Jumpchain CYOA Thread #803: Destined For Greatness Edition

Most decidedly our own stuff. We never bothered with any ship-size imports-although in Uncharted Waters we did import it as an old timey sailing ship.

Anyway, we started out by building a massive productions chain based on Minecraft's Industrialcraft system and the same world's creation ex nihilo system of mundane resource production, incorporated Orgels (to replicate a Tower's mass-energy conversion systems built into the ship's infrastructure with grathmeld "transplants"), Bounded Fields (very, very big ones to give better intuitive control of the vessel/transporting resources around), applied Crystal Rewiring/Architect's Eye to the ship (to make it overall denser, and later on to network Bastion Coretech with the existing mass-energy generators via HYDRA blueprints to "print" stored mass onto damaged parts of the ship) and perpetual energy generators from Invader Zim. At the center of this was our unified alchemy paradigm incorporating everything from FMA to Taoist forms in order to perfect the synthesis of matter and spiritual material.

The key breakthrough was Biomega, though. By researching and recreating (Project W+Hypnos Gene fro Resident Evil) the Reload ability we had trailored a custom form of the RPIP enhanced with Fusion Boomer material as well as our own video Conduit gene to vastly increase the ship's inherent Fleshmetal/necrodermis self-improvement capabilities and optimise further additions. At that point the main issue was the energistic systems would create too much mass; even going beyond Araya's work in Bounded Fields, it was hypothesised the "limitless space traps" would have an eventual limit to perpetual energy-generated mass.

(cont'd)

So when Fate/Extra came around and we got access to Imaginary Numbers/Demons in the form of A+++ Mystic Eyes. Cue being able to throw production into overdrive safely.

The other significant subspace/durability/mass energy conversion advancements were in Supreme Commander/Rick and Morty (recursive subspace perpetual energy generator pocket dimensions), Legacy of the Aldenata (use of Sohon to automate the pocket dimensions' energy production), Gravity Rush (harnessing gravity as an alloy), SCP (reverse engineering the TAER and the God-Ship) and Blame (using the gravity furnace and net sphere technologies to improve the built-in pocket dimension subsystems into being a pocket multiverse, which in addition to the Dimensional Breach Controller from Worm enabled near-instantaneous matter/energy transmission between pocket subspace factories).

What exactly does warpfire do? I took Molten Warrior but how hot is the fire and what other effects does it have apart from the madness inducing thing?

he's explaining the explosion. If his LOT is damaged, because it can generate matter and energy from nothing, a runaway exponential matter/energy generation process could theoretically continue until it implodes under its own mass...and even then, it might continue to support its own structure. In that case, the only thing that might stop it from filling the whole universe is the expansion of the universe (pushing distant galaxies away faster than its growth can catch up with them).

The answer is Asa hacks.

Well, it's warpfire, so probably asdkjgsjbhnxcthecolourstheyburnweseethelightithatesithatesforeverWEFEELTHEWARPOVERTAKINGUS degrees, and side effects are likely to include mutation, madness, corruption, soul damage and possibly Daemons.

I'm taking it you're kidding about the daemons, cause that would be rather helpful. Other than that what you've said makes warpfire sound amazing.

Or did you mean I get those side effects, cause that would be poopy.

He's not kidding about the daemons. Just don't be surprised when innocent bystanders turn inside out and go do Warp things to other people.

So would they attack me?