/agdg/ - Amateur Game Development General

sag edition

> Next Demo Day 16
itch.io/jam/agdg-demo-day-16

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

twitter.com/DwarfDev
dwarfdev.tumblr.com/
en.wikipedia.org/wiki/Cairo_pentagonal_tiling
twitter.com/NSFWRedditImage

great, another shit OP

Normal speed is tad bit too fast, half-speed is tad bit too slow. How do i scale my animation to 1.5 speed?

1mafags and teamfags are both retarded.
The true dev way is to do almost everything yourself and then hire people (who have no say on the project as a whole) to do the stuff you're bad at once the project is almost done.

Took me really long to redraw this room.

but it's anime???

Shut up. We don't need to ruin this thread as well.

it's beautifully comfy, you did a great job

What is that janky thing his right arm is doing?

Looks like attack on titan

takes one to know one, anime

first for PROGRESS HOUR
publicly commit to getting something specific and discrete done from 7-8pm Veeky Forums time, then report in

the carpet's perspective looks kinda weird

do you have a devblog somewhere? I love your art

Thanks for the help AGDG, I'll go with:

>Gutt: The fat demon
>Lod Hond: The hell hound who barks loudly
>Om Nom: The starved demon
>Ribu: The tortured soul

Impressive how the curtains sway without distortion

You can do it user! I believe in you!

Htat's me Barry, me not knowing how to animate

jank as fuck, that's why i love it

thanks for making me start thinking about halloween jam, you ugly ass rat

Run with it. Call him Jankman. He's now the protagonist/Villain/Comic relief. Either way, keep his animation like that. Have everyone else's animation be good, but keep Jankman Jankin' on

Possums are cute and they aren't rats.

>Have everyone else's animation be good
Ha, that's a funny joke, user.

Basic multiplayer movement works now :)
I'm gonna give up for today and have a decent sleep then I'll polish it up a bit and start on some actual gameplay tommorow :)

Hi, long time no dev. Is libgdx still the way to go?

best framework

people still use it yes

DOWYWTD (depends on what you want to do)

Patrician List for People Who Have too Much Time
>Vulkan
>GLFW
>libsndfile
>libsoundio
>stb_image

You're not doing a real game if you use anything more.

Are there any alternatives to triangle grid (3-way movement), square grid (4-way movement), hex grid (6-way movement), and square grid (8-way movement)?

hyperbolic movement

Bidirectional 4D-movement

I use twitter mainly twitter.com/DwarfDev
Started tumblr recently but I don't know at all how to promote it without dirty tricks since I don't want to post all kind of politics shit or some famous characters lewds on it - dwarfdev.tumblr.com/

Omnidirectional movement.

What about Unity?

Filthy casual.

leave

Vulkan is a meme.

...

Anyone here on an actual game dev job?
What's it like and how does it differ from what we're doing right now, which is just game devving by ourselves?
I wanna work for Ubisoft or Valve or some shit like that as a game programmer but I don't know if it will actually be worth it.

QPU alignment.

Anyone know exactly what
>Visibility: [ ] Published — Everyone can see the post
means on itch.io devlogs?

Is the post entirely private if that box is unticked, only visible for followers, or what?

>I don't know if it will actually be worth it
?

en.wikipedia.org/wiki/Cairo_pentagonal_tiling

it's invisible to everyone if not published

valve doesn't make games
I always laugh when people praise gabe newell for giving his employees freedom, but then complain shit never gets done.

I get paid to work on my game if that counts

Yeah, at Valve there's literally no boss, which sounds great when you first hear it but it's actually a fucking disaster.

>ubisoft
You better be a tri-gender alienkin.

I work at Bethesda and literally spend most of my time shitposting here

No I meant working at a AAA game dev company.

Prove it. Take a pic of Todd.

There's a lot of gamedev horror stories about working for large companies. You could get education in economics or networking and work with game companies. There's an AnonDev here who did his work placement at some game company during his computer education who might be able to talk to you.

ignore the haters, use unity if u want to. Unless its garbage for the specific thing you need it to do.

>wanna work for Ubisoft
You could simulate the experience by jumping into a wood chipper feet first.

you don't want to work at valve its garbage.

If I want to make a side scrolling adventure/platformer should I go 2d or 3d?

I just used them as an example. I just wanna know how it's like to work at a triple-a game company.
I know it's bad and stressful like said, but how bad and why is it bad?

the world needs more 2.5d sidescrollers

This. If you're motivated and want to actually do anything, you'll fucking die and get pushed out by the big players who've been at Valve for ages.

It's great if you want to do nothing for days, being stuck in meetings and letting whatever skills you had go to waste on some minor thing nobody will give a fuck about, and if you start anything of your own, be ready to drop everything to hotfix some hot bug Reddit found and your not-boss is telling you to fix.

progressing slowly - modeled a doorway tile so I can start building room transitions. textures are a bit janky so I need to take a second look at them in Blender

You should kill yourself.

deadlines, everyone is overloaded with work, you have to often put out a game you know is bad or ideas you know are bad because you lack time or the people at the top want things a certain way.

money is alright, but imo if you actually want to enjoy making games you should just have a regular job + do game dev on the side, until/unless you can make money purely by going the indie route after you finish something.

>you have to often put out a game you know is bad
This is fine by me I really don't care as long as I get paid.

If that's the only bad thing about it then I'll still do it.

Reddit is a better place to ask they have actual game developers there.

Post your idle animations

Nobody here would dream of raising our heads in his presence. The things he's done to those who show defiance or independence... He is known by some as the Willcrusher, after a particularly harrowing public display with an intern named Will. Will doesn't get "ideas" anymore.

The floor should have a fad to black as well, if you can.

From what I remember reading there's a high layoff rate when a project is finished. Hours can be around 60+/week. There's more going into the field then new positions being made. You don't have any input on what you're working on. Everyone feels stressed as feature creep happens from higher up. I think someone once compared his workplace to a casino environment. Don't take meme classes with the word videogame used in them. You'll be able to do gameshit with a general programming/3DArt class without limiting yourself to just that.

:^)

>he fell for the "roll your own engine" meme

dank
now make it rotate

Yup, this was one of the things I needed to fix

Nice man. I can achieve this in about 30 seconds.

this is my second favorite genre, right behind unity cubes

maybe I could be your engine tonight?

...

speaking of cum piling, is anyone else doing the unity 2017.2 beta script assembly thing?

Elaborate

>make something
>realise it looks kinda like something else
>now people will think i just ripped that thing off

oh my

if you rip off too many sources it will blend so much no-one will give a shit

This made me laugh aloud.
Seems like you're in the very early stages? I hope you keep posting! It's always more fun to see a game's progress here
I like the part that's red!
Now I'm thinking about all the ways to tile the plane, including with multiple polygons (I'm sure that has a name)
Cool, I can't bring myself to look into multiplayer things, yuck, seems like a big mess. I'd get way too caught up in the security aspects.
my dog growled at this impressive gait
Fantastic, really hope to see more.

But that's not the only thing bad about it that he listed you dunce.

You know how when you make a code change and save it, it spins for a bit recompiling all the C# code to effect your changes. Well in the latest beta they kludged it so if you add a json file to a directory, all the script files in that directory (and subdirs) get compiled into a DLL, so that code only gets rebuilt when code in that assembly gets changed, rather than getting rebuilt when ANY code is changed in the project.

The idea is I guess to chop your code into a bunch of smaller DLLs, so code refresh time is smaller. Its been a pain so far, mainly due to trying to make third party code fit the paradigm

...

What on earth is her ass doing?

This
My GPU can't even into Vulkan

That sounds pretty useful. But I'm gonna skip it I don't have that many files and the recompile time doesn't mean much to me.

I'll work in september in CGI

>make something
>realise it looks kinda like something else
>if anyone says anything, just say it's a nod to that thing

there are no original ideas, dont let it bother you.

Can someone confirm, is gamemaker sprite_height variable indexed from zero? eg a 32x32 has a height 0-31? All my code is working and pixel perfect but gm is acting fucky and seems to keep changing its mind wether or not its is going to accept flat 32 or sprite_height-1. One build it works, one it doesn't. Fucking retarded mang.

same issue here, I can't bring myself to use other's content because of the guilt.

Downloaded an IDE
I am the dev now

What should I do when I no longer feel like I'm gonna /makeit/?

WHAT IDE ?

which one user?
just make it

BIG
MEATY
BOLTS

>he doesn't write his source code with a hole puncher

Daily reminder that you can’t do anything good if your health is not in a good shape. So, along with immersing yourself in the projects of your dream, you need to take good care of your health too.

Aggressive skaters use much wider wheels btw