Well on veteran clearing the trash is quite easy with a single swing and hammer also breaks shields on chaos shield mobs.
/vtg/ Vermintide General
double blunderbuss puts at you huntsman kruber tier memery for boss killing, otherwise you take the cooldown.
>monolith map
>pugging with newfriends
>showing them pickup locations
>at the camp before nurgle path
>jump from ramp to ledge for grim
>grab it
>packmaster wallhacks behind me
>nobody else can make the jump
Oh I see now, I wasn't thinking hard enough when I read your first post.
how do I be a good sienna?
hard to tell if fireball or conflag is better since they both have the same role/crowd control
So as I understand each difficulty comes with a power level cap, as in it will stop giving upgrades any higher. Is there a benefit in say, running veteran difficulty content when recruit can still give upgrades?
Fireball is near brokenly good.
Don't charge the alt-fire ever unless you're waiting for enemies to line up/group together. Alt fire on fireball does far more damage than conflag, which really only just lights stuff on fire.
you are not a dedicated wizard mage class, use your melee
the basic sword is really strong with charged attacks
>Bardin: The assassin longs to feel my Az
no