He is worse than a nodev. He is - may Allah forgive me for using this word - gogem.
Landon Cruz
What is the most exciting happening in indie gamedev in the past year or two? Any foreseeable big changes in the landscape?
Connor Richardson
vr, distributed publishing, the internet, revival in retro graphics
Brody Mitchell
post how long you have been coming here and how many original games u have finished
1 year 3
Benjamin Allen
google "the witness"
Tyler Martinez
>distributed publishing >Distributed content is any content that a publisher creates to live “natively” on an outside platform I don't get it.
>revival in retro graphics That's not new!
Brandon Scott
Do not ever dare speak to me again, nodev peasant.
Michael Kelly
you got me
Cooper Kelly
twitter devs discovered they can light their pixel sprites in unity and unreal
agdg has yet to catch up on doing this properly
Brayden Wood
Dreadful. Simply dreadful.
Jack Hall
unironically though what's the process for this?
Robert Harris
grixels ree
Ryder Thomas
I suspect there is no game whenever I see art like this and I'm usually right.
Michael Nguyen
not this time, it's a game.
Angel Reyes
I'm pretty sure that specific image was created in photoshop using the usual bloom/blur filters at a low res
Nathan Perry
Anyone have a good example on using a list/dictionary in Unity to set controls? If my person is walking around on foot, I want left and right to make them go left and right. However, if they're in a vehicle, I want right and left to turn/spin the vehicle.
Right now I just have checks in the update function to see if they're mounted or not, but that seems very inefficient.
Elijah Thompson
kek
Alexander Nguyen
I wouldn't know, I can't do it properly myself
the way I try to do it in Unity is that I set up a custom material and use that instead of the basic unlit sprite material, I use my own cartoony surface shader with the material, but unity's default standard shader is good enough for most purposes
the main trick to the whole thing is to use normal maps to make things reflect light in that slick 3D fashion rather than just appearing like lit flat pieces of paper
Jackson Sullivan
I've been telling people to do this for a couple years now. Dungeon of the Endless dudes did a Unite talk about how they did it. Probably not the only way.
Matthew Green
The concept you are after is a state machine. It doesn't need to be implemented with a data structure (although if you are creative you might find a way to do it). You'd be better served by looking into the concept and seeing what you can find. Also, depending on how many different control contexts you have, your checks might be enough control flow. Only go for the more complex control flow structures if you need the structure and flexibility (presumably because you have more than 2 contexts to track).
Cooper Lee
it's not photoshop, it's basic realtime lighting effects
it's a game but you pretty much just walk to the right the entire time.
Luke Reed
I don't have a state machine coded in because I've just been using animator as the state machine.
Currently everything is controlled by an InputHandler script that uses the command pattern. Maybe I can move the movement parts of the script onto the gameobject itself, but call them the same thing.
Gavin Bell
there's a pretty significant difference between the image you posted and that trailer the trailer is all 3d cutouts and shadows where the image you posted is all about the light bleed
Adam Morris
Reposting in new thread. Messing with some assets for decoration.
As a side note, what do you anons listen to when working?
Jordan Perry
the pic is quite a bit older, it just has HDR'd self-illum I guess
would be pretty weird to waste time photoshopping stuff when you can just do it in-engine with 3 clicks
Luis Long
Make a separate "alpha" texture, except instead of transparency it drives the emissive
Luke Myers
Carpenter Brut
Justin Sanders
how do i become creative?
Lincoln Kelly
peyote
Nathaniel Gonzalez
If what you have set up works for you, then there's no reason to change it. The only concern I'd have is if it's easy to back over it at a later date and see what's happening. As long as things are obvious you should be fine then.
Good luck with your project friend.
Nolan Collins
When drawing / level designing: Vidya music ( gamemp3s.net ).
When programming: silence.
Charles Morgan
Throwing yourself into slightly uncomfortable situations. Creating in noisy places, creating at odd hours, creating in odd places, creating when listening to music, etc.
It doesn't mesh with the discipline you need to maintain when you're in "get shit done" mode, though.
Noah Clark
youtu.be/6aUcOP6Iqo4 I think an RTS about a matriarchy society like feminista claim could be interesting.
Males are a waste of resources and they do nothing excepto breeding new kids. Females are vital to society, they build shit, take care of ThE children. Females need to get pregnant to make new units. Females are your soldiers but theyre as well your farmers and hunters. Your villagers can die of starvation as well. ThE females can die hunting as well. Females cant do shit while pregnant.
Many interesting ideas.
Jackson Green
I actually don't like programming in silence. It's just too quiet for my taste
Ryder Gray
>Females cant do shit while pregnant. >Females cant do shit for 9 months straight incredible
Daniel Ward
Chill ambiance or the likes can be alright, but I find myself still having to turn even that off when I need to focus particularly hard.
Christian Barnes
Put yourself in different situations.weed
Carter Murphy
whatever "the top" means. when was the last time we had a single president?
Jose Parker
Given it's a command pattern, I can make it send messages to the console easily to see what's happening.
Thanks for the advice though.
Jeremiah Miller
what game?
Adam Butler
What's better: a 2-3 minute walking-only scene that provides exposition at the very beginning of the game (thus delaying the action), or putting it halfway in the game as a flashback?
This would be a scene that's set years before the main setting of the game.
Jason Bell
start off with the action, it's the core value of your game.
Lincoln Nguyen
>have to feed men alcohol, tendies, and video games to keep them from getting too antsy
Easton Turner
Either way allow me to skip it.
Jayden Torres
Trying to figure out what to do on the tools.aggydaggy.com home page; thinking of just removing all the garbage, having the link dump and info dump on there and calling it a day. I can't keep up with keeping it up to date. Anything anyone wants to see there?
Lincoln Thompson
Start off with interesting shit. This is a well known cornerstone of stories/vidya.
Liam Perez
podcasts. or lounge jazz.
Ethan Adams
All my code is in side my devstudioname namespace. Is there a way I can add System.Linq to the devstudioname namespace so its inherited or something by all the other files so I don't have to keep doing >using System.Linq each time
Charles Morales
everyone's saying to start off the game bombastically but honestly I'd say take it slow
with my first couple of games I'd just drop the players straight into action before they even realized what's going on, that was a terrible strategy, not just because they had no idea what's going on all of a sudden. it also means that (if you suffer the chaos till that point) the inevitable midgame stereotype kicks in much sooner
it's honestly much better to start off slow and slowly pick up pace, introducing new gameplay mechanics and environments and stuff gradually. think about your favorite game, chances are that's exactly what it does
Jace Thompson
>Infinite loop >Forced to end task Man its been a while
Lucas Hall
So this is the power of Unity... So this is the power of Unity... So this is the power of Unity... So this is the power of Unity...
Eli Foster
Gameplay impression for FERAS, I did a few others too I'm gonna upload youtu.be/WLuLgkClB0w
Kayden Taylor
You're looking at the wrong metric. You should be looking at sweet easy $$$ metric.
Nicholas Edwards
Made my first infinite loop the other day. Only lost about five minutes of progress so it was a good learning experience, I think.
Did you get lazy with your crash avoidance because it hadn't happen in such a long time or something?
Lincoln Flores
>close one tab in ue4 >whole editor shits itself
Aaron Turner
No, and its my 3rd time now. Theres something I'm not gettign with yield return new WaitForSeconds(X); and IEnumerator.
If my IEnumerator is going through various states, each creating their own coroutine with the stuff I want them to do, why is the yield not stopping it from looping? (If I yield in the main one I'm fine, but I want some waiting time in the other co-routines as well
Brody Bennett
Is this good character design?
Adam Gutierrez
No.
Justin Taylor
no
Benjamin Johnson
I unironically really like it. If she was in a game, I'd fan art it.
Charles Long
Do you think this type of clock would work with this? Wouldn't move freely, but like so many turns per day.
Adrian Cook
hastebin code
Carson Kelly
I made this for a silly /v/ thing, but now I sorta want to make more...
Is there any engine that would allow me to make something like paper mario using this type of asset? I know very little programming.
Liam King
There user I tried to help
Hudson Smith
No, too easy to misinterpret Maybe if they were sectioned off where it was very clear how many turns were left
Turns out the level building (generating from heightmap) doesn't work correctly on all machines, gotta figure that out. The level _should_ have clear height differences (hills), but at least one guy had just an almost-smooth plain.
Wyatt Phillips
If what you're asking is "is there an engine that allows me to put in sprites and they move like in paper mario" then the answer is no.
However nearly all engines are capable of reproducing the Paper Mario style. The easiest options are GameMaker (mostly 2D), Unity and Godot. (Both 2D and 3D, if you want to go for the 2D sprites + 3D backgrounds thing.)
Personally I'd recommend either Unity or Godot. Differences between the two would be that Unity has a lot more documentation available (so more code to copy-paste off the internet) but Godot is completely free. And yeah you'll have to learn a bit of coding for both.
Another option is using Unreal Engine 4's blueprint editor with the Paper2D features if you don't want to learn a programming language, but that's a bit like attaching a plane engine to your car.
Camden Garcia
Thanks
I'm glad to hear that, thanks
They're really nice, thanks Those spirals on her hair was a nice touch
Angel Thompson
good progress
Brayden Hughes
What engine did you say you were using (if any)?
Ethan Lee
right lads it's time, I'm going to make Skyrim in Space with procedurally generated solar systems to travel between and custom order waifus, wish me luck!
Lincoln Wood
>it works in the editor with uncapped fps >it works in the editor with capped fps >it works in a built game with capped fps >it does not work in a built game with uncapped fps i'm not even doing anything that requires time.deltatime. i'm just trying to toggle a boolean on and off. fuck yourself, unity.
Brandon Hernandez
Thank you, that's some a nice start for my research then.
Maybe a stupid question and getting ahead of myself, but would any of those options be better for the output content, if I wasn't sure of making it a mobile or a pc game? Like I imagine it's different to program with touch controllers in mind, than to program for keyboard or controller input, or they all offer the same tools to code for either platform?
Easton Morris
rip
Grayson Nelson
danks
GMS 1.4.
Daniel Hill
Both Unity and Godot have options for building for PC and Mobile. You will need to reconfigure your controls for each version. There is no universal way for the controls to be mapped across the media.
Michael Stewart
Best of luck, I'm sure you can do it!
Aiden Myers
Played it and had lots of fun. Level generation worked perfectly on my first try but after that never worked again Just got smooth plain floor and flying trees. Also how does the shield work? if I keep the right mouse button pressed the shield flickers like crazy. Small suggestion: Make a recolor of player's sprite to use on enemies when they are attacking you from behind. Would be a really nice touch.
Jackson Martinez
I am ready
James White
...
Oliver Ramirez
>he felt for the Unity meme L U L
Jeremiah Lopez
>not procedurally generated waifus and custom order solar systems
Chase Thompson
did this LK animation in about 2 hours
Owen James
> dropping guard > off-balance knee > not thrusting forward
Do you even know how to fight? If you did this to anyone half competent you would get knocked the fuck out in 1 second flat.
William Diaz
>mediumpoly meme
Camden Green
BIG FEMANON TIDDIES
Carter Long
hahaha
Jack Bailey
I like it, the lines/volumes are easy to see
Joshua Davis
it's literally the same form as Makoto's light kick in 3s
are you a dumbass, this is fighting games
Ian Morris
Sounds like you have autism to me. I guarantee uncapped vs capped makes no difference for what you're implementing.
Nathan Reyes
> Level generation worked perfectly on my first try but after that never worked again Thanks, I'll look into it. Probably has something to do with the heightmap getting drawn on a surface...
>Also how does the shield work? if I keep the right mouse button pressed the shield flickers like crazy. Holding the shield up consumes stamina (to prevent infinite blocking). So id the stamina falls to zero, blocking goes off, stamina starts regenerating, blocking goes on, stamina goes to zero... and so on. I'll fix it.
>Small suggestion: Make a recolor of player's sprite to use on enemies when they are attacking you from behind. Would be a really nice touch. I'll probably add something like that at some point. It just needs a few more sprite for each enemy, but won't be that hard to code.
Thanks for trying it out :^)
Jackson Phillips
Terrible form too.
Why keep making shit fighting games with shit form. Just do it properly so it looks good.
It's not 1994 anymore.
Jaxon Anderson
it's not the same it has a lot more power. notice the back leg starts further away and goes in harder. the front leg bends up straighter.
Carson Adams
that off balanceness is triggering me.
Elijah Hernandez
Cool art style. It will rustle jimmies.
Mason Turner
artists take liberties simple as that. What looks best isn't always what's most realistic.