> How to Webm obsproject.com gitgud.io/nixx/WebMConverter
Christopher Evans
>owlturd op
please don't
Chase Gutierrez
You're right, a distorted picture of a chicken is much better
Jonathan Turner
...
Blake Jackson
Reposting my superhot movement.
Jeremiah Wood
>that frog anatomy
Cameron Diaz
getting jap characters to work was pure hell, thanks Game Maker Studio
Carter Stewart
How did you do it? I'll have to do that in the future, might as well know now before killing myself.
Grayson Cox
Your game looks more of a clusterfuck every time I see it. It's probably a lot of fun to play but I literally have no idea how it works even after all this time.
Zachary Parker
DELETE THIS FUCKING PICTURE RIGHT THE FUCK NOW FUCK YOU
David Thompson
trust me when I say it's much better than before 'add font range' in font properties. For some obscure reason half of the fonts I've checked had the japanese characters rotated at 90 degree and the other half didn't even display correctly
Benjamin Barnes
Thanks a lot, user. Also I really want to play your game.
John Wood
hehe
William Clark
>changing his writing style for namefagging I knew it. He's doing it right now defending his post about "only rps and clicker games have time investment or content"
Andrew Campbell
It unironically is.
Jaxson Powell
While I think gogem is a joke, that is quite possibly falseflagging.
Henry Richardson
Finally progress after a long time!
I added a black hole gun. It uses a post process shader to distort things, pulls enemies closer and kills them instantly if they are close enough to center.
I was kinda lazy last couple weeks. I feel like If I can spare 1-2 hours a day in average, I can release it in 2 months. Why it is so hard :(
Blake Cruz
Veeky Forums doesnt even have IDs wish it did.
Jonathan Nguyen
Holy shit, that looks amazing
Gabriel Foster
wow, very cool
Colton Long
wew lad just finished redoing my game states and it's working very well but I can't show anything because no visual change since last time I posted progress Well at least it'll be easier to add menus and shit
Owen Lopez
pls teach me how2shader senpai that looks fucking cool
Brody Ortiz
Nice work user. I've also been doing behind the scenes changes that improve the game and make things easier for me, but have no visual changes.
Eli Adams
Thanks, I didn't write the shader myself though. My shader-fu skills are not really good.
I kinda improved a little bit and made it scallable and work for different resolutions though
Connor Turner
filtering gogem has been the best decision I've ever made in my life the thread feels so much nicer
Jason Ramirez
500+ FPS but no screen tearing during movement... Interesting...
Aaron Roberts
see From time to time I visit shadertoy and awe at what people do. They are kinda hard to learn and reverse engineer but you can learn a few tricks there and there
Lucas Green
Junji Ito would be proud.
Hunter Parker
Your game isn't fullscreen, windows has a vsync enabled for its desktop environment, unlike some linux distribution where you need to add one if you want make it fullscreen and you'll see tearing
Colton Kelly
>love2d
Ethan Jenkins
Huh, thanks user. Not that it's particularly useful but it's nice to know a bit about how things work behind the scenes.
Best cross platform 2D engine IMO. The performance I've been profiling has been stellar on mobile.
Justin Green
he might be!
Ian Morales
People like shit art, right? I can be the next Undertale with my "ironic" shit pixel art, right?
Adam Gray
It's legit, nice.
Eli Perez
Thinking about being the NEXT anything is setting yourself up for failure. Just do what you fucking like and not what you think will be the easy path to fame and money, because there's no such thing.
Now stop asking retarded questions and JLMG
Ethan Gutierrez
A good game can get famous despite its art, user. So sure, I hope you know what you're doing.
Dominic Cooper
you need an existing cult following to make a new undertale with shit art
Matthew Reed
This is Bridget, she is a timit robot friend, please don't bully her or she might explode.
holy fuck I hate animating sprites
Evan Martin
She's nice, but why a robot?
Ian Gray
some adjustments based on suggestions from yesterday
Easton Young
but why not a robot, user?
Gabriel Gomez
What is a mechanoid?
Brayden Collins
she's mass produced, Game is a rogue like, so the explanation for permadeath is that the next life is a new robot.
Parker Peterson
Here you go, you walking tin can
She's pretty cute
Jordan Lewis
Because if you make a character something not ordinary it should have a motive or purpose.
Like this.
Dominic Rivera
cutie robots piloting giant humans/cyborgs
Hudson James
Nice pretzels.
Wyatt King
>Posting the male cat and not the female cat
Looks good nonetheless
Wyatt Rodriguez
How can I emulate the sounds/music from SOTN
Angel Brooks
If you just want music, you can go on youtube, download it and then convert.
Caleb Allen
You can't find real treasure in a spot already dug.
Jaxson Cruz
Sometimes there's an oil pool beneath another oil reserve.
Jeremiah White
Nah, I just like looking at cute girls.
Logan Walker
>furry please leave us alone
Gavin Miller
...
Jaxson Price
>mass produced robutt >not "naked"
Mason Smith
...
Grayson Parker
What's the problem?
Asher Williams
...
Caleb Flores
...
Tyler Baker
Well I just spent half a day looking through my movement system to find out why suddenly jumping became incoherent.
Turns out that for some reason, when the character was on ground, a boolean determining whether the character could jump kept flickering between true and false.
The only way that the boolean could switch was through collision detection with the world, and could only turn on if collision with the ground was detected. So obviously something was wrong with the collision.
So then I found that the reason the collisions weren't consistent was because I changed the downward movement value when the character is on the ground from a -1 to a 0. And that led to the problem.
Half a day.
At least It's not as bad as the one time I spend about as much time looking through some code only to find out I used = instead of ==.
Jordan Ross
the ideas are flowing, oh shit.
Gavin Stewart
I'm making an RPG full of lesbian anime girls and nobody will be able to stop me.
Matthew Taylor
>open the game with a mega man x style opening, slowing building up each layer of the character.
Logan Johnson
Dude, I hate furry stuff too but that dev has been working on that for ages and it's not degenerate stuff. If you have a problem with his game it's you who needs to leave, newfag.
1 MLP 2 Cub 3 Sanic 4 Rape
DIdn't know autists were so into rape.
Evan Bell
>hyper anus
Eli Torres
merci i felt i was giving her a bit too much spotlight so i used the male one for a change
Jackson Sullivan
if the fucker from last thread is here. #7, chiming in.
Landon Nguyen
Write them down.
Tyler Robinson
Post
Elijah Nguyen
Yes. Good.
Connor Lopez
Too early for now. I will whenever it's worth showing.
Samuel Russell
Your game is seriously beautiful. I'm not going to play it though, doesn't look like my cup of tea. But it is beautiful. Please, notice me.
Grayson Baker
nigga, I'm about to blow your fucking mind. your modeling is about to go through the roof.
Hard Ops blender add on. It's $15 but it's a worth it. Hell, there's a maya plugin that does the exact same thing and it costs like $900.
Jose Lopez
>i felt i was giving her a bit too much spotlight Cute cat girls are always the correct answer, not matter the circumstances.
Charles Mitchell
How aboot regular cat females?
Isaiah Richardson
Male cat is pretty nice too. I would hug him.
Zachary Adams
what happens when you go inside the black hole?
Alexander Bennett
3d beginner. Is this considered low or high poly?
Evan King
A regular cat female is fine too
Mason Young
textured low poly
Jaxon Miller
Goodie! Cmulko isn't a female cat but the Player 2 character will be a female cat.
Justin Martin
I added a collider, so you can't go inside.
Camden Bennett
very high poly
Landon Sanchez
>Where's_the_sheriff.mp4
Blake Brooks
what is his blog?
Sebastian Perez
And now we're out here and we're in there
Leo Morales
Sure, lets allow ``tame'' furries, nothing can go wrong!
Except it attracts those degenerates like flies. This general would be filled with furries and those pony guys
Julian Harris
If anyone responds to him, my opinion of agdg will not sink, because it's already at rock bottom, but I will be still disappointed.
Brandon Perry
Looks like we've found "his" new crusade target.
Luke Johnson
YOU CAN TRY TOO ! PUSH START ! YOU CAN PUSH TRY ! TRY TOO ! PUSH START TRY CAN START ! PUSH TOO PUSH PUSH TRY ! CAN YOU CAN START TRY ! START YOU PUSH TOO ! START TRY YOU START TRY ! CAN TOO TRY START PUSH ! CAN YOU PUSH TRY ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
Jeremiah Martinez
Just keep talking about games. Say, what game from agdg are you looking forward to the most?
Angel Baker
PROGRESS: Tweaked/fixed a lot of really small things today, but because a lot of them involve ~1-2 frame changes to things or they're hard to record in a new webm, have the most recent webm I've made instead.
-Mashing prompts can now be completed with the left/right punch buttons in addition to the left/right dodge buttons -Fixed a number of bugs where player states were displaying the wrong animation or frame for 1 frame after changing states -Fixed the player having 1 frame of invulnerability for some reason during startup of either of the heavy attacks -Fixed the enemy having full invulnerability for 12 frames during startup of their left/right hook attacks -Whiffing with a heavy attack no longer causes a really long punch delay since the heavy attack animations are already super long -Damage enemy takes during a number of enemy states increased
John Phillips
Slap me on the bottom row
Jeremiah Morgan
I can't wait to play that game I'm working on, when it's actually finished and good
Sebastian Martin
>tfw unorganized code
Luke Martin
I believe in you, user. But you better get to work now.
Easton Sullivan
I'll put it on 25.
Jack Garcia
Have you considered making it so the "dimension swap" instead makes all dimension-platforms swap between having collision/being visible, rather than teleporting the player? It might be easier to make levels the way you want them that way.