/domg/ - Dominions General

You get resource bonus from research mages so by midgame it makes no much difference.

It does make a quite sizeable difference in early game though and a strong early game is the best midgame.

I can easily change it over to O1P3, but G3 is nice.

Looks decent to me. It'll get you very good diversity later, and I think the titan chassis is worth the scale or so it costs compared to a human.

In a small game you'd probably be better off with an awake expander to try get a decisive advantage by midgame.

Take drain 3 (it's free points, what are you doing) and drop a point out of something else (order?) to get prod 3. Consider one less death magic in return for air magic. A4 and air boosters will be very handy midgame, whereas you'll probably have rings by the time you need more than D6.

>If you look for a forger/site searcher/summoner as you said why pay for the stats of a SC?
Human mages are less than 40 points cheaper.

>S6 can't forge rings unless with a coin and a cap.
What are you talking about? Ring of Sorcery needs S7, you can boost from there to S8.

Even if you were right about needing S8, he can give a skullcap to an ulmish smith and have them forge his god a coin.

Good advice.

Has anyone summoned the Tarrasque yet?

Just checking before I pull the trigger.

Could be. Been a while since I've played Ulm, but you can do interesting things with that. I normally go for that big fat Monolith for Ulm. You have to do your own testing of the point cost of what you need. Dominion and magic levels above 1 end up saving you quite a lot if you're not looking for a mage pretender who can cover the site searching and magic boosting that your nation doesn't provide.

That said, Ulm tends not to be able to diversify without a good mage pretender.

New player here. How good is for EA Ermor an awake Titan of the Sea Chassis with 9W Bless, D4, O1, P1, G1?

Also, what should I be looking for in a pretender for EA Ermor? I know it depends on my strategy, so if you don't mind giving some examples, I'll pareciate that. For information sake, I'm quite agressive in strategy games.

Last game I went with a 4E4F Magic Statue of War with 5D2O2P1G1M Scales. I mainly used it to research and to forge items for my generals, which I finally stopped doing because it was a bit useless; centurions and legatus are not tough guys, and I mostly make them stay behind the troops. Now I'm making him do summons, basically trolls and troll king's court, while my elder augurs summon bane lords and wights (which I equip with the items I gave to the human generals).

>pareciate
>appreciate

fixed

I like E6N2 awake bull (great scales all around, helps you get resources from your capring fast) and N9E2 imprisoned statue (bless for lossless expansion with equites and golems, may want to add S2 to make sure you have E/S crosspath). Water bless makes equites p scary, but it's expensive and a W9 mage isn't nowhere as useful as N9 one.

Dominion shoul be at least 5, 7 if you want to expand with equites. Consider building a temple ASAP to get indue priests for expansion parties (add a lab later on for flamens).

Scales to prioritize: magic, heat, growth, prod. Order and luck are helpful too, but neither is necessary.

Can expand on that if you want me to when I'm back home.

>being lanka
>no reason