40K General

Cover image pissing contest edition.

>Rules databases
mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
mediafire.com/folder/tx4hcy4u487pv/WD'

>Bunch of Other 40k Stuff
mega.nz/#F!8EtgSTSD!OaWgQeKlh-4stSMqVbXwVQ!9UtFDbTb

mega.nz/#F!8EtgSTSD!OaWgQeKlh-4stSMqVbXwVQ!cdFiWILI

Other urls found in this thread:

mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
twitter.com/NSFWRedditVideo

>orks are the definitive warrior race

>BS2
>S3
>I2

I know this is both meme and bait, but:

>Warrior race
>Individual superiority in a high-tech setting

Pick one. In any sci-fi with even a hint of realism will have the scientist faction's troops outperform the brutish conquerors through technology.

>furious charge
>3-4 attacks on charge per boy

Angels of Death pdf, anyone?

So I've never played 40k before and I've painted a full army of Slaanesh Daemonettes and am finally ready to learn the game and whatnot. What am I in for? I've never even SEEN someone play a full game of 40k, much less played a game myself.

Get ready to go through a rainbow of emotions, and then numbness.

anybody got the black library mega link?

I know Space Marine Battle Novels aren't good by most definitions but I'm really enjoying Wrath of Iron and I'm thinking of starting Iron Hands as a result.

I have, surprisingly enough, never played Space Marines - I started out with Guard and moved on to Dark Eldar. Are Marines as point and click easy as they seem with things like Skyhammer and easy ObSec or is there some complexity I am missing?

I'd sugest miniwargaming on youtube to see how the game plays out.

How are tyranids these days? I've heard that they're shit right now but i've also heard that the new units that got dataslates have made them a reasonable army to actually play so i'm interested to see what your experience has been with them on the tabletop lately

>Cover image pissing contest edition.
this shit is getting out of hand

Why do Daemonettes have BS if they don't have ranged abilities? Or am I just lost in the rules? I've been reading for like 3 hours.

It was to mock the 50+ posts about the cover image. Also we have 2 generals up atm.
Somebody didn't check for a new thread before posting.

On Epistolary, going slow as fuck though, est 23h download.

>It was to mock the 50+ posts about the cover image.
Yeah, I saw that. We should have a strawpoll or something of the sort to sort this shit out and eliminate this pointless skub
>Also we have 2 generals up atm. Somebody didn't check for a new thread before posting
It happens.

>Are Marines as point and click easy as they seem with things like Skyhammer and easy ObSec or is there some complexity I am missing?

It's a strong codex.
It's strong in a way that is forgiving for new / worse players.
You can absolutely still grow as a player and get a lot more out of them.

I agree wholeheartedly.

Alright, I want to start a Space Marine army alongside my Astra Militarum army, and I'm stuck between Red Scorpions, and Imperial Fists (or a successor).

Could you all help me out? Which Chapter Tactics is better and or more fun?

Because they just do.

So they can shoot turrets in fortifications if they want to.

>Which Chapter Tactics is better and or more fun?
Fun is subjective.

IF have a tactics that works on your turn, Scorpions mostly work on the enemy's turn.

Also Red Scorpions are outdone at their own game by Iron hands who also get warlord traits and relics on top.

I'd personally lean towards Imperial Fists. Red Scorpions is nice for durability, but Fists opens up more options for different unit combinations.

Red Scorpions also just encourages spamming tacticals, which Fists can do alongside boosting their other options.

It does depend on what you're after though.

>hitting on 4
>wounding on 4

Oh boy, thats like 2 dead marines on the charge per 10 boyz assuming theres no FnP

Boyz should be s4 base and still have furious charge

Dem bolters

Is that user still going on about the image?
For fucks sake.

Yep. Bolter drill might seem boring, but it really improves the reliability of some otherwise sub-par units.

Imperial Fists can actually use Heavy Bolter Devs to good effect, which speaks for a lot.

Should I name my chapter the Iron Fists just to be a confusing dick?

user, are you having trouble reading?
it was just a small discussion about the last faggot that was the last OP and his opposition and supporters shitting up the thread.
nobody's complain about the image

Just being pedantic but it is actually something like 1 dead Marine per 3 or 4 Ork boyz (depending on shootas vs. sluggas).

You figure you need 3 wounds to kill a marine so you need to attempt to wound 6 times and to attempt to wound 6 time you'll need 12 attacks. Granted that's a very simple approximation but it should model an 'average' round of combat.

Iron Hands do interest me as well, now that I've looked at them. They seem quite durable, which is nice.

I think I'll go with Imperial Fists or a successor, as what said is nice in that Heavy Bolters are viable on them, I think(?), as I quite like how they look.

Though I've heard that Fists are not for beginners when it comes to painting them, so I'll have to look at some of their successors and see if I find a color scheme I like best.

depends on how you fluff them

There's already a chapter like that.

Already exists. IF successor.

Marines kill twice that at twice the cost.

Because character upgrades in the daemons codex can potentially roll a shooting power (technically two but one is a template)

It also is used to justify skull cannons being BS 5, plague drones BS 3, etc.

Damn.

Imperial Hands?

Wolf Ravens?

Absolutely agree. Orks are so fucked beyond belief it's not even funny.

Know what is funny? How they're portrayed as the toughest and most resilient sons of bitches in the galaxy bot wearing power armor.

>1W
>6+

All Orks should come with FNP by default ffs.

Yeah, painting yellow is rather difficult. I think Crimson Fists are pretty easy as far as successors go, but it's good to pick a color scheme you like.

Haven't been done before to my knowledge.

Blood Wolfs

Altrumarines

What's the best way to build Dreadnought Spam if I want to absolutely maximise it and have a fun list?

Nob squads with big choppas are more economical than boyz

They cause more damage with less models for slightly more points

"The image" in general, not the one currently posted.
Were you part of that mess? You're very hostile.
Also after skimming over the previous thread, it hardly seemed like a small discussion.
But hey, whatever keeps the shitposting to a minimum. It's not like Veeky Forums can be worse than other 40k websites.

Making heavy armor cheaper would be nice as well. 10 points for an Ork boy with a 4+ save is ridiculous.

The Thousand Suns. Midnight black armour specked with stars.

Probably Iron hands for fluff. I think you can get a decurion that has Dreadnoughts or many types as one of the support choices, so after the core you can pick up a bunch.

It's so useless in the current game anyway because everyone is packing AP3 to xounter Marines. You only really want it to save some boys when your trukk explodes.

Heavy bolter devs ordinarily aren't very good, since anything tougher than a MEQ will stonewall them.

Imperial fists helps a lot with that, since re-rolling 1s means hitting a lot more shots and forcing a lot more saves, but it also gives them increased utility against lighter vehicles thanks to Tank Hunters.

They go from a poor choice to being a solid option.

Yeah, but them having to use AP 2 against your boys means they aren't using it on your vehicles or 2+ saves.

Heavy armor doubles your survivability against small arms fire, but the downside is it currently costs almost as much as another Ork boy anyway, so buying more is usually the better option.

>I've heard that Fists are not for beginners when it comes to painting them
Prime models tan, paint yellow, wash with sepia and it's a breeze.

A Core is a way bigger tax than HQ and Troops though. Means less room for Dreads.

>Were you part of that mess? You're very hostile.
Nah, just get really fed up with faggots who can't handle a chicken and tau face and the op, and faggots who can't handle a chicken and tau face not being there. I apologize if I cam across any other way.
And I agree, whatever keeps shitposting down to a minimum is the best. Unfortunately unless we get some type of consensus via a vote or something, I don't think this shitposting war will ever stop.

What's the core for Handcurion like? What are the Handcurion bonuses?

Hierro Manos, an Iron Hands sucessor.

10 BC nobs @ 230 points kill 5.5 marines
38 slugga boys @228 points do 12.6

Yeah, probably just IH CADs with Techmarines, Librarians and scouts

>Not Fierros Manos

How the fuck are you going to get 38 boyz (larger than a legal squad) into combat?

10 nobz can actually be transported into combat, wont get shit on foot slogging, and all 10 nobz will be able to swing while maybe 20 boyz will

>What's the core for Handcurion like?
Demi Company, Armoured Task Force, or Stormlance Demi
(Cap/Chap,
0-1 Command Squad,
3 Tac squads,
Dev Squad,
Choice of Bikes, Attack Bikes, Assault Squad, Land Speeders)

>What are the Handcurion bonuses?
2 Warlord Traits, but the extra one is either from Tactical or Strategic
+1 FNP within 12" of an IC from the Detachment
Vehicles have POTMS within 12" of an IC (including carrying one) from the Detachment.

Also, spend the few extra points on a waaagh banner and suddenly they hit on a 3+

Eh, crap then.

So really, the options for Dreads are pretty much an Iron Hands detachment for FOC flexibility and IWND, or White Scars for Hit and Run.

Any other alternates?

I tried this by taking a techmarine for each tactical squad and it was crazy. The squads never died, crushed all in melee.
Free 5+ FNP for a squad costing 246 total, 2 meltas (one combi) rhino and the techmarine doing what he does.
That being said it's the same cost for a librarian, technomancy!
My nurgle CSM guys are not happy.

20 boys @ 120 points, 6.67 wounds.

10 BC nobs + banner @ 250 points kill 7,4 marines

As the combat brows protracted the nobs DO pull ahead.

Of course if we let them hit shit without power amour the nobs pull further and further ahead, esp when they hit the mark the the choppa AP kicks in, or hell VS eldar when they ID exarchs.

I usually run 5 nobz in a wagon, 4 with BC and one with PK

Theyre also cheaper to buy eavy armour for and get similar results to a squad of 10 boyz but with less space needed

I run unbound with only nobz and 0 boyz

I like the idea of SM decurions, as I always believed that SM armies should be rewarded and encouraged to use mixed arm tactics rather than the "spam a lot of this one unit you normally can't", but the actual implementation is awful.
Anyone agree?

Speaking of the SM decurion, what gets you all the possible options? Is it just the Codex and then Angels of Death, or do you have to fuck about with bits and pieces scattered across books?

That should be the way all formations work.

Rewards for using a wide variety of lesser-used units.

But then they made a bunch of formations that were just 'hey, take those things you were already going to with extra bonuses'

There's no way to get all possible options unless you take formations on their own. Even then you don't get access to stuff that's not formations unless you find a way to add it with another detachment.

>the sm decurion

The Gladius Strike Force is all in the codex

However, there are now like... 7 SM decurions? (Gladius, Anvil, WS, IF, IH, Salamanders, RG)

Furious Handos?

I thionk it should have been moreso for SM, which are based on bringing in a variety of units and having them work together, similar to Tau, to be greater than the sum of their parts.
However, you are right, on the whole. While I think ones like tha drop pod that allows assault units to charge and devs to fire without snapshot are fluffy as hell, speaking to how sms react when making shock assaults or the one that piles on transports, others are just silly.

There's also the armored assault one.

With regards to choosing colour, don't be put off if your favourite scheme is a little harder. Pick what you like and it'll make you happier in the long run, even if its tough to start.

So far, I've found that I like the Hammers of Dorn, the Sons of Dorn, the Iron Fists, and the Knights of Dorn, though they seem like they would be extremely hard to paint.

Ah, I see. Well, that's good then, I suppose.

So if you take the new(ish) stormlance battle demi-company, any of the units that are part of the formation can re-roll to hit for shots vs enemies holding objectives.

But you have to start in the transport, but a cataphractii terminator captain that joins them removes the issue.
I've done this several times, and of course after shooting the unit moves d6, for free.

And then finding stimulation only in RAW SOUND

Hey does anyone got a working link to the big ol' pile of black library ebooks?

I've been looking around, found the Horus Hersey one, but like a good little fanboy, I actually own all them in paperback.

I really don't feel like paying for those b-list crumby bolter porn books.

They look like Ice Cream Marines! What is this!?

But yeah, they do seem like they'd be quite hard to paint.

mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>red and green eye lenses
The only space marines that can see in 3D. Trufax.

All other chapters can only see in 2D, that's why many favour close combat, desu. No joke.

>Boyz should be s4 base and still have furious charge
I agree with this. Ork boyz having the same Strength as a human triggers me.

Sons of Dorn.

I'm getting a Black and White Crimson Fists feeling here.

Why not Fists Exemplar.

They also are as strong as Eldar.
Let that sink in.

Are the platform batteries from FW for IG considered vehicles or troops? Can I issue them orders?
Some of them have hull points (Earthshaker) but others don't (Field Artillery).

Motherfucker, just when i thought there were no more surprises in the world for me, 40k wiki's gone a nabbed my "(W)ork in progress" cover for /wip/

I guess now i should feel entitled, start a patreon and watermark everything I do.

does it have leadership stats ?

In my opinion, it will be more logical for orks to have WS3(to keep balance) and S4.

?

Which wiki? One of them's associated with BOLS and apparently tends to pull bullshit (redirections and whatnot) to the extent that Faeit doesn't link there because it's too shady. When fucking Faeit is looking down on you, something's gone badly wrong.

the one that's up right now? the one that's been popular and notorious on the internet for years? the same marine painting up a marine miniature that could win a golden demon? it's pretty cool sempai

Storm Wardens are one of the lost legions
Sigmar is their primarch
Fuck you

40k wikia*

that's what you get for making thread images that aren't your own miniatures

40k wiki is cancer, anyways

Naw, man naw, I'm no painter, I just shoop a little.

Yeah, though they tend to be better at using actual quotes, whereas lexicanum rephrases everything and write what they think shit means instead of what it says.

Thanks!

>they tend to be better at using actual quotes, whereas lexicanum rephrases everything
right, but lexicanum cites shit so you can look it up yourself, while 40k wiki just dumps text without any context

I doubt this helps anyone now, but a few threads ago there was a discussion about deploying fortifications from Reserves. We found that you could Deep Strike them in 6E but no mention of it in 7E - or rules for immobilized units at all.

However, I just found this. Apparently they are just flat out destroyed now if you can't fit them all on at the start.