Ok, following the advice of an user from the previous post, I will learn Lua to make my 2D game with Love2D. Where do I start? Never coded before.
just hit me up anons, I know it's not that easy, but i'm willing to learn
Ok, following the advice of an user from the previous post, I will learn Lua to make my 2D game with Love2D. Where do I start? Never coded before.
just hit me up anons, I know it's not that easy, but i'm willing to learn
>not calling your future self a dumb faggot because they have to refactor your spaghetti later
Comments are good when you cannot express something in the language itself. But whenever you can use a good name, or a precise type, etc. instead of a comment, you should. Stuff like
>// variable holding player score
>int s;
should be
>int player_score;
for example.
duh
>starting baking lights at 9pm
>its 2am now
>not even half finished
fuck this. I need a workstation to dev a modern 3D game
You'd be surprised at how much code you can find that looks like the former. Though a solution is not always as obvious. If you ever find yourself wanting to write a comment, you should think for a bit about how you could rename or restructure things to make the code itself clearer.
Augurusto I don't know if you even still lurk here but get your shit together and either make a separate twitter for your personal bullshit or stop tweeting nonsense. That's how people stop giving a shit about your progress when you finally do post it.
At work our workstations have 32 physical cores with hyperthreading and 96gb of RAM. It's pretty nice.
Go to a public library and bake your lights there.
>I'd rather not have paragraphs of useless text in my code.
there's a vs extension that auto hides it with a hotkey. it doesnt impact compile time so who cares?