Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher. The game combines a simple presentation with an extremely wide array of strategic options, including over 3000 units, 900 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep. Basically, it's an autist’s wet dream of a war game.
>How do I change the fonts? Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions5\data usually).
>two different EA games >Vanheim takes quickness+blood surge and is running over a dude before the year's out >Helheim takes a small shitty bless and is immediately shoved into a locker by Vanheim Is it the same two dudes or do Van/Hel naturally attract a chad/virgin duality
Tyler Foster
Someone make an EA game and I guarantee you you'll have it half full by the end of the night.
John Ward
Helheim was a mistake.
Hunter Reed
Is there a list online of all the available magic boosters? I want to create a few WIZARD armies.
Jeremiah Carter
Can someone suggest good pretender/scales for mictlan? I want to summon demons from hell
it was 10% off during release but idk about the future
Luis Torres
Alright, thanks. Didn't even know it came out yet until just recently. A little tight on funds now.
Dominic Bell
Atlantis this time
Logan Johnson
Can I get a ~10 hour extension? I'm going to be travelling tomorrow and didn't get the chance to do my turn tonight
Logan Hernandez
You keep both versions of the mod in your mod folder
Sebastian Lopez
It doesn't; the if possible basically means if it can cast anything. It always moves and always tries to cast.
The real downside is that you often don't want your mages to walk into melee
Elijah Harris
I think it's intended for beefy mages that want to be up close so they can use the nasty short-ranged spells. Something like a Rudra can do a lot more damage spamming Flame Eruption than attacking. Unfortunately, Advance and Cast mostly results in the mage wasting time on useless spells and never actually get in range for the good stuff in my experience.
Luis Wilson
How long does it take to gitgud at this game?
Carter Lewis
Play multiplayer
Nathan Wright
it depends
Nathaniel Torres
1000 hours
Gabriel Collins
>Can someone suggest good pretender/scales for mictlan? I want to summon demons from help
Please Help senpais
Parker Green
Unknown because nobody has done it yet.
Jason Reed
as Mictlan you shouldn't be afraid to take dump scales for extra magic paths because your dominion doesn't spread automatically, and you have some of the best sacreds in the game
Leo Diaz
>dom5 isn't on sale My fucking wallet can't handle this. I guess reworking the entire combat system is pretty huge but there's only, what, 2 or 3 new nations? Fucking Jewwinter. I will almost certainly buy this anyway.
Carter Baker
F5W10S6B5
+Attack, Fire Resistance, Quickness, Luck, Blood Surge, Strength
Luck1, all the rest trashed
Ryan Cruz
bump
Oliver Jenkins
how could MA Ermor get fucked by incarnate blesses when they pretty much have to take an awake pretender?
Isaac Cooper
3 new nations (one for each era) and a new nation that lasts through every era on the way. What is the final count on nations added to Dominions 4 anyway?
Christopher Cooper
Thanks!
Good pretender?
John Rodriguez
Anyone know what the new nation that lasts all the way through is? I hope it's something cool. I'd really hope to see another non-human nation like C'tis become relevant in the game.
Owen Lewis
Is the "Defense" water bless effect a good bless effect to stack multiple times? Or is it better to take the Quickness/frost weapons/resistances pretty much always?
Jason Thompson
Yes, but you need to pay more attention to your dominion spread with this build (ie - keep a bubble where your dom is secured, and then otherwise use blood sacrifice to push back enemy dom without raising your own) which is more micro intensive than a more normal-style imprisoned minor blesses build
+def is the best water bless if you aren't going full W10 for most sacreds, and stacking it is plentyfine for good sacreds
Lucas Jones
they're Greek giants apparently, that get gianter throughout the ages
Jayden Murphy
It depends, taking it once can be good for rainbow blesses on various units, taking it twice is only really worth it on units that already have high defense or avoidance, like sacred cav or elves.
Gabriel Scott
Thanks, but who should I pick as a pretender?
Levi Gray
Oracle is the only really affordable one
Luke Edwards
Smoking Mirror or one of the immobile fountains
Grayson Russell
Mekone, in >EA >giant hoplites >sites are Forge of the Cyclopes and City of Marble and Brass
>LA >even larger giants that have take their inspiration from the various monstrous giants of Greek mythology (Hecatoncheires or that one with the serpents for feet for examplet)
I think it was mentioned that they use XPshape pretty extensively and there was another mechanic that was changed in the most recent patch that is rumored to have something to do with them.
Camden Perry
Are titans actually useful now or is it still 'awake beast expander' or 'immobile scales/big bless' pretender meta.
Camden Rivera
Okay, Tried making it, doesn't seem possible
Ethan Richardson
They're still pretty shitty
John Jackson
I think they're overpriced. It's cheaper to build your bless from scratch with a rainbow than with the paths the titans already have on them, and the physical chassis can only be in one place at a time so being priced at the equivalent of 2-4 scales is a little ridiculous.
Aiden Reyes
It's F4* not F5
Alexander Anderson
Ah okay, changed major fire ot minor fire then.
Got -3 in almost every scale
yolo
Liam Hernandez
They have their uses they seem a bit better with the earlier shittier brand weapons at cons 2. If you can equip them early on they can fend off bless rushes with good enough support, they are also good as big not die to earthquake spellcasters should you decide to take them imprisoned but otherwise not really.
Dylan Rodriguez
It is in my opinion the strongest EA Mictlan build for any size game
Christopher Rogers
Wait, I only have 1 holy point which only lets me recruit one sacred per turn....
Lucas Miller
the more i look at this game the more i want to play it, but it just seems like so much to take in all at once and the multiplayer just seems like it's unoptimized and takes way too long. wat do
Aaron Torres
You done fucked up with the chassis then, because with the oracle (the fountain thingy) you should have 6 or 7 dom
Angel Hill
oh, I went with smoke mirror dude, otherwise the bless was unaffordable with oracle
Sebastian Lewis
Just play it
I've literally used this build. Well, I took +2 morale instead of fire resistance, but that was a mistake because fire resistance is better. Point is, it is absolutely possible.
Jeremiah Campbell
They're less bad, mainly because the monsters got nerfed. But if you want a strong bless, a bunch of non-incarnate blesses on a rainbow works better than 3 incarnate blesses on a titan.
Obviously immobile does scales better and monsters do expansion better.
Sebastian Robinson
Never mind, I think I misunderstood the new bless system. I assumed (incarnate) meant I couldn't have a dormant or asleep pretender to get the bless - I now understand it means that incarnate blesses just don't work until it wakes up.
Lucas Hill
You do take it awake.
John Brown
Are you going H3 instead of C2 maybe? That's a scale difference that could account for the missing points.
Ethan James
Are all the blitz games played over one session?
William Mitchell
No. Most are, but sometimes games get put on hold and picked back up later
Thomas Garcia
>You do take it awake. That's why I'm asking for help ;) instead of trying to figure it out myself
Oh shit it is awake and has all the stats, sweet
Nicholas Adams
People will give pretender/nation advice if you ask. Some things will depend on what nations you meet and such, but it should be enough to get you started.
PBEM multiplayer seems slow (and is a bit slow for the first few turns), but it's actually a really nice way to play a turn-based game.
You can easily spend an hour on some turns, especially when learning. Doing that a couple of times a day is plenty of time to spend on a single game, and lets you really think about what you're doing rather than having to rush your turn.
Landon Phillips
Okay, last question - research order and army set up?
Merry Christmas!
Mason Martinez
Blood 4 first always. Blood 1 is your only early game magic requirement since it gives you imps Then conj 2 for wolves, conj 3 for jaguars if you're being pressed and aren't able to build up your blood hunting infrastructure Cons 4 for dousing rods (just about doubles mictlan priest efficiency)
Titans are still shit, good monster expanders are generally more expensive and imprisoned humanoid rainbow bless + scales can be quite good now.
Jason Diaz
how does mind vessel for EA R'lyeh work?
Blake Hall
host mage gets your big boy catfish's magic paths if he dies, catfish is fine and can do it again
Brandon Fisher
but who can I cast it on? It doesn't appear to let me cast it on slave mages, unless they also need the magic paths required to cast it. Or does the host mage need to cast it?
Daniel Wilson
Mind Vessel can be used on any of your insane coastal recruit mages. It will copy all your aboleth's ASTRAL PATHS ONLY and slap them onto the coastal recruit (they have to be same province as aboleth) if the COASTAL RECRUIT dies nothing bad happens if the ABOLETH WHO CAST IT DIES then the coastal recruit dies. Each aboleth can only have a single mind vessel.
Ryan Collins
thanks senpai
Nathan Garcia
Honestly almost feel like blood surge and blood bond should swap cost and incarnate status. Surge is so good.
Charles Morales
>tfw you get a brilliant idea but pursuing it is moderately counterproductive to your overall gameplan
really conflicted here tbqh.
Lincoln Smith
I keep getting told if it sounds cool, do it
So, do it
Aaron Ortiz
alright
Time for DOOM GLAIVES
Dominic Russell
What do you guys equip succubi with? Do you just send them in raw?
Logan Moore
If you're willing to put in the time to learn the basics, then just jump in. The game is really rewarding. Every match in which you're an actual contender by the midgame feels incredibly epic.
Bentley Taylor
So this is a meme strat I've just now come up with. >T'ien Chi has cheap mages >spam them and give them bodyguards (high morale when guarding commanders) >give them a few boosters and tell them to spam spells
Surprisingly it worked against this indie province, though I should probably build more chaff, tough summons, or get some of the air mages to spam phantasmal troops at the start of combat to provide a shield.
Is this strategy any good? Anyone try it before on a mass scale or is it just stupid?
William Edwards
committing that many mages to expand is probably a bad idea regardless of how cheap they are. If you're fighting another player you'll probably want the most efficient raiding parties possible and you'll want to throw big stacks of frontliners at them anyway, nullifying the usefulness of the bodyguards.
Levi Johnson
Done
Luke Garcia
True, expansion would be extremely slow. Taking an awake expansion-focused pretender would be much better for actually getting more provinces. The mages could just be a nice way to actually make an army, especially if you used some communion powers later on.
Chase Diaz
who needs research man I'd love to be your neighbor
Alexander Evans
yeah they probably would as support, but the bodyguard strat doesn't seem especially effective.
Hudson Foster
Against real players, using a large number of mages that all have bodyguards DOES work against flyers or when you are using a summon-spam strategy (skelespam being the generically best/most common), but this actually serves a different purpose - the idea is to keep the troops on your side of the field.
Against flyers, you use the overlapping boxes of troops to form a wall that a line formation of fighters behind them can't get around quickly, meaning that the flyers will have already surrounded your troops before they can run past your mages.
For skelespam, it basically just prevents your mages from getting gibbed by flyers/flankers/whatever before your skelespam can cover them or after equake or a similar effect is used to clear the skeletons. Best used with D3+ casters that can provide a consistent stream, since D2 skelespam has only 3 casts before they take a nap, and kinda needs to be either enough on its own to take the province (eg 2 D2 spectators raiding with a ghost or whatever) or in conjunction with regular troops that the skeletons are bolstering (eg ktonian reanimators being used as 15 infantry instead of as 2 shadowblasts while crossbows and living infantry go to work)
Either way, this sort of deployment is irrelevant to expansion strategy because it requires too many mages.
Turns out I did my turn anyways because who needs sleep before traveling
Nolan Thomas
New to the game, am I understanding this right? All the resources are obviously necessary to create armies and such, but in general; >Order is for gold, which is good for mages >Productivity is for resources, which is good for heavy units >Growth is good for high recruitment points, which is good for calvary
Also; what's your favorite pretender chasis/physical form?
Michael Evans
also this.
there's a reason nobody really does anything like this my man, and it's because it's not a great idea. You can try it in MP if you don't believe me.
Brody Torres
Oh, but while I'll probably need an extension for next turn, I assume that'd happen anyways because Christmas
Jackson Hughes
You got order and growth mixed up, though high population increases every resource. Do note that while certain types of units do cost more gold, resources or rec points, some also have completely arbitrary values.
Xavier Bailey
Divine Emperor is my favourite pretender, but he's not really that good I don't think
Jayden White
>mfw I reached turn 9 without encountering another player but now I have 3 expansion parties on my borders on the same turn
Brandon Jones
Does it bother anyone else that the Divine Emperor doesn't have arm slots? I understand the feet thing, because magical boots have to be on the ground to work, but why can't he hold a scepter or something?
Nathaniel Hughes
You have order and growth swapped.
Also, the Order:Prod thing is a bit of a trap - there is essentially some optimal ratio between the two that you have to adhere to for troop recruitment. Some nations, like Mictlan, can dump Sloth to 3 regardless because their troops need no resources. Others like LA Atlantis or MA Ulm will want Turmoil 1 and Prod 3 because they're always res gated. For some nations, however, it's map dependent, meaning that you can't always just look up how much order v prod you need. It's a very thoughtless system right now
Look at his arms. He gotta keep em in their sleeves to look cool.
Benjamin Ortiz
because he's royal and above carrying weapons it's why he gets 4 misc slots too
Henry Long
>map move 16 imagining those dudes jogging along a mountain trail with empruh on their shoulders
Brandon Ward
Thanks for the advice. Related to this topic; is there any kind of guide or general rule for how many/how powerful you want your mage support for your armies to be?
What about meeting halfway; not making an army of exclusive mage/bodyguard but an army with less soldiers then normal but more mages then normal?
Carson Parker
It Depends super hard, unfortunately, so there's no one guide.
Jeremiah Wilson
It's possible to vary the mage:troop ratio, but it usually depends on what you're planning to do.
As some other user before mentioned, if you're using skellyspam you just need a few soliders to set up front so your mages don't get pincushioned by arrows or rushed by cavalry. Elementals and other battle summons are similar.
Nolan Ramirez
You can just copper arm his shit up
Adam Bell
You always want some kind of meat shield, even if you're skelespamming or otherwise calling in a lot of bodies. Mages typically don't see much use beyond research and sitesearching in the early game because your best shit is usually locked behind research. Only once your mages are actually useful to have along should you pry them from their research, and then only as many as needed, because the research race is always real.
Eli James
How's Yomi in 5? I used to do really good in 4 with them, but I'm not too confident with the changes.
Adam Taylor
It's a very different nation, but somewhat stronger overall most likely
Tyler Cox
Retinue items.
Jackson Long
>tfw you're sure you meet the same person in two different games >tfw you're next door neighbours and good friends with them both times
damn that feels pretty good. dominion brolliances are pretty great.