His hitboxes are buggy and it's somewhere in between annoying and irritating.
/tekgen/ - Tekken General
US
>Eliza will be available 30 days after release
Honestly she's nothing special. I kinda wish she wasn't part of the Tekken universe as she's a gateway for Tekken characters to have super meters now.
1-3 Kazuyer
4-6 Heihachi
7-9 Jin
0 Kuma
...
>I really like Leo's moveset, but her movement is not very fluid
Her animations snapping like that seems to be intentional as in the martial arts she uses have real moves that do that.
I vastly underestimated the difficulty of transitioning to Tekken from a SF/MK background. Like holy shit it feels like every characters movelist is double the size I'm used to and it doesn't even include the juggle options. I'm the type that likes to grind out in training but I still feel like I don't know half the buttons available to me, mostly because the buttons feel unintuitive (but probably because Tekken just feels unfamiliar). Maybe I got spoiled on how easy it is to pick up new characters in SF5 and IJ2.
How do you first time Tekken players do it
>got myself a stick
>playing Kat
>4 4 4 4 4 ing all day
>got a perfect
>4th kyu already
I am pretty much godlike, this shit is easy.
You're kind of right. I feel like Alisa has very good mixups options that makes it hard to guess and I have good IQ so I can easily make use of her.
However, I play a lot of characters. What do you consider a real character? I might be able to play them.
Some things came up, but please do add me so we can play later.
I tell this to every new player that gets scared by characters with large moveset. Don't let it intimidate you. Less than half of your characters moves are useful at all.