Why does Pathfinder suck?

>Pathfinder is a garbage system and that's that. There is no reason to play such a bloated, complex, obsessively rules heavy RPG based on flawed design philosophy. There is absolutely no reason to subject yourself to caster supremacy, ivory tower design, "rules for everything"/"it's not up to the GM" design, massive numbers of options across dozens of books, insane amounts of time spent bookkeeping instead of playing, ridiculously long combats as people struggle to work through every possible detail of such a wildly complex, interconnected system and to do so much fucking math at the table.

"But it's the only game my friends are familiar with and/or will play."

And the cycle repeats itself. This is how D&D has stayed in business for so long. It's a meme game.

If I can say one thing about pathfinder, it's that it's very fun if you set out to break it , especially with martials.

However, the way it handles magic and the fact that by a certain level, no matter how broken you are, you still won't be as good as even non-munchkined top tier classes makes it kind of suck to play.

en.wikipedia.org/wiki/Poe's_law