenSeventyNine

i name everything in camelCase or w/e you call it desu

>localvariablename
Only if it's one word or a few letters
Otherwise likeThis at all times.

i dont use variables bro

this guy hangs out near the edge and charges you.

>likeThis at all times
not for PublicVariablesOrMethods

lIKEtHISiSbEST

the fuck is a public variable
my code is a temple
all variables are mine only

YouMustBeUsingC#

>all variables are mine only
Admirable, trying to get towards that and not even have functions publicly exposed, using events for everything

ways of getting a young following to play my crappy phone game

how does disney do it

----[ Recap ]----
Game: Whimp the Bold
Dev: AttaBoy
Tools: GameMaker: Studio, Aseprite
Web: attaboydev.tumblr.com ; twitter.com/AttaBoyGames
Progress:
+ Added a landing squish for juice
+ ROCKS
+Solid bout of idea guying and planning bosses/characters
- Haven't been working much on this, been focusing on getting better at pixel art in general and have been practicing a shit ton

this
public variables = spaghetti code
global variables = literally kill yourself in real life

does isInNeedOfHealing or needsHealing sound better as a variable name

>how does disney do it
Cute characters that appeal to kids and for adults to make lewd art of.

So why haven't you created the newest youtube b8 game and made millions of dollars?

Refundable bridges are in, but honestly I think it adds unnecessary complexity, it feels cluttered and it leads to moments where you refund bridges by mistake and have to do some awkward shuffling around to get them back.

I'm removing this and adding a simple rewind button so that the player doesn't need to restart the whole level if he makes a mistake.

How do I make a game work if no variables can be accessed outside of a class?

do you need to

>Eagle Island
>Generic

The gameplay looks satisfying as fuck and pretty deep once you git gud at combos

Plus the dev works hard as fuck