/stsg/ - Starsector General

How many Omens does it take to lock down a flagship? I feel like 3 or 4 could pretty much keep it floating through the void, getting EMP chained forever

not in nex they don't

you'll want at least 1000 marines if you want to take it with no risk after beating the defense fleet

sindria is probably one of the hardest planets to take, Ascalon is probably the only one that's harder

huh, alright.

Taking a clsoer look a Neutrino, it's pretty obvious that the kid learned better english as the years went by.

The big problem seems to be that he never bothered to actually update the old descritions with better ones. This is specially noticeable since he doens't seem to bother to update his mod thread beyond that changelog and link

multiple capitals big

The guy updating it now isn't the guy who originally made it.

Also his ship gun emplacements have some really OP sets. A frigate with two medium missile and one large energy? What the fuck

That explains some things. We really should edge him to update the old descriptions.

But I'm 90% sure he will refuse because "respecting the original author's intent" or some dumb shit.

Some user suggested making changes in starfarer.api.zip for cheaper supply upkeep. How do you compile it after?

>two Vigilances
user why.
Those things are the most suicidal ship in the entire game.

>A frigate with two medium missile and one large energy? What the fuck

kek I just put two pilums and a large beam weapon, gave it to an AI and it soloes the shit out of every destroyer. It's actually a Destroyer but way too OP for it's weight.

Vigilance in large battles have an exact contribution of jack shit.

They are super fast ships designed specially to harass other shits and escort.