ways of getting a young following to play my crappy phone game
how does disney do it
ways of getting a young following to play my crappy phone game
how does disney do it
----[ Recap ]----
Game: Whimp the Bold
Dev: AttaBoy
Tools: GameMaker: Studio, Aseprite
Web: attaboydev.tumblr.com ; twitter.com
Progress:
+ Added a landing squish for juice
+ ROCKS
+Solid bout of idea guying and planning bosses/characters
- Haven't been working much on this, been focusing on getting better at pixel art in general and have been practicing a shit ton
this
public variables = spaghetti code
global variables = literally kill yourself in real life
does isInNeedOfHealing or needsHealing sound better as a variable name
>how does disney do it
Cute characters that appeal to kids and for adults to make lewd art of.
So why haven't you created the newest youtube b8 game and made millions of dollars?
Refundable bridges are in, but honestly I think it adds unnecessary complexity, it feels cluttered and it leads to moments where you refund bridges by mistake and have to do some awkward shuffling around to get them back.
I'm removing this and adding a simple rewind button so that the player doesn't need to restart the whole level if he makes a mistake.
How do I make a game work if no variables can be accessed outside of a class?
do you need to
>Eagle Island
>Generic
The gameplay looks satisfying as fuck and pretty deep once you git gud at combos
Plus the dev works hard as fuck