/twg/ - Total War General

Isn't the total war presentation Thursday and this was just the pc gaming presentation?

>31k per turn

so this... is the power...... of celts.....

woa.....

wait what? when was this?

anyone play shogun 2 on steam right now>

Dev responded to middenland query on reddit

>On the New Content Team we are always looking for ways to expand and improve your experience with Total War:WARHAMMER and the next major update will be no different. It has been duly noted that many of you are very interested in more Empire content, in particular Middenland. I myself find their lore and army roster extremely interesting. The Ar-Ulric and Knights of the White Wolf, sure would look good on the field of battle. So as a small starting point for Call of the Beastmen we added Boris and the Middenland faction for custom battles and multiplayer. Then followed up with adding his Runefang and extra mount in Realm of the Wood Elves to give him a little more love and a make him a more viable lord choice. It was really great to see your reaction to him and your desire for more content. But as you can imagine creating any DLC takes a hefty amount of time and having the right people and resources available to work on the content. Till now we have mainly focused on bringing the core races such as the Beastmen, Wood Elves and Bretonnia to life and have enjoyed reading and listening to your comments on them. But what you will see in our next Race Pack is us expanding into some new and exciting areas not touched on by the core IP, but still with Games Workshops approval and in keeping with the core of the Warhammer universe. So as you will see with the next Race Pack if the right opportunity comes along, we may be able to look at creating more new and diverse content for other areas of the Warhammer world in the future. With Total War: WARHAMMER being a trilogy of titles building upon one another and with the support you guys have shown thus far, we aim to make this the best and most expansive depiction of Warhammer Fantasy Battles there has ever been. Enjoy E3 and stay posted for more exciting Total War: WARHAMMER 1&2 news.

Like twenty minutes ago at the end of the stream.

>But what you will see in our next Race Pack is us expanding into some new and exciting areas not touched on by the core IP, but still with Games Workshops approval and in keeping with the core of the Warhammer universe.

what did they mean by this?

Tldr version
>if you fuckers will pay for it we'll make it

>28 sept release date
Fuck

Well, this was fun.

>defending Kraka Drakk against Skaelings
>asinine umgi send everything against the center, dont try any of the other paths
>send flanks to cut them off at the end of the pass
>when they break completely they only have two ways to go, but of them cut off

Granted, that's essentially what you do in most TW battles but the terrain here made it more interesting. If anyone hasn't tried it yet, I highly recommend the GCCM Main mod. Sure, the maps are obviously designed for large multiplayer battles, meaning AI pathfinding is occasionally fucked, but they usually figure it out sooner or later. You lose a lot of the defensive advantage, since you rarely have gates or walls, but IMO its worth it. Not having to play the same three siege maps over and over is very refreshing.