/agdg/ - Amateur Game Dev General

I see no game.

Uh, think again, buddy
unity3d.com/book-of-the-dead

Post project.

what did he meme by this

I already read it, the Adam blurbs were equally misleading.

>unity showcases nothing but the pretty videos from the teams they specifically hired to make in the front page, none of which are games or even accurately portray the features of the engine
did they just give up on games?

DELETE THIS

>visual shader scripting
>custom render pipelines
How can anyone even compete now?

raytracing is finished you mean

Short answer:

There will be intimacy. You touch her soft and sensitive ears by accident at one point, which makes her moan. Read the long answer for a more detailed explanation of what I have in mind.

Long answer:

The story focuses on their interaction with each other and how they handle the problems the main antagonist throws at them. The pitch is that they both are chained together by accident and can only move a few yard from each other before one starts literally dragging the other. The antagonist guy is hunting them down to break the chain for reasons unknown, the bad news is that if the chain breaks, they both die.

The monster after them isn't your run-of-the-mill-chaotic-evil villain. He'll mess with them on a psychological level to the point where they slowly start to turn on each other, because they don't know what's real anymore and what's not. That's where they intimacy comes into play, because when one starts to crack, the other needs to tell them that everything is going to be alright. Which can lead to hand-holding, long walks on the corpse infested beach or general lewdness.. Then again Jeremy's a very pious person, so consorting with demons might corrode his character. Fun times ahead.

Also lewd cabbages