Continuing from

continuing from
ACTION PHASE.

youtube.com/watch?v=2J7tpDGq4GI

Other urls found in this thread:

youtube.com/watch?v=puMY-r4c4RE
youtube.com/watch?v=EwdSIpBrs4k&index=39&list=PL09977D146BB2D860
youtube.com/watch?v=o2Wasl5PiOA&list=PL09977D146BB2D860&index=16
youtube.com/watch?v=gUKUzvfuq1o&index=46&list=PL09977D146BB2D860
youtube.com/watch?v=UcoLNTG1tTo
youtube.com/watch?v=V1CjxQXXA7o
twitter.com/SFWRedditGifs

Rolled 6, 6, 4, 4, 2 = 22 (5d6)

"Bastard! You want some too!?"

>-1 point of damage to END
>Stab this new asshole
>Block East

[Knight] Gren
Str : 3/2/1
=Sword : 5 Dmg (1+3+1)
End : 7/6
=Flank Armor : 7 (6+1)
=Front : 10 (7+1+2)
Will : 2/1
Per : 1
Tek : 2/1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
Souls: 3.2

>move 3W 2S
>prepare dodge 1S 4W 1N [6]

"Follow my lead.....finish this in one stroke...."

Scann Estoc/Shield Assassin

STR 2 FRT ARM 10
END 8 FLK ARM 8
WIL 2 ATT/PRY 12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Round Shield (DEF +2; FRN +1)
Armor: (Pierce RES +1; +1 EVA)

Souls: 0.5

Er, I can't count I took no damage.

>End is still 7
>Flank armor is still 8

Rolled 3, 1, 5, 4, 5, 6, 2, 3, 2, 4, 2, 2, 6 = 45 (13d6)

>Put arrow into the back the grand knight south of me.
>move 4E


Wylder Hetros
=Stats=
Str:2
=>Rng: 6([2+1]2)
End:2
=>Frn Armor: 3 (2+1)
=>Flk Armor: 3 (2+1)
Wil:1
Per:11
=>Dmg:13 (11+1+1)
Tek:2
=>Eva:5(2+2+1)
Spd:2
=>Mov: 4 (2+2)
Luk:5

=Equipment=
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>19 arrows
Armor:Wylder Coat (+2Eva,+1Res)
Mystery Meat*2

=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)

Rolled 4, 5, 2, 5, 2, 6, 1, 3, 2, 5 = 35 (10d6)

>Move 3W, 1N
>Attack with the Estoc

[Assassin] Loka
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Estoc (Hit +3, Reach 1)
=Estoc (Hit +3, Reach 1)
Spd : 2
=Evasion : 5 (2+1+2)
=Mov : 4 (2+2)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

With the ceremonial start of the new thread- I sleep :v

[see you all tonight, burgers]

Rolled 3, 2, 2, 2, 5, 6, 2, 6, 4, 4, 1, 4, 3, 5, 2 = 51 (15d6)

"Darkness be dashed! I lay you to rest, dear friend!"

>Move 1S 3W
>Invoke Healing Pulse on Maybe

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

Souls:: 1.6
[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

Botting [W1]

>-taking 3 damage in PER
>burn 1 stun
>Move 4E

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 8/11
=Longbow= 10 Damage 4 Range [14 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 14/19 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, and two rations of Mystery Meat tucked away in the pockets.

Souls: 1.0

Rolled 6, 6, 3, 1, 1, 3, 2, 2, 4, 4, 1, 1, 4, 6 = 44 (14d6)

>Move 6 via : 1S, 3W, 2S, Facing West
>Fire Long Bow at Undead Cleric to the West

[Str] : 3
[End] : 2
[Wil] : 2
[Perception] : 3
[Tek] : 3
[Spd] : 10

Move: 12
Luck: 3
Souls: 1+2

Left Hand : Long Bow (22 Range ( (10+1)*2 ), 14 Damage (10+3+1) )
Right Hand : Quiver of (18) Arrows
Adorned : [Wylder Coat] (+2 Eva, +1Res)

=Armor=
Flk: 2 , Frn:2

=Weapon Dmg=
Long Bow (12 Range (10+2), 3 Damage) - Spd traded

=Skills=
Lowly Upbringing (Mystery Meat traded) (Weapons may use Spd instead of Str, Hvy Wpns don't count)
Wylder Training : Dodging • Scouting • Thrown Weapons • Common Weapons

=Inventory=
Round Shield
[Long Sword] (Atk 3, Def 2)

Well im now significantly wierded out. I had a dream about floors last night and it was about a floor looking earely similiar to all this.

Thanks for the hivemind link Monday

Redoing these actions

>Move 3 E 1 S
>-face NE

Rolled 2, 6, 6, 1, 5, 6, 2, 4, 5, 2, 2, 2, 1, 6, 3 = 53 (15d6)

dice for stats

Rolled 1, 3, 3, 4 = 11 (4d6)

I face my death with digni- oh. He missed.

Praise the Apollos!

>attack knight with mace
>move 2S 1W

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)

Botting feel free to overide.

>-take 4 dmg in PER
>move 3E 1S
>-face NW
=Stats=
Str 1 End 3 Wil 2
Per 5-4 Tek 3 Spd 2 Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 2+2 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 9 + [Critical Heat] + [Flame Blessing]
Soul: 1.8

>deploy

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow (Rng: 4)
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x19, mystery meat x2

Wyld Survival, Wylder Training

Rolled 3, 6, 3, 4, 6, 5, 4, 2, 5, 4, 3, 4, 3, 2, 3, 1, 1, 1, 4, 1, 3, 5 = 73 (22d6)

>-Cease maintaining Intersection
>Soul Arrow giant knight 7N2E
>Soul Arrow giant knight 7N2E

[Soul Arrow]
Range 10, 11 damage

2.2 souls
STR 1 END 1 [-1]
WIL 4 PER 3
TEK 5 SPD 3
LUK 1

Wyzarde training +3
Minor Study: Ectomancy x3

This is sort of a preliminary document. I know I'm missing some stuff and that should probably go into a page 3 with errata, additional rules, and clarifications. If there's something you think I should add, please let me know and I'll look into it. Thanks!

Rolled 2, 1, 2, 6, 3, 4, 2, 1, 3, 6, 5, 5 = 40 (12d6)

>Cast Soul Arrow at the enemy assassin to my west.(First six dice)
>Cast Soul Arrow at them again.(Second six dice)

Lyre:
Wand Ectomancer
STR: 1 END: 2 WILL: 2
PER: 4 TEK: 2 SPD: 1
MOV: 3
FRN ARM:2
FLK ARM:2
Souls: 0.8
Birch Wand: +1 ATK, +1 Casting
Wyzarde Training: 1
Ectomancy: 2
Metamagicks: 1
Soul Arrow:RNG 6, 6 dice
Soul Sight: 6 dice or 8? Is this a PER spell?
Backwards and Forwards:Costs extra action, gives success on 3, uncounterable

bump

Second roll?

Rolled 5, 2, 6, 4, 1, 2, 3, 6, 3, 4, 5, 1, 6, 3, 2 = 53 (15d6)

Rolled 5, 5, 4, 1, 6, 1, 6, 4, 3, 3, 2, 6, 3, 5, 6 = 60 (15d6)

might as well at least get a character ready. not sure if ill join since this a test and we all know how too many players can slow things

Rolled 6, 5, 6, 5, 4, 4, 5, 3, 2, 3, 3, 5, 4, 1, 4 = 60 (15d6)

second roll

Rolled 4, 2, 1, 1, 3, 5, 6, 3, 2, 5, 5, 4, 3 = 44 (13d6)

>-2 damage to STR
>-2 damage to WIL
>Shoot Assassin directly N

"You've made a great mistake, choosing to strike me."

Venator Wylder of their 1st Rank.

STR: 0 (2-2)
END: 3
=Flank:3
=Front:3
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 11
=Longbow= 13 Damage 2 (STR+Prof*2) Range [13 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 14/19 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, a Distilled Essence (Heals a Wound 4 Points) and two rations of Mystery Meat tucked away in the pockets.

Souls: 1.0

Rolled 2, 4, 5, 1, 5, 2, 3, 4, 2, 3 = 31 (10d6)

Argh, fiends from the darkness! Well, then! You wish to engage in the noble art of sword-play? I shall let you know that sword-play was also a study of mine! Have at the thee, fiends! Come on Venator. Twisted knives in the cruel dark is no match for our burning sparks.

>-4 damage to PER
>Cast [Fireball] at Assassin NE
>-Tek 3+Prof3+Train3+Cast1+Heat0 = 10
>-face N, adopt a dreadful fencing pose

=Stats=
Str 1 End 3 Wil 2
Per [5]->1 Tek 3 Spd 2 Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 2+2 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 0
Soul: 1.9

>Overriding
with
>-Take Damage to PER
>Move 3E 1S

to avoid passing out

Venator Wylder of their 1st Rank.

STR: 0 (2-2)
END: 3
=Flank:3
=Front:3
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 11
=Longbow= 13 Damage 2 (STR+Prof*2) Range [13 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 14/19 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, a Distilled Essence (Heals a Wound 4 Points) and two rations of Mystery Meat tucked away in the pockets.

Souls: 1.0

This is Probably. Not A Test. It is a "tutorial" mission sure- but it's about as close to a real game

Oop, wrong username. Also only Override the
>-Take damage to PER
Retain the attack since it's a roll. Sorry mang.

I know you can do it!

I will be a wylder.

Dice > stats: 1, 7, 3, 4, 2, 3

>deploy by the fire?

Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2, Spd: 4, Luk: 4, Mov: 6

Hands: Hand Axe
Bag: Hand Axe
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining

youtube.com/watch?v=puMY-r4c4RE

The flames flicker, the darkness pulses Light Clashes with Dark ! Our foes overtake us but we resist. We Resist.
Dungeon Phase !

Ah, I have failed and all that remains is a flickering shadow! Quick! Protect the bountiful flames of that bonfire, without it, we wander in darkness!

=Status: Chaotic=
Str 1 End 3 Wil 2
Per 1(5) Tek 3 Spd 2 Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 2+2 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 0
Soul: 2

Rolled 6, 2, 6, 2, 5, 3, 3, 1, 3, 1, 5, 3, 5, 2, 4, 5, 3, 6 = 65 (18d6)

Completely missed this

Rolling....l

MidgamePatch clarification.

Pyromancy no longer needs HEAT- however
1 or more Stacks or rather 1 casting of Heat applies to one spell. No less.

Ignite is treated as a compounded melee attack

>Huh?

That means the enemy defends with their END instead of Will.

> How can I get it to target Will like a spell ?
You activate it as a second action -- but it will only work if you have ONE success with a melee roll.

> That's complicated.
Just roll one big dice pool I'll take care of it ? Remember, it's one action for a Magical Melee Attack
two actions for targetting Will.

>Gren's head is kind of empty so I made this to pass the time

>[K1] Orphine dead
[W1] Venator (ha
[A1] Scann
>[Y1] Liren dead
>[W2] Beetle dead
[C1] Sieghart
[K2] Gren
>[K3] Maybe, dead
[Y2] Caim
[C2] Solomon
[W3] Éclair
>[Y3] Nul stats incomplete
[W4] Melia
[Y4] Rabbitsfoot
[A2] Loka
[Y5] Lyre
[W4] Hetros
[W5] Blue

13 on field
---

Defeated: 6 Skeletons, 1 MaceKnight
>Ahead by 1 kill

The Fire is destroyed
youtube.com/watch?v=EwdSIpBrs4k&index=39&list=PL09977D146BB2D860

====
Restoring the Fire.
A sacred flame acts as a guide for souls for it was the pyre that sent them here and it will be the pyre that brings them. To restore a fire the following will be needed.

-1 Soul, Ancient Oil, or Distilled Essence
- Bonfire, BONEfire, or a Hearth. anything that burns, really...
- 1 Full Act.

Action Phase

Rolled 6, 5, 6, 2, 4, 4, 4, 4 = 35 (8d6)

"What is this, they seek the sacred fire?"

>Fire at the knight
>Move 2 N

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow [Rng 6, Dmg 8 (6+1+1)]
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x19, mystery meat x2

Wyld Survival, Wylder Training

Rolled 3, 1, 4, 4, 1, 2, 6, 5, 4, 3, 1, 3, 5, 6, 1, 4, 6, 4, 2, 4 = 69 (20d6)

>Attack my foe with both Estoc

[Assassin] Loka
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Estoc (Hit +3, Reach 1)
=Estoc (Hit +3, Reach 1)
Spd : 2
=Evasion : 5 (2+1+2)
=Mov : 4 (2+2)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

Rolled 5, 2, 2, 2, 4, 1, 3, 4, 3, 6, 5, 6 = 43 (12d6)

".....you can hit...but will it mark?"

>Move W
>Attack [12]

Scann Estoc/Shield Assassin

STR 2 FRT ARM 10
END 8 FLK ARM 8
WIL 2 ATT/PRY 12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Round Shield (DEF +2; FRN +1)
Armor: (Pierce RES +1; +1 EVA)

>-Take 1 Wound STR; 2 Wound WIL; 2 Wound PER; 1 Wound TEK
>Move 3E 1S

"A good hunter knows when to seek shelter from the elements. I seek shelter from losing my elements."

Venator Wylder of their 1st Rank.

STR: 1 (2-1)
END: 3
=Flank:3
=Front:3
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 5 (11-6)
=Longbow= 13 Damage 2 (STR+Prof*2) Range [13 Arrows]
TEK: 1 (2-1)
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 14/19 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, a Distilled Essence (Heals a Wound 4 Points) and two rations of Mystery Meat tucked away in the pockets.

Souls: 1.0

Rolled 1, 5, 3, 4, 4, 3, 4, 1, 4, 3, 5, 4, 4, 2, 4 = 51 (15d6)

"Vile corruptor of souls, Sieghart of Katerine shall end you!"

>Move 1W 1S
>Invoke Healing Pulse on Corrupt Cleric

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

Souls:: 1.4
[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

Rolled 3, 4, 3, 5, 1, 4, 5, 4, 6, 3, 4, 4, 1, 2 = 49 (14d6)

>Move 3 spaces: 1S, 2E
>Fire Long Bow at Evil Maybe


[Str] : 3
[End] : 2
[Wil] : 2
[Perception] : 3
[Tek] : 3
[Spd] : 10

Move: 12
Luck: 3
Souls: 1+2

Left Hand : Long Bow (22 Range ( (10+1)*2 ), 14 Damage (10+3+1) )
Right Hand : Quiver of (17) Arrows
Adorned : [Wylder Coat] (+2 Eva, +1Res)

=Armor=
Flk: 2 , Frn:2

=Weapon Dmg=
Long Bow (12 Range (10+2), 3 Damage) - Spd traded

=Skills=
Lowly Upbringing (Mystery Meat traded) (Weapons may use Spd instead of Str, Hvy Wpns don't count)
Wylder Training : Dodging • Scouting • Thrown Weapons • Common Weapons

=Inventory=
Round Shield
[Long Sword] (Atk 3, Def 2)

Rolled 5, 5, 2, 5, 3, 6, 2, 2, 1, 3, 3, 6, 2, 2 = 47 (14d6)

A man paid to make a kill
Lacks not in courage heart or will
But if they not the Rabbit stab
Perhaps the skill is what they lack?

Assassin's grin with great panache
and hide in shadows, dash and slash
So we must stand on shadow ground
Our running legs become a burial mound

So hold them here with strength and will!
If we run they catch us for a thrill!

Come Hetros, Lyre! Let's end this threat!
I strike this one, you fell the other fading silhouette! Against our claws they are but mists and soon they will be itty itty bitty bits!

Venator, you cowardly craven churl!
ONE DOES NOT RUN WHEN NOTES OF DOOM SHIRL!

>-Stun Damage Recover
>Cast [Ignite] on the [Assassin] NE
>Tek3 + Pyr3 + Train3 + Cast + Atk3 + Str1 =14

=Status: Chaotic=
Str 1 End 3 Wil 2
Per 1(5) Tek 3 Spd 2 Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 2+2 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 0
Soul: 1.8

Rolled 6, 2, 4, 4, 2, 4, 6, 2, 4, 3, 6, 2, 5, 4 = 54 (14d6)

I took 7 damage, and defended 7?

Ahahaha HAHAHAHA!

>Laugh and show the fucker a real swing of an axe
>Keep laughing at swing the other

Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2, Spd: 4, Luk: 4, Mov: 6

Hands: Hand Axe Hand Axe
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining

Rolled 3, 4, 1, 2, 1, 5, 4, 5, 3, 1, 2 = 31 (11d6)

Fixing damage and Overriding my turn

>-Take 1 Wound STR; 1 Wound TEK
>Shoot Assassin directly North with Longbow (11 ATK 3 Range)


Venator Wylder of their 1st Rank.

STR: 1 (2-1)
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 8 (11-3)
=Longbow= 13 Damage 2 (STR+Prof*2) Range [13 Arrows]
TEK: 1 (2-1)
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 13/19 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, a Distilled Essence (Heals a Wound 4 Points) and two rations of Mystery Meat tucked away in the pockets.

Souls: 1.0

You're short 4 dice
Assassing training gives to Exotic Weapons AND weapons. It would give +2 per Estoc Attack.

Your spirit bolstered by a screamed invective
Was my sole profound objective!
We are allies in the dark
I simply sought to embolden your spark! And it worked for this design, but next time, perhaps you may deign to aim at these philistines?

I am not an expert quite, but I've heard good things about aiming down your arrow-sight!

"Forgive my aim, usually my quarry cannot put a scratch upon my coil. This is a turn of events I will hopefully become accustomed to."

I'd like to replace my move action with a Parry after the attack.

>Attack W
>Prepare Parry W

Rolled 1, 1, 5, 4, 6, 3 = 20 (6d6)

==KNIGHT GREN==
Ser Gren! Ser Gren? You need to move. C'mon, Ser! Fight on! I believe in you!

>-Take 4 damage from Caim's spell, 1 from LUK and 3 from END
>Attack [Great Knight ORYX] E
>Raise Shield to Block [5]

[Knight] Gren
Str : 3/2/ 1
=Sword : 5 Dmg (1+3+1)
End : 7/ 6 / 3
=Flank Armor : 6 (3+1)
=Front : 6 (3+1+2)
Will : 2/ 1
Per : 1
Tek : 2/ 1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1 /0

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
Souls: 3.2

Rolled 4, 2, 3, 6 = 15 (4d6)

I'm terrible at swords.
----
==The Cleric Solomon==

>-Take 1 Damage to TEK
>Bash that Skeleton [S] - 4 dice
>Retreat EEE

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3 / 2
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)

Rolled 5, 3, 5, 2, 3, 2, 6, 5, 6, 2, 1, 1, 5, 1, 5, 1, 3, 1, 1, 2, 2, 5 = 67 (22d6)

==Wizard Caim==


>-Discover Soul Ballista - learn in Downtime
>Cast Soul Arrow on [Oryx] N
>Cast Soul Arrow on [Oyrx] N

[Soul Arrow]
Range 10, 11 damage

2.0 souls
STR 1 END 1 [-1]
WIL 4 PER 3
TEK 5 SPD 3
LUK 1

Wyzarde training +3
Minor Study: Ectomancy x3
Discovered: Soul Ballista (learn in down time)

Darkness Phase!
" Feth ! They are too many !"

youtube.com/watch?v=o2Wasl5PiOA&list=PL09977D146BB2D860&index=16

Darkness Phase

From someone who's not playing, questions:

Can I make a character anytime a thread is up? I'm about to go to bed though, so I was wondering when your normally play.

Perhaps my Darkness Skulking Foes we need not continue woes?
We could try a peaceful talk!
We need not slay if seperate ways we walk? Hold your blades and hold your ire, and you need not join the burning pyre!

Yes, any time. Just make a character and deploy on Action Phases. And playtime is mostly "Whenever Monday runs the numbers". Sorry I can't be more concrete than that. It really varies.

=Status: Chaotic=
Str 1 End 3 Wil 2
Per 1(5) Tek 3 Spd 2 Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 2+2 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 0
Soul: 1.8

"...souls come and go....death takes us all....something brings us back again....action can't be predicted.....happening when 'the day' arrives..."

Got it, thank you. If I see the thread around in the next couple days I'd definitely love to play. Also, love the art style.

Action Phase !

youtube.com/watch?v=gUKUzvfuq1o&index=46&list=PL09977D146BB2D860

Oryx:
" Feh- Just A scratch- Aaaah An essence in the middle of battle just feels RIGHTEOUSLY wrong ~

SISTERS! WHERE ARE MY MAGE HEADS ! "

Rolled 1, 4, 4, 5, 3, 5, 5, 4, 6, 3 = 40 (10d6)

>Loot dead knight
>Move 1E, 3S
>Attack the skeleton with my Estoc

[Assassin] Loka
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Estoc (Hit +3, Reach 1)
=Estoc (Hit +3, Reach 1)
Spd : 2
=Evasion : 5 (2+1+2)
=Mov : 4 (2+2)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 0.5

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

"Your strike...wasn't true.....mine was....Sleep well Maybe...go grab that book Sieghart.....this spear...is my trophy..."

>-loot spear and book
>-drop book E and redrust N
>identify spear
>prepare parry NW [12]

Scann Estoc/Shield Assassin

STR 2 FRT ARM 10
END 8 FLK ARM 8
WIL 2 ATT/PRY 12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Round Shield (DEF +2; FRN +1)
Armor: (Pierce RES +1; +1 EVA)

Souls:2.5

I suppose taunting a highly trained assassin is lesserly smart than intended! My frail form bleeds.

>-Take 5 damage, 1 WILL, 1 SPD, 3 TEK
>-Recovery stun damage
>Move 2W

=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 1(4) Tek 0(3) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 0
Soul: 1.8

Rolled 5, 6, 3, 4, 4, 5, 3, 3, 5, 3, 6, 4, 2, 3 = 56 (14d6)

"I. Don't. Feel. A. Thing!"

>Chop Oryx in the back
>Chop him again!

Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2, Spd: 4, Luk: 4, Mov: 6

Hands: Hand Axe
Bag: Hand Axe
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining

Rolled 6, 5, 6, 6, 3, 5, 4, 3, 2, 1, 4, 4, 1 = 50 (13d6)

>Burn Stun
>Fire Arrow into back Assassin directly East (right) of me

Wylder Hetros
=Stats=
Str:2
=>Rng: 6([2+1]2)
End:2
=>Frn Armor: 3 (2+1)
=>Flk Armor: 3 (2+1)
Wil:1
Per:11
=>Dmg:13 (11+1+1)
Tek:2
Spd:2
=>Mov: 4 (2+2)
=>Eva:7(2+2+2+1)
Luk:5

=Equipment=
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>19 arrows
Armor:Wylder Coat (+2Eva,+1Res)
Mystery Meat*2

=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)

Rolled 6, 5, 3, 5, 2, 5, 2, 3, 2, 1, 1, 2, 5, 2, 5 = 49 (15d6)

"You wish for me to use a book as foul as that? Madness! This text is fit only as kindling!"

>Move 3W
>Pick up Kindling
>Invoke Healing Pulse on Skeleton 1S 4W

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

Souls:: 3.1
[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

"Burn that book....be burned.......anger the old ones.....death will never come to you..."

So I'm dead.

Just heavily wounded.

You can take hits to your LUK stat (which for you is 4).

-1 end, -1 will, -1 tek, -3 luk. -2 per
2 per left, 1 in all stats, no wounds
still alive.

Fight on!

Rolled 4, 1, 2, 4, 3, 5, 5, 6, 1, 4, 5 = 40 (11d6)

>Move 1N
>Soul Arrow greaknight 3E 7N

[Soul Arrow]: Range 10, 11 Damage

STR 1 END 1 [-1]
WIL 4 PER 3
TEK 5 SPD 3
LUK 1

Wyzarde Training +3
Minor Study: Ectomancy x3

[Soul Sight][Intersection][Soul Arrow]

I thought you COULDN'T take hits to the LUK stat?

Also I already took damage. So I'd still be dead.

It's okay. Being dead is not so bad.

>[K1] Orphine
[W1] Venator
[A1] Scann
>[Y1] Liren
>[W2] Beetle
[C1] Sieghart
[K2] Gren
>[K3] Maybe,
[Y2] Caim
[C2] Solomon
[W3] Éclair
>[Y3] Nul stats incomplete
[W4] Melia
[Y4] Rabbitsfoot
[A2] Loka
>[Y5] Lyre
[W4] Hetros
[W5] Blue

12 on field

You cannot take damage to luk.

It's not explicitly stated but LUK is a static stat

Hush, little whisper in the darkness. Your words are mis-informed at their core.

What would stop a deadly blow if not ones LUK?

With the fire quenched no more can come.

Of course as a student of metaphysics I must absolutely counsel against ever letting your LUK reach 0.

That's not the kind of thing that brings good fortune.

Rolled 2, 4, 4, 1, 5, 1, 2, 4, 1, 5, 2, 1 = 32 (12d6)

>Rolling again because I'm dead. Probably can't deploy without a bonfire, though?

DM Ruling.
After much thinking about it- LUK would be a strange thing to take damage to after all.

Let's leave this debate open for the general thread however :v

Rolled 6, 4, 6, 6, 3, 6, 4, 4, 5, 3, 2, 4, 6, 1 = 60 (14d6)

I can see Luk taking damage so long as it doesn't count towards a wound when it reaches 0. But it adds a fiddly dimension to the flow of things. A very small and not entirely significant one, in my opinion, but others may think otherwise. Still, one wonders if it would be a feature fitting to Dearth.

>Move 4 spaces via: 3W, 1N, Facing South
>Fire Long Bow at Skeleton to the South


[Str] : 3
[End] : 2
[Wil] : 2
[Perception] : 3
[Tek] : 3
[Spd] : 10

Move: 12
Luck: 3
Souls: 1+7

Left Hand : Long Bow (22 Range ( (10+1)*2 ), 14 Damage (10+3+1) )
Right Hand : Quiver of (16) Arrows
Adorned : [Wylder Coat] (+2 Eva, +1Res)

=Armor=
Flk: 2 , Frn:2

=Weapon Dmg=
Long Bow (12 Range (10+2), 3 Damage) - Spd traded

=Skills=
Lowly Upbringing (Mystery Meat traded) (Weapons may use Spd instead of Str, Hvy Wpns don't count)
Wylder Training : Dodging • Scouting • Thrown Weapons • Common Weapons

=Inventory=
Round Shield
[Long Sword] (Atk 3, Def 2)

Rolled 4, 3, 6, 6, 1, 6, 2, 4, 1, 1, 4, 1, 1 = 40 (13d6)

"Stay strong lost soul......when the big one falls...the light will return..."

>Botting [W1] Venator

>Shoot Oryx
>Overwatch N

Venator Wylder of their 1st Rank.

STR: 1 (2-1)
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 8 (11-3)
=Longbow= 13 Damage 2 (STR+Prof*2) Range [13 Arrows]
TEK: 1 (2-1)
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 13/19 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, a Distilled Essence (Heals a Wound 4 Points) and two rations of Mystery Meat tucked away in the pockets.

Souls: 1.0

it hovered on that train of thought but to be perfectly honest, I can't change /away/ from that especially while the game is hot :v

tis a matter of principle. I make enough mistakes as is

Rolled 5, 5, 5, 2, 3, 5 = 25 (6d6)

Come on, Ser Gren! I know you can defeat this Oryx. He's half a knight you are and a third the fighter. You've beaten him down to the ropes already!
==KNIGHT GREN==

>Fight - slash that [Oryx] strike by strike
>Defend - Block E for 5
>-Use some of the stored souls to recover damage or fuel the attack?

[Knight] Gren
Str : 3/2/ 1
=Sword : 6 Dmg (1+3+2)
End : 7/ 6 / 3
=Flank Armor : 4 (3+1)
=Front : 6 (3+1+2)
=Block: 5 (2 + 2 +1 )
Will : 2/ 1
Per : 1
Tek : 2/ 1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1 /0

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
Souls: 3.2

>To help processing, I count:
>10 successes (excluding bonuses given from 6s) with
>One 1 and five 6s
>Total of 15 Successes and four 6s

"One's fate is certain.....that can't change.....but fate favors some......especially the cursed..."

Rolled 1, 5, 6, 3, 4, 3, 3, 2 = 27 (8d6)

==Solomon, Cleric on his 1st rank==

>Move 2W 1N
>Move 3N
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3 / 2
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)


===THE WYLDER ECLAIR==
>-Wait for Hetros to attack Assassin W
>Aim at Assassin and strike them where they end up after dodging
>-Range 6
>Move 4E after shooting

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow [Rng 6, Dmg 8 (6+1+1)]
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x18, mystery meat x2

Wyld Survival, Wylder Training

" Feth it ! Oryx is slain we LEAVE ! "
" But the Contra"
" FETH THE CONTRACT ! They said there would only be Hollows here ! "

youtube.com/watch?v=UcoLNTG1tTo

"Contracts aren't meant to be broken.......death will find you sooner......it will not be pleasant......cowards never rest........"

Ah! The downed Soul of a fellow Magician! Lyre, I hardly knew thee - my fellows, I say we use Oryx's bold Soul to Rekindle our bonfire and stoke its warmth!

And I partake in Lyre's Amalgamated Spirit so that their Magical Knowledge is not lost. T'is tradition. Their knowledge shall carry on with me. But perhaps all is not lost? Perhaps their frail corpse can be re-constituted somehow, if their Soul but remains? An unteethered shape, yes, but perhaps we can restore them somehow?

And perhaps someone should inform the bounty board of assassins that we are not to be trifled with? Splendifierous slaying.

Also someone inform this good man that we are not Hollows, that it therefore follows that we are but confusion curse newcomers with a profusion of questions!

With the escaping noise of their footsteps and the wanderer staying his hand ... there is a tense quiet...

Action Phase. [Break- See you Tonight ! ]
youtube.com/watch?v=V1CjxQXXA7o

"....What do these trophies hold?......Power.....our demise?"

Do I have the Hallowed Pendant?

>Pick up and identify the pendant
>Pick up and identify the spear

Scann Estoc/Shield Assassin

STR 2 FRT ARM 10
END 8 FLK ARM 8
WIL 2 ATT/PRY 12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Round Shield (DEF +2; FRN +1)
Armor: (Pierce RES +1; +1 EVA)

Souls:2.5

>Move 4E,1S
>Move 2S,1E,2S
"I'm going south... gonna check on that dog you guys mentioned earlier."

Wylder Hetros
=Stats=
Str:2
=>Rng: 6([2+1]2)
End:2
=>Frn Armor: 3 (2+1)
=>Flk Armor: 3 (2+1)
Wil:1
Per:11
=>Dmg:13 (11+1+1)
Tek:2
=>Eva:5(2+2+1)
Spd:2
=>Mov: 4 (2+2)
Luk:5

=Equipment=
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>18 arrows
Armor:Wylder Coat (+2Eva,+1Res)
Mystery Meat*2

=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)

Rolled 3, 2, 1, 3, 1, 3, 3, 6, 6, 4, 6, 1, 6 = 45 (13d6)

"Oh-hoh! Is that someone with their wits still about them? Splendid! We were just about to rekindle our fire; you are quite welcome to share it."

>Attempt to identify if book is actually heretical or profane
>Sac two dice for range and invoke Healing Pulse on skeleton to the West.

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

Souls:: 3.1
[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

Kindling Fount?

I am no Hollow sirrah. Whatever that may be. I am Loka, once a successful assassin. Now dead and lost in these halls. Before we go any further, so be you new found friend? Or shall these blades taste flesh and cold blood once more?

>Move 1S
>Face East
>Parry

[Assassin] Loka
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Estoc (Hit +3, Reach 1)
=Estoc (Hit +3, Reach 1)
Spd : 2
=Evasion : 5 (2+1+2)
=Mov : 4 (2+2)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 0.5

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

Rolled 1, 6, 1, 1, 6, 6, 3, 6, 3, 1, 1, 3, 2, 3 = 43 (14d6)

Well, perhaps now we can conjure up a new bonfire to burn with righteous fire! But do not let those wastrels escape! They've stolen the very soul of our friend Lyre! Run them down before they close that gate and make good their escape!

>Cast Heat (Per 1 + Prof 3 + Train 3) = 7
>Cast Heat (Per 1 + Prof 3 + Train 3) = 7
>-Face W

=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 1(4) Tek 0(3) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 0
Soul: 1.6

>Claim the axe! ditch the previously claimed mace if need be
>Move North 2 East 1
[Knight] Gren
Str : 3/2/ 1
=Sword : 6 Dmg (1+3+2)
End : 7/ 6 / 3
=Flank Armor : 4 (3+1)
=Front : 6 (3+1+2)
=Block: 5 (2 + 2 +1 )
Will : 2/ 1
Per : 1
Tek : 2/ 1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1 /0

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
Souls: 3.2
Heavy Mace Atk 4/ 2 crush M2: Guard Break M3: Heavy Knockback

Rolled 6, 5, 2, 4, 5, 4, 6, 2 = 34 (8d6)

>Burn 1 stun
>Fire at the North of the two assassin's

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x17, mystery meat x2

Wyld Survival, Wylder Training

//nudging the thread. Will make a real post in an hour and thirty.

Well you could consider it as being lucky and avoiding the hit. Because your luck will eventually run out. Not sure what you would set as the penalty though