>>(which I hopefully can achieve by bringing my own ideas into it) I know the citation on this idea might put you off user, but I reckon the grappling hook idea from Arin's Super Castlevania IV video would be a good well of inspiration for your game. Smashing objects below, hanging onto moving hooks, grabbing and throwing things in an arc, etc.
Juan Ross
umm how do I just like make game sweeties?
Jackson Bailey
gaymes4gaymurs
Sebastian Lopez
we have confirmation that Trump is being briefed on the current skeleton situation.
Aiden Howard
pick an engine, start making stuff in it until it becomes a super cool game
Brayden Foster
how? iirc their only useful long range weapons were the front artillery cannons
Brandon Diaz
Benbo and Boku. Two peas in a retard pod.
Daniel Hernandez
I want to cuddle boku!
Dominic Nguyen
I learnt how to rig models today! Also,I just made the model as low poly as I could from the beginning,made 2 subdivide cuts on the whole thing,and then clicked on the smooth vertices button a couple of times. Is that how I'm supposed to do it? apologies if I sound retarded
Jayden Richardson
i haven't devved in 7 months and i want to die
Chase Price
I give up
Robert Diaz
So dev, what is the problem?
Nolan Moore
I had that same Idea until I realized that this would be not in my scope. The plan is to have 3 game modes for my game.
One where you only can whip left and right (aka hard mode) where your are more dependent on your Items. One with 7 directions (normal mode). And one easy mode with maybe 8 directions.
The thing is that I want to make a title that is more close to the nes Castlevanias (mainly 1 and 3 ) than to the snes.
If I will finish this game, I will make a sequel that resembles the 4th game more (but even with more Ideas and focused on the whip). The game that I'm working on now will be a tool for me so that I can get my name outta there and establish myself in the scene a bit.
Matthew Brooks
n-no
Sebastian Mitchell
Close enough. Keep going!
Zachary Murphy
I mean maybe. Do you think its worth it getting a 4k monitor and making like UI assets and stuff in native 4k to scale down? It seems to make much more sense to me to make 1080p assets and scale them down and up.
Luis Evans
Good idea I think. Start with a smaller, more tighter scope, then when you have that under your belt you work up to a larger-scale project
Xavier Green
i have no talent and motivation
Adam Long
My UI is vector format in PSD, so even though Im working in 1080 when I export from photoshop I just double everythings size and hope it will look alright in 4k
Jack Cooper
so just force yourself to get experience by making some piece of shit, that's better than not devving
James Ward
>sleep for 16 hours >awake for two hours >tired again How do normies do it?
William Hernandez
>not using 9 slice scaling with resolution specific icons
never gonna make it
Carson Flores
oversleeping is worse than undersleeping user, get a proper sleep schedule and start regular exercise
Isaiah Rogers
I'm afraid I have some bad news for you user...
Carson Young
Who here /mmo/?
Austin Stewart
That seems like a cross between a zombie and a werewolf, not very grey
Noah Anderson
>grey propaganda shill detected
are there any interesting alien concepts other than coloured humans, tyranids, and greys for scifi games?
Cooper Peterson
just started getting back into doing sprite work and wanting to make a game again. I stopped trying to make a game because im by myself and my games were ambitious. So im forcing myself to do a smaller scale game. RPG game, pic related is a pokemon-esqe town.
Would like any feedback or recommendations to add.
Hunter Cox
are there any examples of prerendered 3D to make 2D games made in games that aren't from the SNES?
It seems you can go full anime guilty gear Xrd with 3D, like a 3D anime.
Jayden Clark
ayy
Adam Watson
I don't think you understand the amount of work that was put into their 3D it would've been easier to do 2D imo
the grass and trees scale triggered otherwise it's fine for your scope of project.
Jack Perez
>he thinks the effort made to make anime 3D is even the same as anime 2D why do you think even SNK stopped making pixel art?
Xavier Rogers
why stop at 2x2 trees? generally you need more variety anyhow
Isaac Barnes
You're working on your demo,right user? I'll be waiting to play it~
Brandon Jenkins
d-demo day 20, I'll have a demo by then for sure this time
Austin Torres
>the same harder, not the same
Sebastian Mitchell
Akshully I'm converting my code so that: SQL stores the class names and what they inherit from Visual Studio loads the information from SQL, and a base class template, and outputs all the .cs files All the code that is custom for each class is in a separate "partials" file, so the boilerplate of the project gets regenerated every time theres an architecture change, but the per-class custom code isn't affected
Joshua Martin
noted
Carter Myers
It takes a couple of days for an AAA artist to finish a full professional AAA model today with AAA software.
It took an entire year per character for SNK to make in kof 12. It takes the same character two months to finish in kof 14.
Carter Jones
Friendly reminder to stop drinking soda and drink some water
Samuel Smith
>tfw rly dumb and trying to program
Jonathan Garcia
>my mom literally told me this today unironically >without even looking I quietly asked her, "where is your game?" >she walked away muttering to herself
Jason Russell
literally me, its ok friend we can do it
Joseph Lopez
>tfw 5 empty coke cans on my desk just from today h-how did you know??
Brody Wilson
man i hope so. sometimes im just going in circles though trying to figure out stuff that i feel like isn't that hard.
Connor Howard
Because I'm like you Only I've had heart problems You can't game dev if you're dead
Adam Turner
i drink soymilk exclusively
Samuel Cook
be ok user
Jack Campbell
How many dead people have you sampled for this? I think your opinion might be affected by survival bias.
Dominic Diaz
bro, are we the same person?
im doing this rn
Luke Carter
I've sampled your mom at the very least
Tyler Sanders
we probably are the same person yeah
Tyler Rodriguez
this is fucking crazy, i thought only i was me
Robert Lopez
Do you guys write "container" classes or just accept ugly variable names? Things like:
float minimumRange; float maximumRange;
or do you make Range { minimum, maximum }
Jeremiah Ward
Oh ok, so you have sampled dead people. You just had to say that.
Brandon Garcia
Now fight to assert your dominance
James Hill
no, i use struct for that
Juan Gonzalez
there can only be one
Nicholas Phillips
heh, even myself is no challenge for me. you're dead kid
Cameron Reed
wait hold on, cant we work together rather than fighting.
what problem are you having me
Jackson Wright
...
Anthony Sullivan
There's too many god damn frogs in this thread
Xavier Young
Working on he-111 interior, this is taking forever, the instrument panels are scaring me
Luke Powell
sry
Owen Wright
Don't really have much time for dev today, so I'm doing something simple and fun. I added a bullet impact effect that I feel came out way better than I was expecting. Also my demo day build, if I release anything at all, is going to be full of nothing. There's just no time.
Matthew Nelson
>he-111 Blimp simulator? he-111 would be a damn lot of neutrons
Carter Powell
What are you working on that you have an He-111 interior?
Mason Robinson
is this gonna stay low poly?
Thomas Cook
Yes because I'm not an artist and memepoly is an easy way for me to have graphics and shit without spending all my time making actually good high quality stuff.
Landon Rogers
out of control, you know its about the protons babe
It's part of this Witch Aces game where you ride broomstick and jack WW2 planes
So the idea is you can break into a bomber either through the door above the pilot, or break through the top gunner seat, forgot what the names are
Once you're in you have a handgun to take out the crew before they drop their bombs
Kevin Cox
that's a cool idea
David Martinez
Oh its a plane, I thought it was a zepplin that floated with some super massive helium isotope Too busy frogposting to pay proper attention, sorry
Carson Evans
dude, add a ironman helmet hud and thats a game i would play
Henry Edwards
yeah its in VR so planes look like shit at a distance
so it will need all sorts of indicators like that, so you can track targets far away
Alexander Jones
Reminder that if a dev gave up every time these shitposts were made this place would be empty. That's just math. There can't be more than 120 average visitors to these threads judging by the demo day participation.
Caleb Hall
I like this look What are you going to do for clouds?
Cooper Morales
Motivation is snake oil. Listen to some anime music or power metal and pretend you're amazing for a few minutes. Then prove it. Just keep doing that until you're good.
I've down individual things like shaping out a house before modeling it but now that I have to do an actual street layout I'm really scratching my head here
Do most devs just copy a particular area in google maps or something?
Brayden Russell
play sim city
Jace Sanchez
I have some low poly cloud assets, that I'm planning on using. I'm actually using TrueSky for my skybox/atmospherics, which is complete overkill considering I'm not using the clouds at all. I could if I wanted to, but I'm not sure it's a good idea because it would look so dramatically better than anything else it would seem out of place. I'm also terrified of ever touching any TrueSky settings because that thing is so buggy and prone to causing problems.
Brandon Taylor
>Make it out of grey boxes >Compare yours to references >Fix the stupid things >Repeat steps 2-3 until your satisfied
Evan Fisher
you gotta have memepoly clouds to go with the rest.
Carson Mitchell
That's the plan.
Henry Watson
I wonder if you could use very sharp density functions for the clouds,
like maybe a scattering function that is almost toon shaded, so you would suddenly get out scattering, at some optical density
but I have not idea how that tool works under the hood
Josiah Diaz
>1 sleep to go aaaaa i hope i can get this bit done in time
Brody Adams
This could make a cool effect
Gabriel Rogers
please dont
Connor Cruz
Camera shake is to Vlambeer what olive oil is to Gordon Ramsay
Lincoln Baker
this looks fucking awesome
Adam Long
>made 2 subdivide cuts on the whole thing,and then clicked on the smooth vertices button a couple of times. >Is that how I'm supposed to do it? Not really, there are some techniques that are way more sensible like sculpting and retopologizing or using subdivision surface to make stuff smoother (but you'll need to remove a lot of useless edge loops for that one). Also look up the Grid Fill tool.
Eli Gomez
Why is the loli in heaven?
Who put her here?
Angel Scott
don't ask questions bub
Hudson Morales
>boredom ramsay >olive oil Get this plaebian out of here
Landon Scott
>uni test postponed because of snow/ice >tfw sipping a hot coffee and devving without any stress feels so good I need to blogpost about it