Then you just have to win init and hit them before they can start talking, I guess. Or ready an action.
"I shoot the pretty guy in the throat if he even opens his stupid mouth."
Then you just have to win init and hit them before they can start talking, I guess. Or ready an action.
"I shoot the pretty guy in the throat if he even opens his stupid mouth."
silver playters make fine improvised shields and bludgeons. I would trust my life to one in a pinch.
You can do it as a standard action with some builds.
>Tell me what it's like to have a party that actually uses their words instead of applying swords to everything until it stops moving.
Generally it leads to the party thinking they can talk their way out of things and you have to kick their shit in and break them. Make them fight for their lives.
Can't let players have a comfort zone and waltz through things. It's your job to shake shit up.
>Veeky Forums reminds us once again that everyone else fucking sucks at playing pretend
I have a pretty well-adjusted party, the most autistic thing that happens at the table is one guy tries to fish for extra feats/bonuses, luckily our DM isn't a complete cuck so I don't have any Veeky Forums-tier stories of woe
>the table seats two dudes and their wives.
>some nights we (especially the new player/dms wife) are bloodthirsty murder hobos and cut our way through baddies without asking why
>most nights we have more fun choosing choices choosy choosers choose. Like normal people who don't like injury.
For example:
>Rogue opens a door and we peek through to see a bunch of baddies playing cards at a table.
>they don't notice us
>Rogue closes the door.
>we move on
>this moment becomes our guiding icon for future encounters