/agdg/ - Amateur Game Development General

Dawn of the final day edition

> Upcoming Mechanoid Jam itch.io/jam/op-mechanoid
> Next Demo Day 16 (1 day left) itch.io/jam/agdg-demo-day-16
> Play Demo Day 15 itch.io/jam/agdg-demo-day-15

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

store.steampowered.com/app/321830/Cavern_Kings/
kickstarter.com/projects/noctet/slipstream/comments
streamable.com/7h1mi
twitter.com/NSFWRedditVideo

threadly reminder that time spent shitposting is the time that could be spent devving or making fanart for your favorite dev

What's with all those weird thread OP pictures you guys use? Like the chicken and that weird orb thing.

I don't get it.

It's art

>make futuristic looking asset
>ask friends about how it looks since I don't want to spoil demo day content in /agdg/
>friend says it looks like a salt shaker
>mfw he's right

Came across something rather interesting. Apparently vine is a scammer and scammed early access.
store.steampowered.com/app/321830/Cavern_Kings/
Slipstreamdev is a scammer and scammed kickstarter.
kickstarter.com/projects/noctet/slipstream/comments

This is Literally Insane Shitposter trying to restart the argument that ruined the previous thread.

fuck off insaneposter

Reposting with guilt because i won't have a playable demo
VID: streamable.com/7h1mi

Didn't realize the thread was so close to dead - reposting progress.

Got random spawns within a navmesh to work. Got a laundry list of things to do before Demo Day - wish me luck!

>This is Literally Insane Shitposter trying to restart the argument that ruined the previous thread.

>Got a laundry list of things to do before Demo Day - wish me luck!
Good luck, I want to play your game !

posting this the last time before a new roster in round 2.

Working on more items so I can not submit a demo for demoday.

Got some synergy too.

rollin

Looks neat my dude. In the future you might consider making the rooms more letterbox rather than being so wide. I think it'll limit your room designs to have such a wide layout.

Why are you trying to get people to spam the thread with roll posts?

Is this an Isaac clone or a Zelda clone?

>THIS IS INSANE
See for yourself
store.steampowered.com/app/321830/Cavern_Kings/
kickstarter.com/projects/noctet/slipstream/comments

how do i get my motivation back? i was coding using my own intuition and i knew where everything was and what it should do without a second thought but when i reworked my code to follow rules and structures it's not intuitive for me anymore and i've lost all motivation, i know a good structure is the right choice in the long run but it's not comfy

Why do you keep doing this to me?

Isaac is a Zelda clone, so both.

>argument
What argument? You mean someone posted an easily confirmed fact you didn't like and you tried to derail the thread because of it?

Seems like you're the shitposter.

Imagine having a finished game and how proud you'll be.

>4 or 5 replies is spam

fite me cunt

Not sure what you mean, I'm guessing you've gotten that feedback already?

I'm not saying it's game breaking, but I had this problem with Dungeon Break and it's wide layout rooms - I had to bias the enemy placement towards the sides of the room because there was so little space for things to happen in the vertical space.

fuck off insaneposter

it's better than yet another 300 posts of stale shitposting and actually /agdg/ related
roru

>stop talking about this thing
Nope. Probably going to bring it up every thread from now on everyday for the next 2 years. Hope you enjoy it.

The samefagging is really obvious.
I'm only giving (You)s in the hopes that newfriends who don't know any better will see my sacrifice and know not to respond to you.

neat, are you using game maker? how do you stop time for objects exactly?

Very nice.

When enemies chase you around the room they'll all end up in the same spot. Better think up a solution to that.

I don't think anyone cares what you have to say.

By the way
vine is a scammer and scammed early access.
store.steampowered.com/app/321830/Cavern_Kings/
Slipstreamdev is a scammer and scammed kickstarter.
kickstarter.com/projects/noctet/slipstream/comments

>The samefagging is really obvious.

>your janitor application has been rejected three times

I just don't see it.

It's in C# with monogame, I don't update their movement/actions.

Yeah, I'll make them push each other once I do proper pathfinding with obstacles on the levels.

We fucking need a janitor. And ids.

I would've said don't rework your code unless your code is so bad it's frustrating to work with.

Now that you've done it you just have to keep going until it's comfy again. Add a few features and it'll be sloppy and comfy in no time.

That feels way better, what does the other items do by the way?

You don't have to agree with me haha

I'm just offering friendly dev advice based on some challenges I ran into - it happened with Creature Castle too. When rooms are extra wide in one direction, then the challenge the player faces is different based on which door they come in, unless you specifically stuff enemies up into corners so they're not way close to one door than the other.

Otherwise I think it looks great, hope to see a demo soon

...

idea: Boss(es) that assess how skilled of a player you are by how you play against them and will mock you and sandbag a little if you play like garbage. Then you can surprise them with a skilled play and hit their vulnerable point or some shit.

Why doesnt his question mark follow?
Or is that something you dont find important right now?

How are you organizing your project?
I'm starting with Monogame but even with all the reference material it's really hard to start for someone who's never done programming before.

You mean the "!"? Yeah its just not a priority for the demo. I could probably solve it by just spawning it as a child of the zombie so it follows them.

I don't know exactly how to ask this, but how hard would it be to create an enemy in a 2d fighter with multiple height levels and ability to face and walk both ways and cross the player?
(Something like the enemies you're playing against in Medabots AX on gba)
Would it be possible and worth the time for someone that is just starting to create games or would you guys say it's an almost impossible task for a beginner to create an computer controlled enemy that would be a challenge to defeat?

Oh, yea I meant exclamation point, duh.
But it looks neat, you ready for demo day?

I don't organize anything, I just write code as I need things and keep everything modular.

Once you program enough you stop doing things as fast as possible and take some time to keep it manageable, or maybe I'm just a little autistic.

Not him but, it's going to be very hard for you, user. C# itself is easy but I would have played around with another engine before jumping straight into monogame if this is really your first time

Make fucking guess the number and tic tac toe in the command line before you even think about making a real game.

Any major regressions from Godot 2.1 to 3.0 alpha? I'm working with 2.1 stable right now but I hear conversion isn't straight forward to 3.0. I don't mind migrating now, I'm using 2D so I don't anticipate using the new 3D features but I want to get the benefit of the other 3.0 stuff.

it could be worse

You shouldn't use Monogame if you don't know how to program. You will write unmaintainable spaghetti.

Nene has made her own engine.

Be like Nene anons.

Not yet, but I'm doing my best to get the demo ready.

Gotta add a quick "How to Play" screen, build some rescue-able NPCs, "win" parameters, and build a test level.

I'm using monogame, too. I wonder how many monogame games have time stop items?

Probably all of them because it's the coolest ability.

I love any kind of time manipulation in video games or other mediums.

Sending good vibes your way then, user.

put this in a hunger games sim, and post the results sparingly (every half hour or so)

Thanks user. Demo Days are my ultimate motivation!

>tfw this was my first demo day but my game had no characters

>Literally all dead

Feels Bad Man

I'm hoping to make the next one. I started a prototype of a mario party a couple weeks ago.

the half-man-half-waifu in a blue top is getting a steam release in like 2 weeks and bokube still lives

That's really cute.

I just saw the vampire-girl-dev post not too long ago, I think they're still going as well.

Yeah Godot 3.0 has a lot of breakage, they wanted to take this opportunity to fix and rework anything that needed it since the 3D renderer was completely changing.
Function, property, and some object names changed throughout the API to make things more consistent. The audio system was completely rewritten. Shader language changed. I think those are the main things that will require reworking.
There is a 2.1 -> 3.0 converter in the latest 2.1 builds. This should help convert at least some of the stuff to 3.0.

Who painted this? Thats preddy good.

[Placeholder Title] is still alive, it's just not a white rectangle anymore.

I wish I remembered the user who did the illustration. All I did was put it to a background and throw the DD9 logo and sordguy on it.

Haha all this time I never knew that guy was supposed to be Placeholder Rectangle.

>futuristic salt shaker

I'm sad there will be no demo, but I like the effects and visuals.

truly the apex of creativity
cats vs dogs
now that's never been done before

You wouldn't hit any significant roadblocks that you wouldn't making any other kind of game. Just give it a try.

so basically that shmup with a corgi but this time it's cade

Is a milder texture easier to tolerate?

nope, looks like puke

I don't even like video games.
Why do I come here?

not an actual futuristic salt shaker. googling that just brings up "smart" garbage
a regular salt shaker, but it's got future a e s t h e t i c s like glowing and other un-inspired ideas.
I mean look at this shit how is that a fucking salt shaker

I just googled that, but I want Eye of the Medusa to be more focused on pretty patterns like 2hu
My game's only horizontal because that makes ripping off 2hu less obvious

Well, I joined the demo day!

Not sure I'll be able to make it, but I'll try to get what's playable up to get some much needed, and appreciated, feedback!

Are there any good books on Unity or programming, especially with C#? Are there any general books related to game development that I should read?

YES

Been wanting to play your game for forever

If you really appreciate feedback, I'll comment on your game

You could try a tile grid. It might make the 3D effect pop out more.

>My game's only horizontal because that makes ripping off 2hu less obvious
I actually have similar design decisions. It's all about clever stealing without becoming too obvious.

lower the fov value. wtf ;_;

but that's his game's gimmick

Books are waste of time. Only excepton would be if you read them on the bus or at school or whatever. Just work on your game instead.

It would be a good idea to read about what I'm doing, so that I don't waste my time and so I fully understand Unity's capabilities.

You can do that all online too. I prefer learning by doing.

Not dead yet, been busy with things and unfortunately going to miss this Demo Day.

It's an ordinary fov value. The apparent curvature is a result of the non-euclidean geometry.

Remind me how I filter Insaneposter. The last thread is fucking pathetic & I never want to see that shit again

maybe whenever he starts shitting on me and my game and calling me rotate you can step in so he doesn't feel encouraged to keep shitposting when i stop responding to him

>calling me rotate you can step in
Nah you on your own pussy

don't worry I defeated him in the previous thread by making the last post after him, he won't show his face again

I definitely won't have anything ready for demo day, how often are they?

Didn't you say you'd fuck off and lurk

He's also a very bad liar sooooo