Working on a big spreadsheet of credits for various games.
A lot of people think that the armored core developers were separate from the souls developers, but looking at the two games the management for AC is consistent throughout the company, and most of the non-AC souls staff were hired around 2004-2005ish for Shadow Tower Abyss and games like that.
Evan Bailey
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Noah Reed
E3 soon unrealistic dream: miyazaki-directed tenchu reboot slightly more sensible dream: miyazaki-directed AC6 what will likely happen: miyazaki-directed new IP
Isaiah Peterson
>unrealistic dream: miyazaki-directed tenchu reboot Christ son, you need help.
I don't really see a need for Miyazaki to direct AC. There's plenty of other people at the company that would be equivalent and better. Naotoshi Jin, for example.
Gavin Cox
also, when making this: I noticed a LOT of From's developers actually came over from the original Tenchu team. I should go back through and mark which ones, but basically the entirety of Ninja Blade (many of whom worked on AC4/ACFA) were from Tenchu
James King
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Luke Bailey
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Isaiah James
>Christ son, you need help. i SAID unrealistic besides, there was talk of a "reboot" of sorts, AC being the obvious potential one of course but they still own the tenchu brand and there hasn't been a decent period ninja game in recent memory - tenchu is a classic series and wrath of heaven (tenchu 3) is still a truly great game. central yharnam made me think of how cool a stealth game in an environment similar to that (level design-wise) would be, running along rooftops and such and playing with the spook spell in dark souls 3 almost makes it feel like a stealth game at times a stealth ninja game on that engine could work wonders but in all honesty it's probably not a smart move nioh felt like a good substitute for now, though. while not stealthy, it had good combat and was unabashedly japanese, incorporating a lot of architecture and folklore of the time. jesus christ though i just want a new armored core game. or at least a peak at the mecha aesthetic. i'm hoping it's somewhere between 4 & 5, aesthetically: NEXTs were super varied (some even ridiculous) but they all had personality. VD's parts were meticulously ultra-detailed (just take a look at the heads' design sketches) but looked "samey" at the macro scale. hopefully each frame will have that distinct personality from 4-era combined with the incredible industrial detail of 5-era. i want more emphasis on moving/transforming parts. VD's weapon arm animations are still some of the coolest things i've ever seen.
Christian Torres
>but they still own the tenchu brand Do they?
I thought From just published a few of their games. They don't develop them and the worldwide releases are handled by other publishers.
Wouldn't Acquire own Tenchu, sort of like how From owns AC but Bandai publishes it?
Xavier Jackson
they bought publishing rights from activision in 2004, but further research reveals that yes acquire has developed tenchu entries since then. >I thought From just published a few of their games that is true; i don't think from as a developer has actually created a a full tenchu title other than ports. >Wouldn't Acquire own Tenchu here's where it gets confusing. everywhere online now states that from "owns" the franchise, but it's hard to tell if that is true or not what with acquire having developed entries since 2004. hm. i wonder who the actual intellectual property belongs to. ie., whose permission you actually need to make a game with the "tenchu" title. i remember acquire making that shinobido game, which was essentially a tenchu clone. because of that i had just assumed they'd lost IP rights but wanted to continue making games of that style, but i think it's more complicated than that.