BFG General

Eldar Tears Edition

>Where can I find the rules?
forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
pastebin.com/6AGsum1s (embed)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
pastebin.com/jC96JeMV (embed) (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
sendspace.com/file/h6zp53
imgur.com/a/MhFcj

>Boarding action rules
forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: pastebin.com/YSrAf9f7 (embed)

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
steamcommunity.com/groups/bfgtg

>user is hosting a campaign, you can find the forums and info here:
tg-gothiccampaign.freeforums.net/board/1/general-discussion

Application deadline is the 25th
Last few days to join.

Other urls found in this thread:

youtube.com/watch?v=q2J90DhUJU4
twitter.com/NSFWRedditGif

Melta torpedoes or normal torpedoes?

Depends on situation. If they still have many turrets, fire Melta because if even one fire gets through they might be tempted to blow their repair on it.

Whereas if they haven't repaired yet, and you think you can hit them with a full spread, use normals. The melta fires will all be put out at once, and won;t do jack compared to a massive blast.

Melta for the first hit, Torps for the second hit

Is matchmaking particularly slow? Or bugged. I hit search match and it didn't seem to do anything at all.

So Imperials are close-midrange with heavy prow armor and 3-6k range broadsides and Chaos are more long rang kiters?

Pretty much.

Faster ->
Orks - Imperial - Chaos - Eldar

Orks at 3k
Imperials at 6k
Chaos at 9k
Eldar at 12k forever until suddenly they're at 3k in your aft unloading their hot pulsar loads right into your engines and then back to 12k before you turn around

>Imperials run up hiding behind their massive armor plated jew noses to unleash a broadside while firing torps along the way
>Chaos fly around in pretty little circles sniping your with lances and shedding assault boats like an eczema sufferer sheds skin
>Eldar zoom back and forth making attack runs like something out of A New Hope and require Korean levels of mico to get working
>Orkz move in a straight line towards the enemy singing shanties and shooting torpedoes full of Orks at their enemies. Also dey is best.

each fire does 90 damage over 45 seconds but can be stopped instantly by emergency repair. If your opponent has already used their repair or is the ai(who only uses repair at 50% health) use meltas, otherwise use normal torps.

That sounds exactly like normal torps except with the opportunity for the opponent to instantly nullify the damage with repair
why ever use them?

>When your Adeptus Mechanicus guys are just that good.jpg

Had a wonderful bug where this ship hung around for a good 10 minutes on 1hp, I just pounded it with everything and it kept sitting there trying to warp out

Is it considered bad form to take two dauntless and 11 firestorms in a 690 pt game?

>each fire does 90 damage over 45 seconds
If you get a good spread, you can start multiple fires. I've had four at a time with melta torpedoes, it's insane.

>escort spam
If someone would complain, they're a shitter. Don't concern yourselves with them.

Yeah, but regular torpedoes do 90 damage instantly. Are melta torps immune to ALL armor or something?

If you've upgraded the escorts with enhanced range and the critical damage boost when you Lock On, then no. It's considered being a complete and total bastard.

I have

:3

Doesn't the lock-on critical not exist anymore?

Yep, all gone

We Swords and Cobras with fast burn now

I guess Clint Eastwood finally recognized the name change.

Does the Imperial Navy favor still deploy your line ships with a free escort?

Different user.

I decided to check the damage. Normal torpedoes only do 45 damage, so a melta does double the damage but over the course of almost a minute.

The escort ships aren't free. Every three minutes you can spawn one in near the ship with the favor, but it's on cooldown at the start of the match.

...

>BEHOLD! THE IMMOLATOR!

Can someone help me out with Cobras please?

I set them to autocast torps, set them to prow on, and target them at enemy ships with a 6K range.

They never seem to fire their torps though.

It's making me reconsider the IN favour's usefulness.

Let's see you escape this time, you arrogant asshole!

Like you said, the Emperor IS with me.

>Anyone who runs is a Heretic

The Emperor protects.

Set them to 3k and fire the fucking things manually if need be.

I'm going to do a space station assault mission, are novas handy for this? I haven't really used them, I love my Tyrant with torpedoes and ram.

Hi Veeky Forums, i got some more pics for you!
First a strikecruiser at a lower forward angle.

>doing skirmishes as imperial
>cruiser clash with eldar
>elves are thoroughly fucked
>another cruiser clash, but with orks
>my shit is absolutely wrecked

Next, the ork space hulk.
>Armor 25/25/25
MELTA TIME

Id recommend massing torpedoes, keeping at range and then bombarding the shit out of it.

And lastly, some 10/10 chaos A.I.
>During that mission chaos lost one cruiser and light cruiser to ramming their own ships, space station, defense platforms and a imperial city (big asteroid), they also flew through an asteroid field, repeatedly.

I won a convoy mission the other day because the ai sent their convoy vessels into a giant asteroid field. The AI really needs work.

You need to get pretty close to be accurate with Novas, Torpedoes are the way to go.

>300 point escort mission in chapter 2 where you help the Inquisitor get through the radiation field
>like 8 chaos ships show up against your 3

are you supposed to just run straight to the end or something?

Load up on Macro cannons and get in close. Because the chaos ships are focused on the inquisitor you can roll right up to them.

When the second group appears I just sacrificed an escort to keep them of my tail

That mission is pure bullshit

>losing any mission before the Eldar ally mission

Another tyrant it is then, was considering lances, and probaby should have some on a secondary vessel, but dem batteries

The Dictator is also good.

shield his ship from fire with a swarm of escorts and a dauntless.

So a chaos just capitulated the second I cornered him, as orks, what is this bull shit.

Admiral Ramsey Von Ram'em saiz.

When in doubt, drown 'em in swords!

forgot to reply to you too, cheers

Yeah, have one of those also, this was my third cruiser slot to get the most out of the points limit.

oops, wrongquoted
see

>expecting anything more than cowardice from heretics

>against your 3
Did it on my first try with only 2 cruisers.
AI went full retard and focused my ship instead of the Inquisitor.
The mission doesn't end when all of your ship are destroyed btw, it only ends if the Inquisitor is kill.

Welp: youtube.com/watch?v=q2J90DhUJU4

>that perspective

>The Koreans have discovered the game
ABANDON SHIP!

...

I need some good insults that I can use as an Imperial against other people on MP.

First time seeing the game in action, and holy hell that UI is fucking gigantic.

I 420nosmoked ur dad

Go full Brit

>Imperial on Imperial
"You foul traitor! Your time has come!"
"Face the emperors wrath traitor!"

>Imperial on Chaos
"Vile heretic! Today you die!"
"Your heresies shall end today!"

>Imperial on Ork
"Face the emperors wrath, filthy greenskin!"
"You green simpletons shall perish today!"

>Imperial on Eldar
"Your vile sorcery ends today dagger ear!"
"Flee back to the shadows Eldar!"

Just a few that came to my mind on the spot.

"The Navy is known for grog, lashes and sodomy ! Bless the God emperor you're here for we are out of grog... So now, BEND OVER."

how can man stand against such a thing?

Also there is a big problem that you cant zoom out much at all but you properly got that from the vid

Jeez, is that how Eldar plays? I might have to try them.

>everyone commenting on Eldar being a nightmare to micro in the beta
>you only need three ships

Koreans AND eldar?
Gonna need more escorts

Quick, finally reached Admiral, Retribution or Emperor and why.

is the first blackstone fortress you face off against invincible or what because its health bar had nothing in it when it warped out

On the backs of men that know their Duty.

Men that know sacrifices need to be made for the galaxy to be a safer place.

Men that will lay down their lives to see the glory of the Emperor grow, their homes flourish and people sleeping soundly unharassed by the likes of you.

For this is the essence of Duty and I wont expect a arrogant dying race, who even now continue to pay for their transgressions, to know that.

Ave Imperator

Retribution if you want to spam cannons and ram shit to death.

Emperor if you want a carrier with longer range sensors.

Yes, just like the planet killer when you face it (if you allied with the Eldar and defend their webway gate entrance).

I'm on mobile so couldn't see properly, but was a bunch of chaos lance boats?

It was.

They're slag now.

Yes.
They got utterly raped by big, long, throbbing Eldar lances.

>Men that will lay down their lives to see the glory of the Emperor crumble year after year, their homes devolve into slums so the ruling castes might grow ever richer, and people worked to death so bureaucrats thousands of light years away can tick a few boxes on a report that will never be read

Becuase forcing your enemy to use his 180-second cooldown ability early can be pretty fucking useful.

GW called. You are not allowed to change the flow of history.

>Retribution
This boxer can punch hard with its broadsides and torpedoes and can hold its ground. But as a Battleship is a tad slow against lighter classes. Perfect for leading your fleet on the front and taunting to keep pressure off other vessels.

>Emperor
A general on the void, great sensors and four attack crafts launchers can support your fleet with constant bombers or screw the Eldar gits with Assault Boats. Slower than the Retribution so it won't be brawling like your other line ships. Although its still a Battleship so it can defend itself against Cruisers and lighter classes.

In short, depends on how you want to aproach the battle.

And almost forgot, if something gets close to your Retribution with your AP macros at 3k range its going to get raped hard.

thanks for the answers I was just about retry the mission thinking it was a bug

>Negative 3
I got it to negative 19 with torpedo bombardment and fire.

Okay. So a guy saw Eldar on the other side and though time for lances, and a despoiler!

Not that macro cannon could have done much in that game.

So any tips on the knifears webway defence vs. Abaddon?

Does anyone else get annoyed by the actions per minute wanking?

RAM IT WITH A BATTLESHIP!

Worked for me, almost lost the ship while doing it, but thanks to magic of micro warps i managed to save it.

Yeah the rape train had no brakes. I don't think anyone could have won that game against the pointy eared bastard

Never tried multiplayer, would I gain renowned as well and disabled ships for X amount of turns if I lose them or is it like just an average game?

This is making me want to play around with a Retribution after having just sunk well over one thousand renown into my Emperor.

I'm using my Retribution "The Shield of Tarantis" as my flagship for almost every mission excluding planetary bombardment.

Sadly i don't have any experience in Multiplayer matches so all my knowledge comes from the Campaing and fighting against the AI.

It's good. I've never lost it yet and I haven't lost more than 1 or 2 battles that had that beauty in it. Giving it the turning upgrade gives it much more combat prowess

Forgive me if I have misunderstood your post user but yes multiplayer is just like the campaign and skirmish in that regard. Ships that are destroyed are out of action for two turns while ones that are crippled are in the shop for one and there is a chance for each ship that warps out during the battle to become lost in the warp for one or two turns.
Even if you lose a match you still get some renown plus 30% of the point value of any kills scored and 15% for ships crippled.

Anons, are there any plans to introduce skill based MM? I'm on my 14th consecutive win.

While I love the game this is getting a lil dull.

I am a huge fan of the retribution.

Ramming spike, turn gauge, turning speed, engine upgrade, belt armour, fuel refill, AP ammo and accuracy at range + whatever else you can fit on it turn the thing into a holy terror.

>SMITE THE ENEMIES OF MAN.

>significant lack of eldar whinging.

Can we keep the OP image as a permanent thing?

Don't forget the mandatory short fuse torpedoes.

I really wanna see a full/stitched version of this piece of art without the pan.

All the artwork in the cutscenes is so good.

So is there an imperial favor that isn't total shit?

I want to see more of their artwork in general. They do an amazing job.

All of them are really good user.

I find everything but the SPESS MHARINE favor to be to general in it's perks. I get that's the point of the Imperial Navy, jack of all trades that can fit multiple roles, but a little more specialization would be nice