>Year old interviews of a team that even said they were still taking people on at the time.
You really should try better with your bait desu.
>Year old interviews of a team that even said they were still taking people on at the time.
You really should try better with your bait desu.
t. Ranek
I would like to thank everyone for showing up. It was quite a turnout, I wasn't expecting that many people. The races were hektik and with some quite fun battles.
With that said. Many of the complains noted have been worked on for the final version of the mod. The complete changelog with all the changes is this:
-Gear shift time fix. The cars suffered from a significant shift delay that has been shortened to fuel cut levels.
-Suspension fix. The springs has been softened overall for all cars. The cars have a more true to life rate now, that can be adjusted to softer than what a btcc car of that era would run, the same, or stiffer. Performance wise, the cars are gonna be slightly slower, since they visibly tilt under braking and cornering, but it makes them drive more naturally. The flipping issue was fixed with that, so if you flip now, it's just driver error and you only have to blame yourself for that.
-Sound fix for the A4 and the 318. Those two cars had boxer like sounds for some reason, which have been replaced with existing sounds from the game.
-A4 Balance of performance. The car now has an additional 50kg on it, which made a significant, but not unfair difference on its performance. Speed wise, while testing in tsukuba, it lost around 2-3 km/h on average down the back straight, but it can handle that with the incredible corner exit it has.
-Privateer Teams boost. Now all the privateer teams are up to factory team standards. That includes the same engines the factory cars have, as well as the shift delay fix. Now you can use the cavalier or the carina and you can be as competitive as the other cars!
Also knockhill is out, and it's replaced with a shorter version of Zandvoort. The final mod will come in the form of a mega link. Mismatches will also be on for the server.
t. James
>-Gear shift time fix.
Don't you have physical shifter setups for your wheels and pedals?
It was hard coded in the hdv file. So no matter what you did, the game would delay the shift.
There isn't one, but you can use the official BTCC one from that era.
mega.nz
>So no matter what you did, the game would delay the shift.
How incredibly realistic. What a simulator!
halp
>-Suspension fix. The springs has been softened overall for all cars. The cars have a more true to life rate now, that can be adjusted to softer than what a btcc car of that era would run, the same, or stiffer. Performance wise, the cars are gonna be slightly slower, since they visibly tilt under braking and cornering, but it makes them drive more naturally. The flipping issue was fixed with that, so if you flip now, it's just driver error and you only have to blame yourself for that.
What the actual fuck am I reading
>implying that mod is ever coming out