Thinking about changing this scene to night pic related
Logan Carter
Hey kid you wanted to plant crops no fuck you have some rocks now with BLINKING TECHNOLOGY
Kevin Jackson
old version of it was sunset but I hope night will be comftier
Dylan Ward
Does 2D animation ever get fun, or is it always tedious bullshit
Christian Clark
>he had to email himself the picture rofl someone doesn't have a Windows phone with OneDrive set up
Carter Young
neat, i need some orchestral stuff, i'll keep your email handy.
Wyatt Williams
rofl someone doesn't send himself pics with FB messenger.
Hudson Watson
Nice change on a clicker
Jonathan Barnes
I sent to a friend in an app. Pic got saved in a non-mapped folder.
Jayden Murphy
If the mouse is in range of 3x3 player radius the mouse controls take over. Otherwise keyboard controls and whatever direction player is facing.
For Master Race Precision Gameplay™ brought to you by Nvidia™.
Camden Ross
what this
Anthony Myers
>rdein nuked his twitter RIPIP
Wyatt Evans
How tf do I go from mp4 to webm and not have the filesize be 60 goddamn MB.
240x160, 16 bitrate, no audio, 7 seconds long
Thomas Hughes
who
Noah Collins
The guy who made the gwyn clone
Ethan Clark
>gwyn That generic platformer? Yeah, call the police.
Alexander Perez
why did he do it? got any links to the drama?
Jaxson Fisher
I assume it's gone along with his twitter, I only found out after the fact. Don't know why
Benjamin Young
my favorite thing to do when making levels is having the player return to a puzzle they've already solved later in the level after they gain a new ability
it's unoriginal and been done millions of times before but it makes levels feel like actual areas instead of just a series of rooms one after the other I like it more than the gimmick of "here's a puzzle you can't solve yet, come back later"
Jose Nguyen
Who here is working on concept art?
Owen Long
540p 2.9 mb limit
Charles Howard
quick! it's the fuzz!
Adrian Smith
>reddit makes a game
Adam Harris
16 bitrate? 16mbps? thats your fucking problem
use 256k bitrate
Eli White
Time to loomis it up senpai.
Gabriel Murphy
Ancap Tycoon would be fun, desu senpai
Ryder Long
>think like anarchy with an edgy sort of twist right in the sides
Jayden Roberts
look, here is 656x512 at 60fps, 210k bitrate, it is 11 seconds long and only 0.5 megs.
Austin Hill
That's a sense of progression and is good design imo
Nathan Morris
I used webmcam to make this, downloaded it from the github, it screen records directly to webm
Tyler Garcia
Pure garbage Can't be scrubbed
Parker Price
its so quick and easy though, and the file is so small
and no audio is just a checkbox
I even opened two instances of it to make a tutorial thats how easy it is why use obs?
Jacob Powell
Really good sense of place that way. And I wouldn't be afraid to make "art rooms" where it's just a hub or large chamber without much puzzles or solve (or a secret for players to discover).
Constant puzzling can be tiresome so if you're installing pacing it will keep the player from getting fatigued and dropping the game themselves.
David White
That does seem nice webmforbakas get wrecked
Ryan Wilson
Yeah if you can get a feel for how long you can record and stay under 3mb, webmcam is great! Not having to open multiple programs saves SO much time, almost enough to counteract having to do multiple takes.
Thomas Kelly
Yeah that's true
Although at the low bitrate I usually hit Veeky Forums's play length limitation before I hit the filesize limitation
I can't remember what the limit is but it might be 60 seconds or something
Christian Butler
ill hit you up fampai.
Robert Williams
the time limit is 120 seconds
Andrew Phillips
wish me luck, about to test some new functionality
Gavin Reed
break a leg!
Kayden King
I hope you find some bugs but they're pretty easy to fix
Ethan Mitchell
I haven't really considered using "art rooms" aside from the starting room in most of the levels
I've been trying to make levels as compact as possible with minimal down-time, but now that I think about it I should probably reconsider, you might be right about the pacing being too tiresome
William Rivera
It worked, it was to call an external program via System.Diagnostics.Process p = new System.Diagnostics.Process();
and pass in command line arguments to get it to do things, and instead of it writing to a file, capture the output p.StartInfo.RedirectStandardOutput = true; p.WaitForExit(); string output = p.StandardOutput.ReadToEnd();
Jacob Martinez
You should add unlockable optional gratuitous gore effects
Chase Parker
>spent all day trying to install the FleX branch of ue4 these jiggle physics better be worth it
Gabriel Kelly
VR TCG, I think I'm forgetting something when it comes to tweening. >mfw it literally took me longer to figure out how to record this webm and post it than it did to get this far along
Charles Russell
how long on average does it take to make pieces like these?
Luke Allen
this seems like the most gratuitous use of vr
Hudson Clark
Like this? Or are you an H-dev?
Joshua Harris
That's a vertex, not physics, you ignoramus
Zachary Anderson
That's just pushing vertices around, right? Flex is an actual physics sim.
And I am an aspiring h-dev.
Caleb Foster
Yes.
But "handling" the cards in your hand and "seeing" monsters pop up when played a la Yu Gi Oh will make it worth it.
Hunter Clark
I've had multiple days. Haven't slept much since posting to Greenlight. Trying like mad to generate traffic. I used to post frequently, but recently Ive already posted a link once. Im going to shamelessly shill it once more here then go kms no bully pls steamcommunity.com/sharedfiles/filedetails/?id=909440815
Mason Ward
But is your game actually good? Another hearthstone clone would kill it
Wyatt Ortiz
i made a shockwav effect. what doyou think?
Brody Rivera
You'll be limited in the number of monsters just because of models and animations... hopefully this forces you to make a well-balanced tcg with no chaff monsters
Austin Reed
I can dab to that
Cooper Miller
>mixels ree
Bentley White
That's yet to be decided I'm bad at TCG games, this is just fun as fuck to code. I have 2 friends who have more of a mind for that helping with that side of things. But the goal is to keep the fast pace of most online TCGs, get rid of RNGesus, and make a different mana curve besides "every turn gain a mana".
Wyatt Green
I've actually seen folks around here ask about your game more than a few times. Best of luck with greenlight, but you've picked a bit of a slow time to shill.
Jackson Peterson
Glad to see this didnt die.
But the name "Delia" might have been better, but thats just me. Your trailer is colorful with decent music, but it doesnt really convey what the game is or about.
Are there characters to meet? Does the world have any lore? Is there a significance to you being there? etc
This is actually a rare thing where i dont agree with the minimalist approach. I'd say your next thing should highlight the features better, but not hit people over the head.
gl m8
Carson Hughes
Yep. Makes me more design conscious, especially given a simple creature with portrait + model + 3 animations (idle, attack, die) will cost around $100 per at least. And that's India level work.
Ian Jenkins
The tech has tons of issues but you are in for a treat. could new challengers stop appearing and stealing my ideas reee
Ian Sanchez
are you the user that posted the anime chick with three different shaders
best of luck to you, i'm sure there is room for both of us
Matthew Fisher
What in the fug
demo where
Andrew Torres
what the fuck, is slapping a girl with a dildo really enough to get you off
i wonder if i just went full retard and made naked girls with rubbery meme physics animations, would that be enough to satisfy someones fetishes
Sebastian Ross
Youre pretty late on the downwell clone vine
Hunter Jones
R9k bait in the making
Andrew Parker
since this game is making you zero money at the moment shouldn't you drop it just like cavern kings?
Nicholas Cruz
Drop the first 23 seconds of the trailer
Luis Russell
im not vine.........
Ayden Jenkins
Well damn, Im flattered 2bh. Thanks, yeah im definitely not thinking straight Im like a zombie at the moment sleep exhaustion.
Yeah, that name honestly sounds better and would avoid the negative connotations with psychedelic culture and only allude to it. Well, I fucked up there.
I plan on implementing some matter of lore in the form of items and secret areas you find. The only concrete thing story-wise that Ive really leaned towards is a lunatic NPC which you find in hidden caves that rambles off some lines which contain keys to finding Easter eggs, not just the collectibles. I tried to just focus on describing the mechanics in detail in the description and show part of the gameplay. For example every 'jumping off point' only shows the last 1/2 - 1/3 of the combo of flowers to grab which still leaves the puzzle intact without ruining it but also showing the floaty jumps. Thank m8 man i gotta sleep im rambling fucked up Thanks again for the feedback
Landon Lee
this is what you get for comissioning sprites from someone with an established artstyle
it doesnt matter who codes it, it's vine branded at the end of the day
Thomas Morris
I dont believe you, you black goddess
Eli Howard
No problem, and yeah, i get your trailer. But I always give trailer feedback as if i were your average clueless /v/irgin. And always assume that they well NEVER read your descripiton or much of anything really. Get some sleep m8
Hudson Peterson
vine is a good brand. i dont understand why youd have a problem with it
Sebastian Gomez
you're making an assumption that my interest is sexual
Andrew Bailey
True, and that description is fucking absurd anyway i need to chop it down like mad. I thought maybe a huge wall of text would satiate people looking for a story to a degree or something. yeah im gonna come bcak at this tomorrow and crash, thanks again guys
Ryder Rivera
Yep that was me. Thanks, you too.
The main issue I had with Flex was that there is no way to get different part of a mesh to be simulated with different values. It's perfect for fluids, cloth and static objects though much more realistic results can be had than what you can see on this webm. But then again, we have an in-engine cloth tool coming up in 4.16 and you would have to port all code by yourself every few months and there is no support for AMD as far as I know..although nvidia seem to have updated everything to 4.15 so maybe they have decided to give gameworks a better support?
In my head. Hopefully something will be released by the end of this summer.
Thomas Gonzalez
It'll be too late by then, your flood of traffic only lasts a day, its probably already dropped to 1 new visitor per hour, right?
You should have asked agdg for critique before you pulled the trigger, not after
Henry Perry
No progress on web game yet But chose a physics engine, and made the graphics work with my animations and camera
Adrian Martinez
What happened to her legs and are you also the dev that posted the loli+bear VR back a few years ago?
Christopher Barnes
That's the main problem with Flex. It's simulating the whole body as a sausage of the same structure.
I joined this place only a year ago so probably no, unless you meant a cake-feeding demo.
Julian Brown
that's some horrible pixel art, who's the artist?
Mason Baker
im gonna make a game
Aaron Robinson
do it, i dare you, i double dare you motherfucker
Austin Bell
>they don't code in cheevos
buncha fuckin nerds i swear
Nathaniel Reed
...
Julian Myers
I have a half-baked idea for how to do jiggle physics in vanilla ue4: Just use vertex displacement and pass in the required information into the material. Either per bone, or write to a texture every frame. I'm not sure where or how to do the actual physics calculations, though. Probably would be based on the velocity of each individual bone or one of its derivatives