/rpgmg/ RPG Maker General #237

Classic Edition

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>[MV] Plugin Releases
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>[VX/Ace] Master Script List
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/rpgmg/ Collab Project | Ch5 Secret Santa in-progress
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youtube.com/watch?v=sBW0eW2S5Q4
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Post progress!

not sure if that's Ellen or Aya
also who's below Mary

What kind of gimmicks would a wind mage have?
Also good night bump, I'll see the replies if any in the morning.

He wants to help but he only manages to push people away.

I want to be lazy and use premade assets, then later add my own

2017 it's almost over so here we go with the mandatory question
What's the the best rpgmaker games you played this year? Bonus points if you mention any 2017 released games, I guess.

He can blow dry people's hair

speed/agility/evasion buffs
winds so sharp they can actually cut shit
being able to pick up enemies with their wind magic and then dropping them from super high up
increasing the cutting power of weaponry, so perhaps general attack buffs too, or ones limited to characters using bladed weaponry?
summoning fucking TORNADOES to wreck a particularly nasty enemy's shit

just to name a few...

stop

other than my friend's rpgs, a few days ago i picked up demon legacy which is the first rpg maker game that i've actually bothered to play for more than a hour and the story is actually really reminiscent of the rpg's that me and my buddy have created, definitely will finish it and then proceed on to phantom legacy

Are those someones sprites? I'm incredibly jealous of them because they're really good and if I was that good at art I'd make so many porn games.

Last Dream, it's not super good or anything but I like it. I like it a little less now that I know how much of the assets are stock assets though.

How can I make a skill that doesn't hit the enemy the turn it's used, but 2 turns later?

That's Aya to Viola's right. She's holding Snowball the rabbit.
The one in the bottom left hiding in the cupboard/closet, right below Mary, is Hiroshi, from the game Ao Oni.

What do you mean by sprites? Because that's just a fanart with characters from different games.
Most of those do have really nice art though.

Are 5 skills for each class too little? there are 9 classes. You can upgrade the skills...

With nine classes, I think 5 is plenty, especially if you're upgrading them.
Speaking of, how are you handling your skill upgrade system?

Ok, so I was trying to make something like what you asked with two variables and two common events, but it turns out that common events set to parallel process can't run during battles.
Why is that? Why put such a limitation in?

After beating Knights of Pen and Paper 2, I'm going to say "Absolutely not."

It's a 6-hour game, you can unlock all 4 of your skills in the first 15 miuntes, and the upgrades are spreadsheet garbage (+4 damage/+2% chance to stun/etc). It doesn't help that half the skills for any given class are useless, leaving you with 2 skills worth upgrading (they balance the game around this fact, since any skill can be upgraded more than ten times). I did not enjoy spamming the same two skills and upgrading them for 6 hours.

Yanfly's learn skill system. Just create as many versions of one skill as levels there'll be.

Just to add variation to skills.

well, in my project every class has unique skills that should be used in different situations. Every skill has its use. And all skills behave differently.

Uh, geez. It's not like any of them are memorable.

Also I playtest a bunch of homo games for you gays last month. Which one was your favorite?
YOU'RE WELCOME BTW!

The only ones I played and finished are Space Funeral and OFF. I've played Lisa, but couldn't continue playing. I just find it really boring...

What do you mean "what do you mean"?
Sprites are Sprites. What do you think "sprite" means?
youtube.com/watch?v=sBW0eW2S5Q4

Why are we dying less often?

Well, I know what sprites are, specifically in the context of rpg maker. I was a bit confused by the question "Are those someone's sprites?" because those aren't even remotely sprites.
I would've understood if the question referred to something like pic related, but the image in the OP is a fanart and you can't see what the original sprites are like, just the overall design of the characters.

I don't even know.

Oh boy. Who wants to explain this one?

It moves.

I haven't played that many games, though.

I wonder how the art community will ever get past the tracing issue. Lots of great music(ians) rip straight from older songs, but the same practice is complete sin in the drawing world.
Certain chord progressions from jazz songs become "jazz standards".
Certain drum loops and samples are just straight copy-pasted, and then built on.
Certain melodic riffs/licks are copied as well.

No idea. It certainly seems more active than the summer. I thought rpgmg (and RM in general) was going to be dying off for good, but I'm glad it's still around.

bought this a while back and never touched it. gonna be without internet for a bit and figured I'd give it a shot. Any good starting point?

By pressing B to blow?

1. Already implemented!
2. I guess that would be implied, yea
3. Good idea I'll try to implement that
4. I'll see if I can work that in too
5. Yeah, I'm planning on that one, ha.

keep'em comin if ya got more though.

Which version?

How the hell can I target more than 1 enemy with a skill without targeting all enemies? And please, without yanfly's plugins...

What's wrong with Yanfly's plugins?

>Wind leg
Imagine a miniature tornado wrapped around your foot or ankle, spinning at an incredible speed.
>Blow
Like in final fantasy six, the ability to blow away and entire group of enemies

How do I make a bind system similar to Etrian Odyssey without completely ripping it off?

Why did they draw Enoch but not Sucre?

0-3 music player
4-6 bugfix
7-9 homogenize more menus

Play more RPGs and rest assured that nothing after 1999 is original.

That's not Enoch though, it's Zacharie.

Wait, who's bottom right?

The bald one? That's Ogre/Onigawara, depending on the game (Mad Father/Misao).

Do you think good character development can excuse a weak plot?

Yes.
But first tell us what you think "plot" means.

Lots of rpgs have a weak plot. Most of them revolve around an "ancient evil that has awakened, and only you, the chosen one, can defeat it." Literally a billion games like this. But quite a few actually became very popular. So yes, it's possible to have a bland basic plot and still be considered a good game (to some),.

I guess that's part of the reason games like Harvest Moon and Stardew Valley become so popular.

Are harvest moon characters really that great? They seemed like standard anime cliches last time I played.

people care more about characters than plot

Imagine that, people care about people.

Not sure what other party members you have, but if you have like a 'Soaked' or 'Drenched' or implication that they're sopping wet, can change that to a more frozen state to combo with any other ice casters.

Similarly can buff any ongoing fires for any firecasters.

Silences and blinds too, more status effects from forcing their voices to not be heard, whipping sand into eyes. etc

Here happens the same as with those "writers" who doesn't read anything because they are "writing" their first novel
Wink wink.

buuuump

How would you implement a detective agency system like Suikoden's, where you can investigate characters?
Right now I just have a cluttered mess of nested choices and conditional branches, and I was wondering if there was anything simpler.

The one that allows me to do something similar is the area of effect plugin. But it's centered on an enemy, rather than an area. So if I want to make a spell that only targets 2 enemies, I won't be able to do that with enemies that are surrounded by other ones. The skill will always target 3 enemies at the same time. I'm using first person battles, btw

Could you explain how this detective system works?

You would select a character to investigate, and the detective would leave for a short while. After a certain amount of ingame time passes, he'd come back with some information on the character. Mostly lore or small character development stuff. You can investigate the same character three times to get all their information.
I can do it right now with eventing and choice/conditional branch nesting, but it's a complete mess.

Are you using variables?
Post your event and we might can improve it.

use the step counter.

That should help. I'll give it a try.

Nothing went like it was suppose to today. That's ok. I can finish off my game instead. Satisfaction will be mine. No expectations there, no disappointed. You know what? I've decided I'm already done with my game. Yep. Really sending 2017 off in style.

Ok. So my current plan of life includes making a commercial lewd game and then moving on to making non-lewd non-commercial games for at least four years or so. Mostly because I have more ideas for non-lewd games.

Patreon thus seems like a terrible idea, unless I want to be as hated as the shills who take years to release shit games that could be finished in a couple weeks, to milk them Patreons.

So, what about Steam? What is Steam's policy regarding lewds? Would a lewd RPG Maker game with CGs removed be able to sell on Steam? And if so, what would be the expected sells?

lewds on steam = enjoy your ban

>Would a lewd RPG Maker game with CGs removed be able to sell on Steam?
Yes, there are some censored H RPG gamer games on Steam for a few bucks.

>Patreon thus seems like a terrible idea, unless I want to be as hated as the shills who take years to release shit games that could be finished in a couple weeks, to milk them Patreons.
Patreon is fine as long as you don't actually become one of those devs that never release their game. If you're going to be consistently releasing games over that time period, you'll be fine.
Just don't announce a game until you start actively working on it; having a list of your upcoming games might seem like a good idea at first, but will inevitably lead to people donating just for that game and then complaining when their donations don't suddenly push that game to the top of your workload.

>Would a lewd RPG Maker game with CGs removed be able to sell on Steam?
That shit's been going on for a couple months at this point with some of the Japanese RPGM h-game circles so it's fine.

So green. I'm going to miss you all when your christmas vacation ends.

What's wrong user?

0-1 Nap
2-3 Vidya
4-5 Grocery Shopping
6-7 Christmas Shopping
8-9 Gamedev

Made a statue last night, have no idea how the stand should looks like

This statue has a great backstory.

Now this is one I am willing to roll.

ww

Can I put ads in RPGmaker MV?

You could but why would you?

To advertise? I guess there are probably better ways of getting money though.

Please excuse the black flash, still learning how to use our new recording software.
He has arrived.

Well, actually I have no idea if you are allowed to do so. It's not like putting a spot from Coca Cola in your game will magically give you money.
First I would talk to the legal department of Kadokawa/Enterbrain and/or Degica and if they say you can do that then I would contact whatever company you want to advertise for.
Sounds like a lot of hassle and probably will cost you money in some way or the other.

I meant annoying pop-up ads where I don't even know whats being advertised.

Which MV dlc have new battle back?

Both possible and legal. Easier method would be to make a browser game in MV and embed it on your website. Have ads on the website instead of making them game interrupting

bump

I have a few tornado like skills already but I'll keep it in mind. Also an escape from battle ability huh? Alright I can do that.

Oh dang, all great ideas! I'll be workin on these too soon.

Thanks for the ideas so far everyone!

I have spent entire 12-hour days just working on a single map. I've been working on this spooky hospital for three days now. Is this normal?

Post your spooky hospital

I'll post it when I'm happy with it, which isn't now.
Plus, I used a lot of doodads that don't really show up in the editor, so I'm not sure how to make a screenshot of the actual map as intended.

boop.

>posting it when you're happy with it
So you're never gonna post it?

No

good night bump

bump

alive

Pre page 10 bump
Fuck the police

It's steam day and you now have to post your score before you buy any games from the steam sale.

what's the best rpgmaker game out atm? i want to kill some time

199367209
Gaia's Melody

199370247

Does anyone know where and how I can download some more tilesets for MV? I don't mind the provided sets so much, but I'd love more to work with.

My dick is bigger than yours.

>google
>"rpg maker mv tileset"