Just a friendly reminder that it makes a lot more sense spending a week working in McDonalds to commission those 7 sprites you need than spending 14 years learning to be mediocre at art
Colton Ortiz
Yeah but I only want my own name on the game
Landon Thompson
Commisioned artwork copyright is automatically assigned to you. Legally, you are not required to credit the artist.
Logan Anderson
i'd need to work at mcdonalds for 4 years to commission all the sprites i need for the game and that's without covering my living expenses
Leo Diaz
I'm going to make the millionth done before Crimsonland knock off and there's nothing you fags can do to stop me. Fuck I loved Crimsonland as a wee lad. Played a demo one a disk gaming mags used to send out. Loved it.
Charles Allen
>not paying for spritesheets >not telling artists to draw 4 fps animations to reduce costs substantially >not inbetweening animation frames yourself to get smooth animations Where am I, in an amateur game development general thread?
Adrian Moore
Nice try.
Brayden Morris
>tfw you'll never be the death grips of game design
if you spend 14 years practising art, and are mediocre at it, you probably shouldn't be into game dev in the first place
Justin Murphy
>>tfw you'll never be the death grips of game design source.jpg is the death grips of agdg 2bh
Ayden Diaz
Idea guy here: Mario Kart except with real weaponry instead of item pickups.
Kayden Murphy
>implying death grips extremely fringe good stuff, source is both common and bad
Jace James
Ide gauy here: Mario except with real shrooms instead of item pickups.
Kayden Thompson
No matter how long you practice you might never be more than decent at art.
Art isn't like programming, where anyone who's capable of basic math and logic can learn to be good at it.
Landon Parker
Reposting from yesterday. Anons what do you like better for storing databases? json or XML? I figure json might end up being smaller, but it could be negligible either way and I have a hardon for XML so..
>Godot >LMMS, calf studio and LV2 plugins >Milky tracker >GIMP, mypaint, Krita, Inskcape, Aseprite >Dia >Pencil2d, Synfig, OpenToon >Blender and Armor painter >Open office and dia >Any ubuntu distro or linux mint
Remember that using free software is ethically and morally correct and frees you of paying expensive licenses and companies sueing you because you pirated their software (It happens).
Julian Butler
tinySQL
Easton Howard
Give me a free alternative to Marvelous Designer
Justin Turner
>godot Is this seriously the best that communism has to offer?
Isaac Gutierrez
somewhat entertaining attempt at forcing a meme that involves a modicum of creativity when creating a post, no 2 posts are exactly identical cancer killing /agdg/
Thomas Thomas
>t. brainlet
Brandon Perry
>using all this free shit >charging for your game because you gotta eat
>i am a newfag and i have shit taste in music oh huh, well that's too bad i hope you can resolve your problems friendo
Carter White
If you don't >live off the land picking fresh fruit every day >live in a house with no doors >power your computer with your own hand built wind turbine that anyone can use >build all your computer parts by hand from the raw materials can you truly call yourself free?
Carson Torres
BoI's "level design" is trash.
Cooper Mitchell
Because they are not dark souls. Dark souls is one part good combat (minus the hitboxes), one part interesting world and lore, and one part making your dream build. Two thirds of the game literally cannot be generated well.
Unless we are talking autism levels of generation, like choosing a colour palette, architectural influences, locations, gameflow, etc. But that would be probably bigger in scope than No man's sky, and see how that served them.
Christian Edwards
i like death grips but you gotta admit its not for everyone and is very hit or miss
Lucas Bennett
>le gimp is bad meme >doesn't have gimp-plugin-registry gimc and gimp 2.9 installed
Sebastian Hall
Dark Souls has better combat than BOI. That's all that really matters.
Charles Brooks
>gimp tutorial >voiceover says "JIMP"
kms
Jordan Cook
GIMP isn't so bad, if you make good keyboard short cuts. It certainly has a high learning curve if you aren't familiar at all with the sort of software.
This was my experience, at least. Using GIMP at first was really complicated and hard, and now I'm pretty used to it, and it seems to always have a tool for something that I need (although I just do basic pixelshit).
John Gomez
I don’t disagree with le interjection man in principle but most of the best isn’t free software
Connor Williams
>godot is already better than gamemaker It's not, or ecelebs already would make 10000000 guides how to use it on youtube, but only nerds who can't even talk properly and fucking go silent for 10 minutes make videos about it.
Camden Harris
What I'm saying is that just making a procedural game with soulslike combat is not procedural dark souls. "Dark souls" is not combat only. I'd play the fuck out of a procedural game with combat this fun (and it is on my dev bucket list) but I wouldn't call it dark souls.
Isaac Bell
>Basing your opinion of an engine off YouTube videos
I used both for a long time and can safely say Godot is better, including the stuff GM is supposedly good at like ease of use and 2D in general.
Xavier Ward
Good engines like unity and gm got hundreds popular videos So nothing wrong with it
Jonathan Sullivan
Fair enough
Julian Wood
>It's not, or ecelebs already would make 10000000 guides how to use it on youtube Am I being meme'd on?
Bentley Long
Fuck off underage cretin
Eli Jenkins
GM has been around since 99' and Unity since 05' no wonder they have more videos
Wyatt Sullivan
>ive never used it but It no have as many yootube videos as my ancient dprecated engine so it bad
Jacob King
When I think of the struggle all of you have to endure every day while searching for success in this madness we call life, tears roll down my face from the realization that there's nothing I can do about that. I've been blessed with amazing talent in arts, programming and good looks, but seeing as most of you are lacking even a single one of those traits, I can barely endure knowing that most of you will never find what you're looking for. However, for whatever it's worth, know that when I succeed, I will remember you when I'm standing atop the corpses of my fallen brothers in arms, reaching for the heavens. Thank you.
Nathan Evans
>Godot is so cool >It's just no one ever made a proper game on it Pathetic
Sebastian Turner
oh no i need to pay $35 a month for unity if i start making the big bux!
Anthony Perez
Last post on this, I think I'm actually satisfied now. Played more with LPV intensity and added a sharpen material to post-processing, almost forgot about that one. The difference is gigantic! I'll post a tutorial image for it after this for all UE4 devs here, it's very useful.
>using the engine people already identify with asset flips
Andrew Rodriguez
Here it is. Use it, it's great! UE4 is a bit too blurry by default.
I'm working on other parts as well, but I want to make everything as great as I can.
Grayson Fisher
>listening to the opinion of someone too stupid to stop eating so many calories every day
lol @ fat people
Ian Rodriguez
Twist: It's an screensaver "game" where you watch grass grow.
Angel Wright
>Armor painter this looks interesting, does it let me paint straight on the model like 3D Coat does for hand painted textures or is it like substance painter?
William Morgan
While I, personally, am not sure I would spend this much time on trying to make my foliage as photorealistic as possible, I would be lying if i said this looked bad. The only things that look off are the trees, but you already acknowledged that in a different post.
I'm mirin'
Leo Lopez
Fucking based. Do you have any more images like that ?
>had one of those dudes who has never made a game but think they know everything about gamedev in my forum >was explaining things on my behalf, telling everyone why parts of the game are like they are due to Unity limitations >the game doesn't use Unity
Luis Sanchez
...
Thomas Perez
Does C# have any sort of double dictionary where both values can act as keys?
I'm associating one type of data with another and different systems request the associated data using both the "key" or "value".
Justin Hernandez
> I play a lot of video games but have no experience in making them.
> here's my opinion anyways.
Jaxon Hall
Thank you. Well, as I said, I want to see what I'm capable of. I want to prove to myself that I can get as good results as people (already professionals actually) who went through a 6-week long CG Master's academy course on vegetation. I did this in like 3-4 days so it's nothing. Now, did I already get to their level, I don't know, but I'm doing my best. Here's a couple of images from people that finished that course:
Here's the one for foliage shader setup. I'm using a pretty similar setup.
Brody Hill
It looks AAA already, impressive for a single dude on his mother basement.
good job.
Dylan Foster
Also, go through this guy's Twitter images, some useful tips. Just found pic related, he posted it recently. Fucking based, I'll try it out, could be very useful for my scene.
T-thanks man. I feel like I'm getting a bit too much praise everywhere though.
Nolan Stewart
Just keep in mind that, if you make some parts of your game photorealistic, you're going to have to make sure to keep it up on all parts of the game, otherwise the parts that are less polished are going to feel extremely unpolished for the player, from the contrast. By making the foliage that detailed, you're basically resolving to keeping up that level of detail as the average amount.
Xavier Murphy
It does looks good, so the praise isn't meaningless. I just wish I could find something as good for stylized artstyles.
What's that one supposed to be for though ?
Levi Campbell
Not him, but you can basically build an entire game with just a dozen or so really good nature assets.
Owen Campbell
Post anime games
Zachary Hernandez
I totally agree with that, yeah. I'll have to invest some more time into hard-surface now, I can even texture it decently I think, but I'm not sure I can make really great hard-surface stuff yet. I was thinking about working on some sci-fi stuff. This gun is the most complicated thing I made I guess. I also have a character base mesh almost finished, haven't touched it for a while though.
Oh, I forgot to say - it's a shader which applies color variations to any model, based on it's world position. Here is his quote:
>One way of adding color variation to your objects based on world position in Unreal engine. You can use it to control other values such as roughness or masks. You can change out the texture for any tiling shape or gradient.
Joseph Davis
Your models are very nice. I'm confident you can keep the quality up, from the random selections I've seen, it might just be a lot of work making a full game.
Caleb Phillips
Yeah I saw it on his twitter afterwards. Do you think you can still use that technique without relying on world position for the V of the UV ? I'll probably use that method to add variation to the enemies in my game. I think I could just get away making something like a 64px wide band just for the colors.
Alexander Lopez
How do you guys handle environments as objects using Game Maker? Like, if every tile has a collision, does that mean every tile needs to be its own object with a collision mask? I ask because it seems very inefficient to have a large number of objects with collision code on them.
Zachary Walker
arrays, like every tilemap game since the dawn of time
Carter Clark
i made my first idle animation today. what do you think?
Jason Anderson
What do you think of radial menus in PC games?
Jayden Cruz
Elaborate or link to an explanation?
Dylan Barnes
Hey a-a-user you m-m-makeah duh tools for your game so you can workah duh fastuh right?
Cooper Diaz
You mean like gun selection in the lastest GTA ? I like them for quick stuff but I'm not sure I'd like them for more complex menus. They seem to work really well for consoles as well.
Chase Taylor
They're fine as long as you have the normal #1-9 key weapon selection as well. I don't use them myself.
Austin Gutierrez
Go back to some old forum posts about how people thought of the Oblivion PC port.
Spoilers, they hated it. The UI for Oblivion was really well designed around a controller, but when you move it to a platform that will be using a completely different input method, you should not keep the design for the first input method.
So, radial menus shouldn't be a thing that's required unless a controller is. They're awkward with a mouse, and there's likely a better way to do it.
if(tilemap[newX][newY] != 0) { // move the player }
Jack Myers
...
Jace Fisher
>not making your abilities ScriptableObjects
come on.jpg
Josiah Howard
What if my character is travelling quickly diagonally? What if I want slopes? Old tile map games had slopes.
Dylan Baker
>platformer >slopes
missing the point
Jaxson Wright
I had sex with your point last night kiddo
Isaac Turner
So I added the ability to adjust the power of the thrusters and how much fuel the rocket can have. Next up is adding risk, like if you go full fuel and full power the rocket might blow up in your face.