if engine != engines.godot { engine.set_bankrupt() engine = engines.godot; }
Levi Torres
>curThread isn't updated to the new thread
Jaxon Morris
curThread is an argument, not a property.
Dominic Thompson
I would rather die before using underscores in function names
Charles Sanders
mental note: use underscores in function names
Ethan Turner
Are you still alive, Little witches dev
Or did the broken tablet turn you into an insane batman supervillain that spends his life terrorizing gotham with broken drawing accessories
Jordan Rivera
friendly reminder that godot has bindings to other languages where camelCase isUsed
Jackson Baker
Aah another fresh thread. How are u guys doing? Post some LD progress! Peace :Ddev here
Christopher Parker
daily reminder that gamemaker is dead and all the prominent GM users are moving to other engines after one or two games youtube.com/watch?v=tPzZhC_w8mY
Eli Miller
me and my codebro are making a tiny metroidvania/platformer where you hoard stuff to sell
Jonathan Jackson
That's the guy that made Heat Signature,right? God I love that game
Jeremiah Rivera
That model is CUTE
Asher Wood
Shooter devwith a question here. Im part of a small team and responsible for art, ui and lore. Whats a good size for crosshairs? I want to include multiple crosshairshapes and colors in the options.
Evan Jones
include multiple crosshairsizes in the options?
Tyler Nguyen
A fully customizable crosshair, a la Counter Strike, Overwatch, and some other FPS games.
Juan Baker
Sure i could do that but i need a rough ballpark to begin with. Like with minimum and maximum size.
For an instance "20x20 min 500x500 max"
Jordan Scott
can't you use vectors or draw from code? people have different dpi's, i would just draw it an then feel it out from the game screen
Kevin Peterson
Oh so the programmer can scale my vectors up and down? Well then there is no problem (i couldnt reach them in the firstplace thats why i asked here)
Xavier Price
Hey guys, Pushy Cmulko dev here. I am not dead. Like anyone remembers me anyway.
I'm in an effort of building the game so that it works with multiplayer. That's hard to make from scratch, so I decided to make Pong first, and then I'll use that as a base for Pushy Cmulko's new code. With self-made multiplayer, UDP-based architecture. Trying to keep it as simple as possible. I'd post a screenshot but it's just a window with 2 squares for bats (all the good shit is invisible, in the code) so here's one of the cmulkos instead.
So here it is, in case someone cares: 1) I made it work with three processes - one for server, one for network communication and one for client. There'll only ever be one server calling the shots, and the network process makes for a two-way communication between this server and any connected clients. Dude who's just connecting to a server would just need the two latter processes. 2) Singleplayer would work simply by just having all these three work on one machine and not connecting any other clients. That's how Diablo 2's singleplayer was done, I think. Singleplayer was just local multiplayer. Benefits? Simplicity. 3) Currently, I just know that the communication works. Took some time to set up because it's not really easy. Client makes itself known to the server, server sends back client's id and remembers that the client is connected, that kind of stuff. Nothing interesting happens yet, but it works.
What I want: I want the UDP communication to work well enough to be reliably able to have a single match of Pong. Simple.
Brandon Carter
how do i make a diablo copy
Benjamin Cox
Quick, anons!
What are some good mechanics/features to put in a beat 'em up game?
Jack Cook
post screenshots of pussy camulko pls
Landon Edwards
Make a turnbased hack and slash. Remove the pause
Ryan Turner
put diablo con cd player 1 put writable cd on cd writer 1 use drive clone or whatever to make a copy but be careful, it's illegal
Benjamin Lee
Thanks
Dylan King
If i wanted to make a management game like football manager or democracy 3, which game engine would be best?
Mason Diaz
Do you guys know of any game that did some score-based AI ? It sounds like a good way to make it take decisions that would make sense based on the context.
Nathaniel Ramirez
I need 250$ / month to survive. What kind of a game should i make and where should i publish it to earn that much?
Juan Green
I remember your game, anyway good luck user.
Kevin Moore
I think you should make a good game, and you should publish it on the internet
Joshua Perez
How would you do a crafting manager in UE4? 1. Have a crafting manager class, with crafting recipees as "crafting structs" (containing all the data) 2. Have a crafting manager class, with crafting recipees as "crafting class".
Basically, the functions that would actually do stuff to the recipee (add items, learn a recipee, whatever) would be done in the crafting manager class, or in each crafting recipee's class.
I'm leaning towards having the crafting manager do everything, and structs to only contain the data... unless I have to somehow expand those recipees to do different things depending on the type of recipee?
Gabriel Barnes
furry porn
Wyatt Cook
You'll get income faster and more efficiently washing your neighbor's car
Angel Phillips
A data table is probably the best way to hold recipes
Charles Morales
You know, this whole photoshop-stock-images-together style doesn't really work when you can't use stock images
Anyway, I hope random shots of my apartment will make for some fine backgrounds, gonna have to thinkerinker a bit about the characters themselves
Maybe I'll just take pictures of random objects and try to spin it into a deep story about objectification or something
Justin Nelson
Semi randomized enemy spawn locations to remove cheesy strats that come from spawn point memorization
Christopher Russell
Yeah but I also need functions to do stuff to those recipees. Would you put those in a recipee manager, or in a class for an individual recipee, which you can then expand for different types of recipees
Carson Martin
I want to make a game about the struggles of gay people in society. Any ideas? Gone Home is not a good game.
Josiah Taylor
>do stuff to those recipees You mean like cooking them or what?
Do you have an inventory and you're combining stuff?
Joseph Perry
It's like 'Brothers A tale of two sons' except it's you and your gay lover sneaking around a homophobic town/prison/concentration camp.
You can't be seen together but there are certain tasks which are impossible to do alone.
Jackson Sanchez
his neighbor probably lives in the same country as him so if $250 is enough for him, it's probably a considerable sum for the neighbor
Julian Anderson
For dollah
Thank you, user, love you.
Logan Smith
>game engine Just use a modern GUI library.
Luis Morris
If these recipes all behave the same way, there's no need for a new class for each recipe. Well, since functions can be first-class citizens in C++, even if you want them to behave differently you shouldn't *need* a class for each recipe.
Michael Davis
If his neighbor pay him 8.34$ a day for doing small tasks, he'll get about 250.2 $ at the end of the month
>Being a poor fag >Being able to buy a portable console
Nathaniel Davis
>8.34$ a day wow that's more than i pay for 30 days of internet
Anthony Barnes
How much you pay for a blowjob?
Blake Hernandez
who more using lust as dev energy? i can't wait to get my own game cosplay gf
Dylan Parker
where is your game
Owen Parker
Which is why I said M01, it's for regular DS and you can emulate that on toasters.
Jeremiah Price
To all devs out there, what's your scripting language of choice and why?
>AngelScript >LuaJIT >GameMonkey >Squirrel >etc
Jason Torres
>single dev >embedding a scripting language into your game ://////
John Campbell
I use nofap for my energy
Colton Moore
Anyone try fiverr to purchasing custom 3d models?
Any recommendations for artists to use?
Matthew Brown
I am making a superpower videogame.
Henry Long
Combos and time-limited power-ups are fun. Also, score-chains for perfect execution.
Isaiah Ward
>add some camera tilt tied to velocity >game feels twice as fast despite having no changes to how fast it is >mfw Never underestimate the power of the camera
Jayden Morales
added a new range indicator and some other minor stuff (like the bar that shows how many lives remaining)
overall progress is really slow though and its mostly cleaning up old bugs
Zachary Nguyen
Where is your game sourcefag? Oh that's right. You don't have one. You never had one. You will never have one. Keep spending all of your time lurking with gamedevs in the thread and in discord. It doesn't change anything. Failure. :^)
Xavier Rivera
Cool, thanks.
Carter Cruz
...
Easton Thomas
My dev energy is anime, my lust belongs to anime. A "game cosplay gf" does sound appealing, nonetheless.
Luke Green
progress lol
Liam Morris
cant believe that worked desu
Elijah Brooks
>i'm here! hey! it's me! You're never not here though that's the point. You spend 24/7 in the thread and in the discord because you have no game. You have nothing. You are nothing. Now give us a good 6 hour meltdown monkey. :^) That's literally all you will ever be good for.
Matthew Flores
good place with pirated unity assets?
if I am to spend 100$ I want to test it first
Jordan Russell
>finally decide to check out DragonBones >it's pretty fucking good, only lacks weight painting >get ready to implement runtimes >someone made SFML support 6 days ago I'm lucky this time, let's get to work
what do you mean "test it first"? all GOOD assets have demo versions that you can try
Austin Baker
Hi sourceposter. Here to spam pics mentioning danny and yourself again? How's rotate doing in the mental ward with you? Oh that's right you escaped.
Evan Ortiz
Yeah that's pretty neat desu senpai
Adam Barnes
No sex
I want the PG13 audience
Jose Cooper
don't bring rotate up. sourcefag stopped spamming for like 4 months and then we made the mistake of asking about rotate. that's why he is back still obsessing about danny and rotate.
Leo Richardson
What are some satisfying game mechanics besides combat and puzzles?
Blake Collins
>ideas guy video lol
Xavier Moore
Exploration
>combat and puzzles >game mechanics
Xavier Flores
>that's why he is back still obsessing about danny and rotate. He never left and will never leave. He just stopped his shitposting routine for a while.
Christopher Gomez
I like building stuff. Actual building, not crafting. See Space Engineers.
Christopher Williams
Does it make sense
Ryan Watson
>exploration >game mechanic no
Jaxson Ross
I know
Bentley Torres
Demons aren't humanoid?
Noah Cox
I made a punching animation.
Thomas Moore
It makes sense but I don't know what the body parts info is for. Do certain characters not have arms?
Gavin Long
I meant the general idea of how the classes should be structured, not if the data itself makes sense But thanks for pointing out
Logan Lee
Depends
Luke Garcia
whats it called when you can create an object and add stuff to the end like:
new Object().Height(6).EyeColor(white)
Ian Young
>post random part of code >make sense
Cooper Wilson
>Do certain characters not have arms? Even if they do, they can lose them
Christopher Perry
Does anyone have experience with the Cube 2 / Tesseract game engine? I'm interested in using it, but I can't figure out if it's actually a full fledged game engine, or just a game with a powerful level editor.
Owen Turner
where can I find the sound of an axe going into someone's hack and cracking open the skull?
I need a squish sound with a crack
Xavier Edwards
there may be something on liveleak but you better record it yourself