>b is a subset of a
>and b is c
>therefore a is c
Remove thyself.
/rlg/ Roguelike General
That’s a real black and white view of things.
What separates B (hunger) from A (resource managent)?
If you're arbitrarily deciding that B is bloat, you need to explain why before you can have an argument.
Non-food consumable resources have tactical implications and do not exist in massive quantities like food does (chunks+perma-food is a lot).
Food has no strategic relevance whatsoever.
I don't know about you, but I find potions, wands, and scrolls fun to use, whereas food is not fun to use.
No tactical relevance, no strategic relevance, not fun. Bloat.
Go away Kevin, don’t you have a not-a-roguelike to ruin?
I like getting intrinsics from corpses isn’t that strategic?
Not really, as long as you don't need to make choices.
POWDER hunger mechanics are strategic, though - get bloated for regen or diet for potions.
>Food has no strategic relevance whatsoever.
I think what you meant to say was food has no tactical relevance. Strategy = large scale/long term, tactics = small scale/short term.
HP lost is a tactical concern, infection caused by a poorly cauterized wound is a strategic concern. One turn spent drinking a potion mid-battle is a tactical concern, five minutes preparing and eating a meal from the existing resources during downtime is a tactical concern.
But I digress. Touch of hunger. Hunger from spellcasting, places and times when food doesn't exist in massive quantities, etc. Food can very much be strategically relevant.
I meant what I said.
The issue with that claim is that food pretty much always exists in massive quantities in DCSS.
We're not discussing DCSS.