/agdg/ - Amateur Game Development General

Are you gonna release it as a free mod?

It varies, DECORATE is babby mode, ACS is a little more complex, and Zscript is the new hotness, incredibly powerful, but confusing and with little documentation.

Yeah. GMOTA uses so many stolen assets that I wouldn't dare sell it. That's a good way to get my testicles shattered.
Though I've toyed with the idea of setting up a ko-fi or some shit after the launch of this massive update.

There's like a billion engines, but yeah they're all open source. GZDoom is the most feature rich one I think, but some people use Zandronum because I think it has better multiplayer support or something.

>you will never hold up in a beach house over a few weeks to finish a game with your best friends while eating pizza and drinking coke

Does anyone know an anime artist who does commissions?

should I have mesh skinning enabled in a mobile game?

I want to use Unity for a game where timing and precision is extremely important and has to be exactly the same on every machine (for example a shmup or a fighting game).
Should I just throw all the game-critical code (movement, creation and destruction of bullets/hitboxes/etc, changing states) into FixedUpdate and collision events while keeping all the input and graphics stuff (animation, movement of objects that don't affect gameplay, hud) in Update?

You pretty much have to if you have any 3d animated characters.

delta time