/rlg/ Roguelike General

>b is a subset of a
>and b is c
>therefore a is c
Remove thyself.

That’s a real black and white view of things.

What separates B (hunger) from A (resource managent)?

If you're arbitrarily deciding that B is bloat, you need to explain why before you can have an argument.

Non-food consumable resources have tactical implications and do not exist in massive quantities like food does (chunks+perma-food is a lot).

Food has no strategic relevance whatsoever.

I don't know about you, but I find potions, wands, and scrolls fun to use, whereas food is not fun to use.

No tactical relevance, no strategic relevance, not fun. Bloat.

Go away Kevin, don’t you have a not-a-roguelike to ruin?

I like getting intrinsics from corpses isn’t that strategic?

Not really, as long as you don't need to make choices.

POWDER hunger mechanics are strategic, though - get bloated for regen or diet for potions.

>Food has no strategic relevance whatsoever.
I think what you meant to say was food has no tactical relevance. Strategy = large scale/long term, tactics = small scale/short term.
HP lost is a tactical concern, infection caused by a poorly cauterized wound is a strategic concern. One turn spent drinking a potion mid-battle is a tactical concern, five minutes preparing and eating a meal from the existing resources during downtime is a tactical concern.

But I digress. Touch of hunger. Hunger from spellcasting, places and times when food doesn't exist in massive quantities, etc. Food can very much be strategically relevant.

I meant what I said.

The issue with that claim is that food pretty much always exists in massive quantities in DCSS.

We're not discussing DCSS.