can they only take cover behind predefined objects?
Jose Clark
How the fuck do you load animations from the resource folder in unity? Resources.Load(filepath) returns null. I feel like this is necessary for following a real ECS pattern, but I can't find any info on it.
Colton Turner
Cool. Technical explanation?
Hudson Nelson
Nah it's dynamic
as long as the mesh contains "prop" or "env" in the filename :^)
Evan Nelson
You're in my spot, sir.
Zachary Sanders
so it it is a smol vase named vase_prop they will try to hide behind it?
Christian Gutierrez
do a lamppost
Matthew Martin
Technically yes, but I have a bounds check that checks the height of cover to determine if they should crouch, so I can just add width to the bounds check and refuse the location if the item is too small.
Oliver Kelly
I'm trying to create an online strategy game. How to avoid a sin of becoming an enginedev if there are no engines?
Wyatt Lee
Just use Unity, Game Maker or UE4. They can all handle a networked strategy game.
Brody Perez
What do you mean? There are plenty of engines.
Gavin James
What do you mean? Being an enginedev is plenty of fun.
Zachary Brooks
...
Josiah King
>there is almost no game work done in the first two episodes
is this /our anime/?
Austin Bailey
Shit posted at the end of the thread.
I'm interested in making a turn based game that has the classic pokemon battle setup, what are the chances that I'll get sued? Any good alternative to that battle style?
Evan Ross
The thing is, I'm just not seeing the need for what you're describing. It sounds like a more complicated solution to a problem that doesn't really exist. I don't have any issues at all with using the thumbstick to look around, and while it's definitely not precise, it doesn't have to be. You have a whole screen to keep the enemy on, and this isn't a flight sim like Falcon/DCS where there are specific reasons for why you would want to precisely control your view in a much more methodical way. On top of all that, you can just fall back on padlock for when you absolutely need to keep the target on the center of the screen.
If this were a much slower and sim-like game I could see merit in really nailing down a more precise and robust camera system but it doesn't seem worth it right now.
>what I had in mind was more like a less sensitive version of direct input, just because analogue sticks are too small to accurately look in a direction without straining yourself. but with accumulation and autocentering it's almost the same just with a more managable sensitivity I think I understand what you're getting at here (camera always slowly auto-centering, but you can still move it around), although it sounds very similar to just lowering the sensitivity of the camera. Here's what a lower sensitivity looks like on the camera. No padlocking in the video at all, just manual camera movements. The problem I have with a lower sensitivity is that you can't glance behind you as quick as you could otherwise, which in a fast game I think is more important. Maybe a curve would be a good medium?
A lower sensitivity certainly shows better for somebody watching the video back and not actually playing, in the same way that during E3 demos everybody walks slowly and turns slowly. I'll have to expose this one as an option, because I can see the merits to high and low sensitivity. The low definitely does look better.
Levi Rivera
0 because you'll never finish it
Owen Howard
Nobody is ever going to play your game, let alone sue you over it.
Alexander Myers
>I'd also like to see some kind of light catchup so it doesn't feel so rigidly glued to the aircraft. This is already the case, although I have it very toned down. Unless you mean rotation, in which case there's a silly technical reason with how the camera currently works that I haven't bothered to write around yet. Here's a video with the default setting, with it off, and then turned way up.
Adrian Lewis
進捗どうですか
Aiden Sanders
what makes the pokemon battle system significantly different than something like golden sun or FF?
unless you mean the concept of people using genetically engineered monsters to fight in a large scale competition which is still pretty iffy whether nintendo would win or not
Kevin Fisher
>UE4 fun fuck that engine. Anyway here's a recent progress of mine. Been a while since I posted here. Shitty webm warning
Logan King
>that motion blur
Josiah Butler
told ya it's shit. Was thinking about turning it off, but as long as it werks I don't care
Jeremiah Perry
its official agdg my demo sucked ass and everyone hated it only 1 download and 30 views im ending it all and will probably never post again
goodbye dev friends
Ethan Parker
How do I do horror without jump scares?
Carter Perry
post game
Easton Rodriguez
>1 download all me
Brody Ross
haha enjoy ur virus
Isaac Bell
Well the premise is kids using monsters or whatever to battle with this iconic style of combat presentation.
Carson Gonzalez
atmosphere and creepy imagery. look at silent hill and junji ito
I think devs who get used to their game don't realize the effect that a good atmosphere has for a first time player.
Mason Morales
Make every model silhouette/LoD look like an enemy, that's the spookiest shit in multiplayer games.
Jackson Long
thank you friend
no virus here friend
Isaiah Brown
"Atmosphere" is a meaningless buzzword like "fun".
Owen Cook
I lied, the only game I played yet was the snowboard game, haven't posted my feedback yet though
Oliver Evans
will play and comment later tonight, downloaded it so I won't forget
James Allen
that really hurt me friend why would you say those hurtful things? ok but be warned it actually is garbage demo
Benjamin Hill
>pixel graphics
Jason Parker
That looks kinda neat, I like 2D rpg games. I'll play the demo, user. Just keep working on your game and post stuff on twitter/tumblr etc. You need to start working on your presence if you want more people to notice your game.
Gavin Allen
no demo is garbage if love was in it unless it's my demo.
Carson Martin
time to pose and render. then muscle :^)
Josiah Flores
Coming up with a system that would function similarly to D&D stats is weird, because you want it to be impactful of events and situations in the game, but deciding what those events and situations might be requires some idea of what stats are involved. I'm also not sure what sort of numbers to use. The D&D system was based on dice, but nobody is rolling dice so any sort of integers could be fine. I'm thinking of 0 being "completely unremarkably average" with pluses and minuses being variation from that. Or maybe I should use a gaussian with +/- 1sigma, 2sigma, ... ha. Yeah probabilistic stats. Like and subscribe to ideaguy_rambles thx guys
Andrew Harris
it's ok, my comments are garbage comments
Let's be garbage together
Cooper Roberts
b-but my 3d game is on the back burner
i would love to play all of your demos but computer can not handle them you didn't dev with toasters in mind sorry friend
Asher Campbell
Worked on a festival version of the maps, adding fireworks and stuff. webmshare.com/LPVWN
Nicholas Martinez
>no logo in pic >AGDG instead of /agdg/ You guys are losing your touch...
Kevin Ross
>the only alternative to pixel shit is 3D
Adam Davis
No one is going to sue you unless you copy pokemon designs and names that are copyrighted. You can't copyright mechanics or story.
Christopher Reyes
Ah okay that's a relief.
Cooper Walker
> mfw when the game is actually 3d modeled but uses the 2d rendered hd sprites
Adam Campbell
>You can't copyright mechanics or story. You can still sue for plagiarism, I'm positive it happens fairly often for stories. Never heard of an actual case for mechanics though.
Jason Morales
>I'm positive it happens fairly often for stories. it happens often but you need to win the court and it is not an easy one unlike with direct copyright or trademark violation
Juan Rivera
If I were a woman I would already have a game by now
Grayson Foster
If you were a woman you wouldn't need a game.
Cameron Thomas
the game of dicks
Jaxon Jenkins
>You can't copyright mechanics People have successfully patented loading screen mini-games, a sanity bar, the technology behind Katamary Damaci's rolling.
Wyatt Foster
I'm about to create a bunch of asset for my game using GraphicGale. What size should the sprite ideally be?
Brody King
>Should be fixed now. Maybe. Yep, works fine now, and seems to run fine on my 15 year old laptop. Better than the original SGT3D even. Nice.
Dominic Jenkins
Women play on easy mode. You could just like make someone else create your dream game.
Oliver Nguyen
1024x1024
Jeremiah Murphy
Does anyone know where I can find some first person dungeon crawler dungeon sprites (as in the walls, floor, ceiling, etc.)? Doesn't need to be anything super nice, it would mostly just be place holder for development until I get some proper art in place for it.
Carson Jones
That's a lot of pixels
Robert Rodriguez
>You could just like make someone else create your dream game That's exactly what I mean. Can you imagine How easy would it be to manipulate some programmer nerd if you were >5?
Juan Morris
Or you need a newer monitor.
Asher Barnes
I'm really glad you keep working on your game, fukushu dev. Those effects are really cool.
Elijah Collins
>emissive works in cel shading post processes if they're additive guess who's finally getting an art direction also I've been writing the code for the cel shading post process wrong for months because I'm awful at copying stuff, which explains why I always thought that solution was crap
Aaron Green
Says that again.
Levi Thompson
remember that the quality of your code doesn't matter if it works!
Carter Butler
Good art is more important than working code.
Thomas Wilson
I like things that glow like this
Henry Davis
What is actually wrong with this?
Brandon Reed
Remember that producing a game doesn't matter if idiots will pay you to jack off!
A switch would be slightly more efficient, I guess.
Kevin Sanders
Did the dev made the engine as well?
Christian Morgan
would you this dev?
Adrian Thompson
> learn Blender
John White
idea guy here
mmorpg for the nes
Lincoln Garcia
>3000 lines
>A switch would be slightly more efficient, I guess. >switch >for that
What if you would want to add new Uniform? Gonna crawl into the code again and change it?
Landon Cruz
I say it's rather a good presentation. Code can come into play since it can influence how well the gameplay flows as well as shaders or how some animations tie in to the gameplay. But it doesn't necessarily does. Music also plays a part in this.
But really Yandere whatever is just an edge case of someone catering to a bunch of teenagers really well, you shouldn't take it as an example as finding and exploiting the right niche for that is more a matter of luck than anything else.
I too, like glowing stuff. Bloom in high quantity is just awful but I find that bright stuff with absolutely 0 bloom off.
She keeps liking my stuff and I have no idea why. Her game is cute.
Tyler Bailey
Put that shit in an array. myRenderer.materials[0].mainTextures = myTextures[schoolwear]; myRenderer.materials[1].mainTextures = myTextures[schoolwear]; myRenderer.materials[2].mainTextures = faceTexture[myFace];
my lines of code = 3 (always) their lines of code = 5 * number of textures
Jose Cruz
please end its suffering
>She keeps liking my stuff and I have no idea why. >Her game is cute. Link her twatter/tumblr?
Owen Evans
Technically possible. You can add whatever arbitrary hardware you want to a cartridge including ethernet/wifi as long as the power requirements are low enough (or you could even have an external power source).
Blake Johnson
She's not bad at doodling. If you know what I mean.
Michael Foster
>If you know what I mean. what did he mean by this
Alexander Baker
@veronikgrk
Andrew Anderson
>been a NEET for years >Still haven't made a game because no discipline I give up
Robert Butler
You have to change the code every time you want to create a new uniform when you could just be doing it from an array in the instance's editor. This shit is fine for a small game but for a huge project with dozens of npcs it will be so fucking slow to update.
Grayson Smith
Only if half of them are trans.
Wyatt Smith
Who pays for you to live? and can they pay for me to live?
Elijah Campbell
>veronik_grk ???
Grayson Scott
don't give up
Nathaniel Barnes
Oops, it's veronicgrk and not veronikgrk. On twitter. Yes I'm so bad at copying stuff I can't even get a name right.
Carter Torres
Trying to figure out the smallest text size that's still legible for a low-resolution game Any idea what font size stuff like GBA games would have?
Joseph Gray
Does not exist
Evan Davis
dev!
Ethan Edwards
>array wtf man Just make a Uniform class and make a uniform processor that just accepts Uniform and applies it.