>[x1] [x2] [x5]
Yea, but what if you want 8? You'll still need to CRTL+F three times.
I want to eliminate having to search for an item more than once during every use cycle.
SS13: dorf WHEN edition
Shipping things without a crate gives you the points for them, it just also gives you a -1 point penalty for them being poorly contained.
Constructable smelters means science no longer has any need of cargo whatsoever.
The debuffs to mining gear just make mining more of a hassle than it already was.
The smelter has both automated and instant smelting, there isn't any real room to improve unless you "make room" by nerfing it so that you can "buff" it.
Resource rocks are a good idea, we need more variety in mineables (although a similar thing was already in the code as a side effect of my secret project).
I feel like getting rid of passive cargo points is essentially going to make cargo useless, because it has a very finite supply, and won't be getting more unless a specific job is done it's already much more resource-restricted than science, and it mostly serves only to further encourage cargo autonomy and working against the station (keep the ore you mine because you need it for points, demand things from people in exchange for doing your job).
You're very individualistic, so I guess it's too be expected, but you do realize that cargo is a part of the station, and not some external entity doing business with them, right?
>because it has a very finite supply
But you can get infinite points from sending back copies of manifests if centcom requests them. Just keep that shuttle moving to trigger the RNG.
Also: you can get more of whatever you can sell with the matter replicator. Planks now also give 0.2 points each and growing wood is hardly finite.
bump
>Matter bin: (Material amount): [x1] [x2] [x5] [Custom]
done, have that bit alongside the organization tabs
Why do that when you can just have a single value at the top that covers all the items in the machine?
The downside of this is that every option has to be checked for material availability, and the wildcard [custom] can't be checked at all.
You'd either get a message saying you can't afford to print 48 laser guns or the protolathe just stops making them after 3 while you ordered 27.
The downside to this solution is that you have to reset it after every item use, effectively forcing you to use an extra click after printing 20 matter bins.
One more click isn't that bad. Alternatively, it could reset to x1 each time, since most things will only be wanted one of?
bump
Come onto the server and try my fiendish puzzle.