I'd say focus more on gens and less on chasing people, if you legit lose someone and have no idea where they went, just give up sooner, and head back to gens. If you're taking too long to get someone, let them go and go back to securing gens. They can't escape if the gates aren't powered anyway.
/assg/ General
Can survivors really force you to chase them for 10 minutes or break off? Is there anything the killer can do if the survivor jukes correctly in some areas? I've had similar situations where no lives with literally thousands of hours and all equipment make vanilla killers look like a joke. Funny how they managed to make a game where the serial killer facing a bunch of unarmed kids feels underpowered albeit I wouldn't know what it's like to play with maxed equipment.
It feels awful to do this, I've got a wound on them and if I break off they're just going to self heal then run at me again and do the same shit.
I suppose it makes more sense though.
Not him but I've been playing Trapper and the games kind of turn into stalemates if they leave the last few gens within decent reach and/or line of sight. We play merry go round the remaining generators until someone manages to walk into a trap, rinse and repeat. Maybe I should just start running Insidious or whatever the perk is that hides your presence. People just run away and with no reasonable way to catch up or find them I keep going back to patrolling and shooing them off generators until we die of old age. I usually win in the end but it's quite tedious, might be fun for the survivors I guess (at least for the one that leaves through the hatch for practically free).
10 minutes sounds like too much but there are places with houses where survivors can make killers lose a bunch of time by just playing well.
I remember getting memed hard on haddonfield in one of those houses.
Blue names are truly the worst
>taking my image to shitpost against me
devious
I was actually thinking about that map while writing the post. You should be able to kick down the vaultable fences. A lot of the time I only ever get people because they underestimate the range I can hit over the fence.
You can't be looped if you don't chase the looper.
Literally just fuck off and go check other generators. You have no obligation to waste time chasing them.
You have to catch someone.