You get up from the mess, and pick your sword up again. Your sidearm has seen much more usage so far than your bastard sword. It is a grim thought as you begin walking up the stairs, tiptoeing through the shards of the broken window. Even as you do so, you notice that there is a faint trickle of your blood. The sound of a soft squish every time you put your right foot down tells you that your bandage is soaked. A growl and a whimper from upstairs jogs you back to your surroundings. Then you hear another yell. And another man wearing the leather burlap peeks out and sees you hobbling up the stairs.
Eagle Rising: A warcraft Quest 2
The man charges at you, his dagger held above his head. You wait until he is about to plunge his weapon and raise your sword.
A dagger is a poor match for a sword, and you parry his stab with a swing of your blade. Doing so on a rapidly bleeding foot causes you to lose your balance and you stumble and fall down the stairs.
A last bit of your reflexes makes you drop your sword again and you grab your assailant by his arm and the two of you tumble down together. By some stroke of luck your dagger is in your hands and as the two of you wrestle on the ground trying to grab it, you manage to push him into the broken glass.
You dive on top of him, cutting yourself on the glass and stab him in the stomach. He cries out in pain and you silence him with a punch from your right hand.
Even as you raise your hand to kill the interloper, a harsh cry demands your attention. It is too inhuman. You look at the stairs and you are horrified to see a big hulking brute, his eyes red and his skin green holding a small child, who looks like a smaller version of Anna. Two women are standing in the doorway, one of them is Anna, and the other must be her mother.
You would be confident if you were in your armor and if you had both your weapons and were not bleeding. As you are not, your confidence has taken a bit of a dive. You must save the child.
>persuade the orc to drop the child 3d6+1 roll : cunning
>threaten the orc with dire consequences if she is not let go 3d6+2 roll Will.
Rolled 2, 3, 2 + 1 = 8 (3d6 + 1)
>>persuade the orc to drop the child 3d6+1 roll : cunning
Check out these 1s!
Rolled 4, 2, 1 + 2 = 9 (3d6 + 2)
>threaten the orc with dire consequences if she is not let go 3d6+2 roll Will.
RIP
Rolled 3, 6, 6 = 15 (3d6)
>persuade the orc to drop the child 3d6+1 roll : cunning
Lets save some babies
The orc will easily tear the child apart with his hands. Attacking it will enrage it, and so will taunting it. You decide to try for a more subtle approach.
You tell the orc that the child means nothing. You have him cornered and the commotion will bring the town watch. Dawn is not far away and when it comes, you are going to have a field day. The people of this land have no love for greenskins, despite what it might believe.
You go into detail telling it about how it is going to be tortured and how much it's suffering will be. It will spill all it's secrets and die.
It has the desired effect, even as you turn away from it, talking about nails, the Orc tosses the child at you with the force of a small projectile. You manage to catch her, but fall over the broken glass and have your night robes torn.
Pain erupts in your back and around your spine and neck. You are close to passing out as you watch the orc charging towards you. You try shielding the child but it is unnecessary. The orc leaps over your prostate form and bowls out of the window with a speed that is belied from it's bulk. You let go of the child and she begins wailing. A clatter of sound from the stairs warns you that Anna and her mother are running downstairs. The child runs to her mother's skirts and hugs her leg tightly. You slowly feel the world growing dimmer as you keep loosing more blood. The last thing you see before you pass out is Anna's face, her beautiful features lit up with concern. You mumble something inarticulate and let the darkness take you.
Alright lads, where do you want to go with Lord Anlec Falconcrest next?