Eagle Rising: A warcraft Quest 2

Welcome back to the second thread where we take the role of Anlec Falconcrest, a veteran of the first and Second war, who has returned home to a land that is considered a den of traitors by the rest of the Alliance. Put in charge of the town of Strahnbrad, an important trading center of the Former kingdom, you have taken it upon your self to bring the Kingdom to it's former glory.

The way ahead is hard and paved with danger, already, you have made powerful allies, and even more powerful enemies.

Can you make the eagle rise?
Pic Unrelated.

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This is the map of Alterac. The orange box is the location of tower pointe, the garrison is held by a high ranking noble of alterac with his own household garrison. Prior to the first war, it was the place where Stromgarde was held back by the redoubtable general Hath.
Now, the fortress is not being held by any one from alterac.

the brown block is the location of the forces of Stromgarde. They are encampled there, in striking distance of Tower Pointe, (marked in orange) and are nestled between the spurs of the lower foothills of alterac.

The blue boxes are the fortresses that Uther Lightbringer captured during the siege of Alterac city. It is still being held by Lordaeronian forces, but you have sent your militia to garrison them while the Alteraci army is in tatters. The fortress of Falcon's rest (closer to strahnbrad) has been abandoned and secured.

The encircled area is the hinterland of Strahnbrad, lands that feed your people and let Alterac remain free from the machinations of your larger neighbors.

As the story last stood, your militia, led by captain Garth Ryson, your right hand man was en route to the Falcon's rest. The nearest of the fortresses to garrison it. On the surface, the kingdom of Alterac seems to be recovering well from the war. The new king, Isiden Perenolde is popular enough with the court, despite his long fostering in Gilneas. Due to his closeness with Genn Greymane, there has been a flurry of activity in Alterac city as it is being rebuilt. Large numbers of gilneans architects are finding work there, along with some grumbling from the local alteraci populace who prefer to migrate to Stormwind or to Strahnbrad.

You are personally worried that Genn may be more than just a close friend and might be controlling Isiden from the shadows. Since you vouched for him in the court of Lordaeron, you cannot overtly go against him. Instead you have decided to undercut the gilneans by siding with their rivals, the Naval nation of Kul Tiras. Gilneas is building a navy, and the forests of Northern Alterac are of importance to them. Large parts of it fall under your fiefdom, and you have promised Grand admiral Daelin Proudmoore that you will hinder the attempts to gilneas to take it. In return, he pays you with weapons and money. An underhanded tactic, but it has helped you equip your militia rather well.

Not all has been well however. The dispossessed nobles have gone underground and seem to have organized themselves into a shadowy group that plans to liberate Alterac by killing everyone they deem to be collaborators. Your name is chief among them, as is general Hath's. They call themselves the syndicate and have caused the kidnapping and murder of General Hath. You received his signet ring covered in blood and a promise that you would be next. Your attempt to seek aid from the city state of Dalaran has been rebuffed in no uncertain terms.

As it stands, you are now chasing after the rebels yourself. You are accompanied by a band of cavalrymen that you have trained yourself. They aren't a match for the knights of Lordaeron or stromgarde, but that is not their purpose. They carry pistols aplenty and are armed with quarter plate armor. They are outriders who only press home a charge once their enemies have been whittled down by shot. You are accompanied by the ambassador from Dalaran, Arcanist Rathaella. She has not been the most helpful of people but has done exactly what you asked of her. She came to you with a proposition from her master, the Mage Krasus. He needed you to be his eyes an ears during an investigation into the nobleman Daval prestor. You don't know what happened to him but you upheld your end of the bargain.
The city of mages however, doesn't care about your concerns. As it is, the only person you have to rely on is the Arcanist. She has analyzed the letter and told you where the letter was written based on the arcane properties of the ink. It comes from the yetis that still dwell in Alterac valley and you intend to go there and rout the conspirators and rebels. It is better to nip this problem in the bud.

Arcanist Rathaella has asked you about the history of Alterac as your small force moves down towards the northern entrance to Alterac valley. Alterac is by far the smallest of the Alliance nations, and it's conduct in the second war has been terrible. Since you have nothing better to do, you tell her the story of how Alterac came into being.

Aiden Strom was a weak child who was cast away from his home because he couldn't ride a horse. The arathi highlands had a tradition of equestrian combat, and a son that was this weak couldn't stay in the capital. So Aiden the Unhorsed moved to hillsbrad which was sparsely populated at that point, and lived part of his life there. The summers in hillsbrad were rather hot, and there were problems with the snow monsters that came by at night to steal cattle and people alike. Being a frontier city of questionable value, the kings of strom didn't bother aiding the people of Hillsbrad.
Strom took it upon himself and built a small army from the people who were getting increasingly dispossessed due to the aggressive yeti attacks. After a decade of staying there, when the snows began to melt in spring, Aiden led his rag tag army north, scouring the foothills of Alterac clean of the monsters. For raising an army against the will of his father, Aiden the Unhorsed was exiled from the domains of Strom. Undaunted, and becoming increasingly popular among the peasantry of Hillsbrad, he led his host into the mountains of Alterac, vowing to end the yeti menace once and for all. They succeeded after a year, and created the town of Strombrad, as far away from the foothills as possible. After hearing of his march, the new king of Alterac forgave Aiden Strom, and granted him the lands of Alterac to rule.

Alterac grew rather slowly over the next centuries as people used it chiefly as a conduit to pass north into the fertile lands of Lordaeron, and a few people preferred to stay in the mountains.

As the lands grew increasingly tamed north and south of the mountains, Alterac gained a new life as the shortest route into the ever expanding human kingdom of Strom. Southshore hadn't been built yet, and the river to andorhal was infested with trolls that descended from the mountains. In Aiden's time, the trolls would have been destroyed, but the rapid migration of people had splintered the kingdom.

As a result Alterac began being settled more, and several secondary noble houses became prominent, among them the Perenoldes and the Falconcrests.

Gregror Strom was the last ruler with that ancient name, and in his time, he constructed the capital city and began exploiting the iron and gold veins of Alterac. During this time, Dalaran, bereft of it's magic users paid tribute to Alterac for protection, and Gregor spent it on creating the capital city and it's formidable defenses. He grew old and had only a single daughter as his heiress, and she ended up marrying the bard Morvan Perenolde. A minor courtier, he seduced her, or as the Perenoldes claim, courted her and took over the barony without a bloody war.

As you finish telling her the story, your riders come up and inform you that the tunnel is being guarded by what looks like a small force of ruffians armed with shovels, spades and a few weapons. Interestingly enough. The group armed with proper weapons armed like the soldiers from house Perenolde, House Falconcrest, and House Hath. Alterac Valley is largely avoided by the Alteraci as there aren't too many resources there. It is certainly not guarded by any group of sentries, let alone professional guardsmen.

Your father's personal guard disappeared after he died, and Otto disappeared. It would seem that he threw his lot in with the rebels. It is a lot to ponder over and perhaps you should return to Strombrad and cleanse the valley with your militia thoroughly. On the other hand, you should be able to take them easily.

>6d6 roll for combat

Rolled 6, 4, 5, 6, 3, 5 = 29 (6d6)

Rolled 2, 1, 2, 6, 1, 3 = 15 (6d6)

>tactics roll: success
>combat roll: success.

Years of fighting in the brotherhood of the horse have made you a supreme horseman. While you are no Turaylon of Anduin Lothar, you can hold your own on a horse. You spread out your riders in a shallow arc around the camp with the majority of your forces concentrated on the side closest to the valley entrance on your command, your horsemen unload a furious fusillade of shot once. Nearly half the camp falls dead, their steel armor not much use to them.
Just like you have taught them, the riders wait for the smoke to clear and fire another round, this time directed at the men who are running away into the valley entrance.
You sound the charge, and your men follow, using the Kul Tirassian cutlasses and swords to cut down the wretches fleeing from the carnage. In a few moments it is over. One of the soldiers wearing your house colors is missing his head, while the rest are dead or dying. Gamil was right. This cartridge he invented for his gunrifle is incredible. Your men don't have to pour powder in seperately like the gilneans do.

As you watch, a soldier in Falconcrest colors - blue and orange - tries to stab you in the gut with his sword. Even as he does so, a puff of arcane dust appears and he is transformed into a sheep
You turn and look at Rathaella. She smiles quite coyly and says, "thought you might need one for interrogating lord falconcrest." Clever on her part. You spend the next hour hiding the bodies and looking over them for any scrap of information that turns up as you wait for Rathaella's spell to wear off.

>roll 3d6-1 for making sense


Also thanks for responding guys.

Rolled 3, 6, 1 + 1 = 11 (3d6 + 1)

I am gonna count that as a 9 if thats alright with you

I know I hit - instead of +, I don't know why it changed.

Rolled 3, 4, 3 = 10 (3d6)

>intelligence roll : failure

The papers are rather useless. It seems to be propaganda for the most part. Something about traitors heads on pikes, new allies to do make the eagle rise again, on winds running red on the blood of the traitors.
You find a list of names, with yours near the top, as enemies of alterac and bootlickers of terenas and trollbane. Not a scrap of useful information. You order the entire lot to be burned.

As the smoke begins to die down, another puff of arcane dust appears and you see a man in falconcrest colors on the ground with grass in his mouth. The sight is as funny as it is absurd. A soldier claps a pistol to the man's head and brings him up. You look at him and ask him if he knows who you are.
You are rewarded with him spitting in your face.
>kill him
>ask Rathaella to polymorph him
>interrogate him, he might know something important. 3d6+1 roll required

>>interrogate him, he might know something important. 3d6+1 roll required

roll please

Rolled 3, 6, 3 = 12 (3d6)

Rolled 1, 3, 5 + 1 = 10 (3d6 + 1)

>interrogate him, he might know something important.

>persuasion check succeeded.

"If only you fought as well as you spit. Maybe you wouldn't be here. Now, you and I are going to have a chat. Depending on how you answer, I either let the lady here make turn you back into a sheep, or you get to go home."

He is about to spit again when you crack your gauntlet against his face. The blood you draw seems to make him focused again.

You ask him who he works for.
>The real falconcrest. Otto is the true heir to the house and you are just an impostor.
What happened to old General Hath
>He doesn't know. General Hath was a hero of alterac who fought trollbane.
Who are those mysterious allies?
>They kept their word to alterac while the alliance turned it's back on the eagle.

>any other questions for him?

>"Who is your daddy and what does he do?"

For real though, we need to know where these guys are hiding if we want to deal with them.
Aside from that, I'm not sure what else we could ask him.

I'm used to lurking quest threads, not being involved with them.

>Where is Otto?
>Does he know the locations of anymore of his people.
>Does he know if there are any of their members in positions of influence, and if so does he know their identities.

scrolls with names are actually quite useful. It Lets us know who their targets and probable goals can be guessed with some thinking and reason.

>what were they doing here in the valley? Were they waiting for someone one or something?

Didn't know when you'd be running the quest again.

Why is that, user?

"Where is my brother? Where is Otto?"

>"He is with the master now, he stood by us when the alliance left us to rot. While you were gallivanting around with dwarves and elves, they stood by us. Our fellow people abandoned us but the Argus wake stood by us."

You didn't know the particulars of Uther's campaign, but you hadn't seen too many of your father's forces. He fills you on that. Aiden had ordered Strahnbrad to be abandoned. They would mount a more effective defence there. Otto stayed with the infantry while your lord father rode with all haste to Alterac. Otto would have at most a few crossbowmen and pikemen.


"What is the argus wake."

"our friends and allies. The light abandoned us but they found us. They showed us true power, the likes of which you are too weak to comprehend. We will be triumphant. The eagle will rise again!"

Your questioning done, you consider what to do with him. You can't just let him walk away.
>kill him
>polymorph him.
Its more like every guy who is now a nob is their target. Its a propaganda poster, not a master plan.

join in, I am as clueless as you are

>Kill him.
Dude drank the coolaid, there's not saving him.
Can't have demon worshipers running around.

>mfw our current situation

I don't find it worth actually taking part in most quests.
Usually it ends up with you going with the crowd or pissing against the tide.

>>kill him

Keep him alive in the dungeon, cell, lockup, whatever. I want to use him as bait. We know we have spies in our town, either in our mists or hiding with the townsfolk. We may be able to lure they agent out by hiding his identity and making him seem like a important enough prisoner to keep.

Hopefully the agent will try and make contact with him, that is when we spring the trap.

So....
>polymorph him.

Use as bait or turn over to someone for good PR.

(Also to go meta, wouldn't the Argus Wake be very close to the Cult of the Damned pre-TFT?)

need a tiebreaker lads
It was a remnant of the shadow council

Rolled 1 (1d2)

1 - Kill
2 - Polymorph

Looks like the Dice Gods will have their pick.

"Tell my father in whatever hell you meet, that the eagle rises again, without any dark masters."

Your sword stroke is quick and the man's head rolls off his shoulder. A poor fool, like many others. Otto would have a lot to answer for. For his sake you hoped that he hadn't turned into a fanatic. You knew a little that men who worshipped demons for power would be consumed by them. For your sake, you hoped you didn't have to kill your brother.

You give the order and the horsemen start trooping into the valley. You are doing another sweep of the makeshift camp. It is poorly defended, and you notice that the banners of House falconcrest are flying high. At the end, where a small altar of the king should be, you see a strange structure. It is a hooded man holding two chains standing above a rune. Rathaella is standing by it, touching the rune and singing an incantation. You wait for her to finish.

She looks at you with an expression of horror.
"You were right, it would seem. I must return to my masters and warn them that there is a demon worshipping cult. I will return with an army of mages my lord, we should have taken heed."

>let her go and wait for reinforcements.
>take the initiative. She accompanies you into the valley and you end this now.

Reading through the wikis for information and found Otto is just a bodyguard of Lord Falconcrest, who appears to actually be our younger brother that doesn't seem to have a first name.
So, yeah.

I could call him Greg Street

>let her go and wait for reinforcements.
Don't fuck around with possible demons and shit.

>take the initiative. She accompanies you into the valley and you end this now.

Form an ad-hoc squad around her for, and defend her with their lives.

We do not have the time for that, we just ambushed their camp so they are likely aught unprepared. We give them breathing room, and they could either escape or finish summoning something.

>let her go and wait for reinforcements.
As much as I'd love to nip this in the bud here and now, it pays to be well prepared when dark magic bullshit is going down.

Nah. From what I've read our younger brother actually has a sense of subtlety and tact.

>>let her go and wait for reinforcements.

Woo it's running again

>not charging with your pistoliers and Gustavus Adolphusing that shit
Shiggity.

"My lord, we await your order." The captain of your guard, Benedict has returned. The son of a furrier, he is rather good on a horse and an excellent shot.

"Benedict. We are returning to Falcon's Rest. We will deal with them later." While you had the element of surprise, you trusted the elf. She believed that the Syndicate was trafficking with demons, and you didn't like the look of that altar. You would feel secure with an army of mages at your back. There was no need to martyr yourself now.

You hear Rathaella mutter something in Thalassian, something about an Altar of Storms. You had seen them in orcish encampments, and they used it to infuse bloodlust in their warriors. What had Otto gotten himself into?

"My lady you must be swift." She nods and starts muttering another incantation. In a few seconds there is another portal open. You begin walking into it and are stopped by her.
"Prepare your army my lord. We shall be returning soon." Then she disappears into the portal, closing it behind her.

Benedict has brought your horse up. Before you leave, you order the Altar to be burned to the ground. Even as it is destroyed, you notice the ground underneath it glowing a sickly green. By the light, what horrors was your brother getting into?

The ride back is fast. Mountain horses, the things are sure footed and you make good time.

As the towers of Eagle's rest come into view, you sense that something is wrong. The militiamen there are nervous and some of the gunners nearly shoot you.

You demand to know what has put your men on edge. The answer makes you clap your head in shock. The leader of the alliance forces in the region has refused Garth's charge and ended up turning the cannons upon your forces. Your militia retreated in good order and have garrisoned Falcon's Rest. Eagle's Perch remains in Lordaeronian hands. Their leader has started an improptu siege and demands that the militia turn themselves in and clear a path to Strahnbrad.

In a day's time, he will consider your men the enemies of the Alliance and begin the Siege in earnest.

You summon Garth to a meeting with Benedictus. The tension in the keep is palpable. Looking outside the window you can see the banners of Lordaeron flying in the distance and an army, replete with a contingent of shining knights and cannons pointed towards the walls.

The Garrison commander is a man you have met before. Othmar Garithos. You want to ride into parley with him, only you are unsure of what forces to bring with you. Garth wants you to take your cavalry with you. Benedict suggests that just a banner bearer will suffice.

>Garth: Ride with your cavalry.
>Benedict: Ride with him as your banner carrier.

>Benedict: Ride with him as your banner carrier.

>Benedict: Ride with him as your banner carrier.

>Garth: Ride with your cavalry.
Wasn't Garth kidnapped and murdered?

that was General Hath.
Garth is the one with the qt daughter.

Ah, thank you for correcting me.

>Garth: Ride with your cavalry.
Harder to outright kidnap/arrest us unless hes willing to spill blood first.

Rolled 2 (1d2)

>The leader of the alliance forces in the region has refused Garth's charge and ended up turning the cannons upon your forces. Your militia retreated in good order and have garrisoned Falcon's Rest. Eagle's Perch remains in Lordaeronian hands. Their leader has started an improptu siege and demands that the militia turn themselves in and clear a path to Strahnbrad.
What happened? We tried to garrison that fort the alliance was leaving, and they said no? Then attack us?

Look at the map. The closer fortress was abandoned so we took over it. The Alliance has pledged to leave Alterac once we are able to stand on our feet and Isiden's rule is secure. They are here in a police capacity, and garithos is on a hair trigger.

So Garithos is just throwing a hissy fit. I can hear it now...
>"You lot are not but traitorous orc/elf/dwarf lovers! How dare you presume you can take this fort from me! You're getting too big for your britches! If it was up to me, I would have had the lot of you hung and your homes burned!"

It would be easy to ride out with to deal with this braggart. If matters came to a head, the cavalry would ensure that the parley didn't end with your head on a lance. However, Alterac still stood at a hair's breadth from destruction. You were determined not to be the straw that broke the dwarf's back. All the same you felt as though you were naked as you and Benedict began walking toward the assembled army.

Garithos hadn't even bothered to to screen his cannons with his infantry. Your gunners attacking in a loose formation would kill his engineers and end his 'siege' if it came to it. You hoped that the man was not this tactically inept for the sake of the men in his command. Light help them all. You were challenged by the engineers and Benedictus announced that the Lord Falconcrest had come to demand that the interlopers stop besieging his fortress.

You were let in without another word. Sentries stood at the command tent, and all his knights stood at the ready around the two of you, menacing in their stirrups. Garithos was not a subtle man, whatever else he was. A big bear of a man with an auburn mustache came out of the tent, with a mustache much grander than the last time you had seen it. The soldiers all snapped to attention.

"Who are you and why have you come here?"
>announce yourself as though you have come in to parley with a besieging army.
>announce yourself as the lord falconcrest demanding an answer to the attack on your men and the siege of your ancestral lands.

Garithos lacks tact, competence, and subtlety. The best option is to carry a big stick and measure it against his.
Get right in his face, give him the most royal of stink-eyes, and announce yourself as Lord Anlec Falconcrest, demanding an answer to the attack on your men and the siege on your ancestral holdings.

Dressing him down in front of his troops will put him in his place and force him to see you as the man of station you are.

>>announce yourself as the lord falconcrest demanding an answer to the attack on your men and the siege of your ancestral lands.
Sleep time

so when am i going to be able to join the scarlet crusade?

i would even allow jaina to be a leading member even though shes a women

did we just really waltz into the command tent unannounced? We could probably decapitate the whole dam force in one move.

>announce yourself as the lord falconcrest demanding an answer to the attack on your men and the siege of your ancestral lands.

Did we setup any signals to give to our men before going in, for attack should things go south?

This guy seems to value might and as such would only respect strength. We have Calvary at his doorsteps while his army is not even in formation. I think we can route this army fairly easily. Hopefully our mage friend gets back before, if things head south.

I think you need to actually greentext your option

You open your mouth, but Benedict cuts you off. "I am Benedict, banner bearer of Lord Anlec Falconcrest. Who are you, standing before the halls of his fathers, as though besieging it?"

To his credit, Benedict takes no notice of Garithos' murderous glare. If looks could kill, he would be a bloody pulp on the floor. He is doing a fine job being your banner bearer and herald. You must step up your game.

"I am lord Othmar Garithos, leader of the Lordaeronian Police mission to Alterac, and your men have committed hostilities against the Alliance. Since I am a fair man, I must ask your men to surrender. as for you, 'Lord Falconcrest' you are under arrest for being the ringleader of this entire mess. You will be transported to Lordaeron, as befitting a nobleman of your rank and tried for high treason against the Alliance forces in alterac."

>allow him to continue. Roll a 3d6+1 to persuade him to back off.
>stop him now, Roll a 3d6+2 to respond to the man in a manner befitting a falcon.
nah its cool.

yeah, garithos isn't the sharpest tool in the shed.

sorry bud. No autistic lordaeroni allowed

alright taking a nap Write ins are welcome for the verbal beatdown

Rolled 3, 4, 2 + 2 = 11 (3d6 + 2)

>stop him now, Roll a 3d6+2 to respond to the man in a manner befitting a falcon.
I'd like to know what these supposed 'hostilities' were and if he's even aware that he's suppose to pull out now that we have a king secured and armed forces to defend ourselves.

Read the thread. He got butthurt when Garth told him to fuck off.

Okay so, our militia tried to take Eagle's Perch (assuming that's the farthest north fort) after taking Falcon's rest. The two blue squares on the map. Right? And when our militia got there, the fort still had Lordaeronian forces there and refused to hand it over or vacate. Then for some reason, our men were fired upon yes? That would put him in the wrong and as the aggressor, or whoever was the fort commander atleast.

Ask him on who's orders hes acting on. I hope its his own initiative this way we have more options in dealing with him instead of possible capitulation.

So at the moment... they are preparing to siege Falcon's rest, and are not besieging Strahnbrad?

correct, he doesn't see it that way. He thinks that occupying a lordaeronian fort is insurrection.

Rolled 1, 3, 1 + 2 = 7 (3d6 + 2)

Sorry, had to go over this thread and last one to find out how we ended in this situation. I seem to have poorly understood our geography.

Ok, Thanks.

Ask if hes acting on the orders of his superiors or on his own, then follow up with asking him if he has our kings permission for his actions, as acting in his manner in another kings turf can cause a bit of a political scandal.

OOH FUFUFUUUU!!

Wait ones are bad right? How do you use the dice for this quest? And what are the multiple dice for?

Dice are used for doing a check against the opponent's roll. If you win, the action succeeds.

So only one person rolling is necessary, or is it best out of 3, average, etc?

depends on the people. There are barely any awake right now and I want more people to participate. Generally QMs take a best out of 3 approach.

Well we topped out at 3 players and seem to be at 2 right now one fell asleep hereIt would help if this quest had a twitter (I know social media sucks) and a set time to run things so potential players are not "scattered" around.

Can we get more names and landmarks on the current map? Like names above the colored squares, location of the ambush on the syndicate camp, and maybe a rought blob of the Lordaeronian forces?

yeah, I can wait until more people are up. nite m8

will work on it
gimp is hard to use

Ok.... lets say.. roughly in 8 hours? around 11am for me.

It doesn't have to be complex, just a papery brown background and some towns and roads. maybe a legend in the corner. Thanks.

sure.

bump

...

>will roll successful.

You raise a hand and stop him. "Arrest me, the lord of another nation, for what? A crisis that you have caused on your own? This is an outrage commander Garithos. Stand down and walk away."

Perhaps it was the fear of losing face in front of his men, or maybe Garithos was a man who liked the taste of command too much but he didn't listen to what you had to say.

"Arrest this man for crimes against the alliance, and send a messenger to the fort, telling them to surrender. If not begin the siege. I want that fortress down and those traitors dead! No nation of mountain dwelling orc lovers is going to stop me."

This is too absurd. This idiot is going to start a war because he believes that Alterac is a nation of orcs. The absurdity of your situation makes you burst out laughing. Some no name fool will start a war and people will die because he feels that he is being insulted in doing his duty.

"your commander is madder than a raging troll. I cannot believe that this bloodthirsty idiot is in charge of men such as you. I fought alongside Anduin Lothar and the paladin Turaylon, defending lordaeron and the alliance. I will not stand here while some madman insults the sacrifice that the brotherhood of the horse has made. Is this man truly your commander? Truly the darkest days for the Alliance are still ahead if barking dogs like this lead your men."

A few of the knights look at each other uneasily, before looking back at you. "begging your pardon milord but lady Abbendis put him in charge of Eagle's perch while she was away on the orders of the lightbringer. Maybe we can resolve this once she has returned."

"Very well then. Now get out of my lands"

An hour later, you can scarcely believe as you watch the army break camp and begin returning to eagle's perch. You have sent a rider to King Isiden Perenolde, telling him that the Alteraci flag flies over Falcon's rest once more. You have successfully cowed down the man from starting another war. A dozen militiamen is a short price for the cessation of hostilities and a war you are ill equipped to win. Garth is to remain here, while Anna returns with you and the cavalry back to Stahnbrad. The ride back is short and you crash into bed, falling asleep almost instantly, the exertions of the few days lulling you to sleep.

You are woken up in the middle of the night as you hear a window break and the scream of a woman. leaping outside your bed and in your night clothes, you grab your sword and go forward to investigate, your naked feet feeling cold against the stone floor. You run towards the source of the scream and realize it is coming from the Ryson's residence.

>run in to help Anna
>Raise the alarm

>Run in to help Anna

Anna might be in danger. You grab the dirk in your left hand, with your bastard sword in right and run into the house. There are a few masked man inside, wearing an assortment of leather armor and regular clothing. They turn around and look to look at a man wearing a flimsy night shirt and mismatched pyjamas

>roll 6d6 for combat

>>run in to help Anna

You can raise the alarm later. Anna and her family might be in danger right now. You run in, your dirk on your offhand and your bastard sword gripped in your right. The windows of the Ryson's house are broken, and you can see several figures moving inside. They might do the same to Anna what they did to garth. You are lucky that you returned today.
Jumping in the window beside them would be a good idea but you are bare foot and will undoubtedly cripple yourself. Instead you take the smarter approach and begin ramming the door with the side of your body. The door is not strong and by the third push you can hear the hinges creaking. A final kick rewards you with the door falling and your receive a wooden splinter on your foot for your trouble. You stop charging in, taking time to dig the splinter out of your foot and bandaging it with a strip of cloth from your forearm.

The kick has alerted some of the assailants, you see two men, their faces covered with burlap masks and holding daggers come up to investigate the noises. You can charge into them and overwhelm them, or you can lure them out and dispatch them outside where your weapons are less unwieldy.
>lure them outside
>charge them now

forgot my trip

I like this thread, though I do wish there were more pictures.

Get on that, QM.

Has there been any art of Anlec yet? I'm assuming it's a qtp2t human girl.

>>charge them now
No guarantee they'll follow if we go outside.

>lord anlec
also, I can't draw for shit. I try painting with my words
pic unrelated

>Charge them now
Speed is essential

>some terrible quest with no qt waifus at all

It doesn't matter how much I like the concept or execution. What's the point if there aren't any pretty girls in it?!

You cannot wait, and luring them out might not be guaranteed to work. Treading lightly on your hurt leg, you break into an awkward charge, slamming into the first person with your shoulder and nearly falling down with him. At the same time, you aim a slash with your dagger at his companion, and slit his throat. A spray of blood in your mouth blinds you as the man gurgles and falls.

you are atop the man you tackled and you see that he is trying to stab you. You drop your sword, hearing it fall with a clatter as you grab his wrist in your fingers. The two of you wrestle around the floor as the man's comrade dies with a sickening gurgling sound.

As he is about to drive the knife into your throat, you manage to stab him in the eye and push him away as his body goes slack.


>Anna
>the qt arcanist
>abbendis
here, have a picture. R63 Anlec

>A spray of blood in your mouth blinds you
Do we see with our tongue?

Face. I meant face. I should really stick to one thread at a time.

You get up from the mess, and pick your sword up again. Your sidearm has seen much more usage so far than your bastard sword. It is a grim thought as you begin walking up the stairs, tiptoeing through the shards of the broken window. Even as you do so, you notice that there is a faint trickle of your blood. The sound of a soft squish every time you put your right foot down tells you that your bandage is soaked. A growl and a whimper from upstairs jogs you back to your surroundings. Then you hear another yell. And another man wearing the leather burlap peeks out and sees you hobbling up the stairs.

The man charges at you, his dagger held above his head. You wait until he is about to plunge his weapon and raise your sword.
A dagger is a poor match for a sword, and you parry his stab with a swing of your blade. Doing so on a rapidly bleeding foot causes you to lose your balance and you stumble and fall down the stairs.
A last bit of your reflexes makes you drop your sword again and you grab your assailant by his arm and the two of you tumble down together. By some stroke of luck your dagger is in your hands and as the two of you wrestle on the ground trying to grab it, you manage to push him into the broken glass.
You dive on top of him, cutting yourself on the glass and stab him in the stomach. He cries out in pain and you silence him with a punch from your right hand.
Even as you raise your hand to kill the interloper, a harsh cry demands your attention. It is too inhuman. You look at the stairs and you are horrified to see a big hulking brute, his eyes red and his skin green holding a small child, who looks like a smaller version of Anna. Two women are standing in the doorway, one of them is Anna, and the other must be her mother.

You would be confident if you were in your armor and if you had both your weapons and were not bleeding. As you are not, your confidence has taken a bit of a dive. You must save the child.

>persuade the orc to drop the child 3d6+1 roll : cunning
>threaten the orc with dire consequences if she is not let go 3d6+2 roll Will.

Rolled 2, 3, 2 + 1 = 8 (3d6 + 1)

>>persuade the orc to drop the child 3d6+1 roll : cunning
Check out these 1s!

Rolled 4, 2, 1 + 2 = 9 (3d6 + 2)

>threaten the orc with dire consequences if she is not let go 3d6+2 roll Will.

RIP

Rolled 3, 6, 6 = 15 (3d6)

>persuade the orc to drop the child 3d6+1 roll : cunning

Lets save some babies

The orc will easily tear the child apart with his hands. Attacking it will enrage it, and so will taunting it. You decide to try for a more subtle approach.
You tell the orc that the child means nothing. You have him cornered and the commotion will bring the town watch. Dawn is not far away and when it comes, you are going to have a field day. The people of this land have no love for greenskins, despite what it might believe.
You go into detail telling it about how it is going to be tortured and how much it's suffering will be. It will spill all it's secrets and die.

It has the desired effect, even as you turn away from it, talking about nails, the Orc tosses the child at you with the force of a small projectile. You manage to catch her, but fall over the broken glass and have your night robes torn.

Pain erupts in your back and around your spine and neck. You are close to passing out as you watch the orc charging towards you. You try shielding the child but it is unnecessary. The orc leaps over your prostate form and bowls out of the window with a speed that is belied from it's bulk. You let go of the child and she begins wailing. A clatter of sound from the stairs warns you that Anna and her mother are running downstairs. The child runs to her mother's skirts and hugs her leg tightly. You slowly feel the world growing dimmer as you keep loosing more blood. The last thing you see before you pass out is Anna's face, her beautiful features lit up with concern. You mumble something inarticulate and let the darkness take you.

Alright lads, where do you want to go with Lord Anlec Falconcrest next?