Nechronica: The Long Epilogue

Is anyone else on Veeky Forums playing this game? I just recently got into a Nechronica group and I was wondering if anyone had some stories or advice to share.

All in all it looks pretty fun!

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Veeky Forums has a handfull of groups. I'm currently in one of them after a game before that lasted over a year. What characters does your group has?

What kind of advice would you be looking for? Character building, combat, GMing stuff or what?

I've always wondered what the "end state" of a Nechronica game is. Fighting a BBEG doesn't really feel appropriate.

An ojou Alice with Baroque and Romanesque,
A Kuudere gun loli Automaton with Stacy and Requiem.
A simple minded Junk with Thanatos and Gothic.
And a cheerful but lost Holic with Requiem and Psychedelic.

Successfully recovering all memories. At that point, the game is no longer an epilogue about finding old memories but a new story for the doll, so she falls outside the scope of the game.

>simple minded Gothic
Worry.jpg

Has she tried to eat anybody else in the party yet?

No she's too loyal for that. Like a well trained dog really.
She just chows down after every fight, she even kept a pile of bodies to share when we met her.

>she even kept a pile of bodies to share when we met her.
That's...obscene.

Nope, that sound like about every gothic character that I played with so far. Sometimes even with a coffin-part to store their munchies in.

Sharing is caring, user.

You doesn't keep spare bodies on hand for when you're hungry or need spare parts? This might not be the game for you.

She was lonely for a really long time and just wanted some friends user.

Horror aside, I think Nechronica has the potential to be pretty comfy. A game spent exploring the world could be cool. The game was probably designed for more of a bleak tone, but I don't really think it needs to be that dark.

My 2 cents, at least.

Fun/good character builds, really

Fantastic game with a great setting and engaging battle system. If you ever end up giving it a whirl just go full crazy. 110% metal as all fuck. The gnashing jaws, the whirling blades, hearts that pump raw burning acid through the body, all that jazz. Go full Edgehog. It works.

The only drawback I've seen so far is that not everyone is keen to be young/teenage girls. It still works if you want to include boys as well, but if you make the game about adults, it loses a lot of it's charm. Being lost, confused and frightened children who cling together to try and find their way in a nightmare world is what it's aiming for, not big burly fearless space marines to go tearing through monsters.

Gothic's are fun~
Best part is that she doesn't even really understand that eating corpses is weird.

She brought up how not eating is actually way weirder.

It is rather comfy if you're not beeing attacked by god knows what or you getting stalked by psychic cannibal nechromancers looking for a snack. I remember my groups not so heroic sessions of us finding a hotspring, getting drunk and spending 4 sessions talking in character because of a boattrip.

>post-apocalyptic wasteland
>comfy
>tfw

We ended our most recent session with brushing the Junks hair and lap pillow head pats for the Automaton.

Our game defaults to slice of life at every opportunity. We spent most of the time exploring a haunted university of horror talking to the unseen ghost who communicated through echoes.

>and lap pillow head pats

>Zombie slice of life
Living the dream.

It really is. It's especially fun when the party is mixed on how well they adapted/embraced their situation. Someone taking off their own arm to reach higher on a shelf while the person behind them is like "What the hell are you doing?"

Well duh. If you're hungry you eat. So what if dead things shouldn't feel hunger.

The other characters couldn't explain why they don't eat anything.

Even better is being stuck smack dab in the middle of an undead loli love triangle

They don't ea anything because they aren't hungry. Duh.

Yeah, my Junk keeps grossing out the Stacy with how blase she us over her innards constantly spilling out or her eyes popping out of their sockets

>undead loli love triangle
Is that a thing the rules support or encourage?

Of course. Look for the Fetters table.

Pretty much, yeah. Quite a few of the fetters that you can pick/roll include some form of infatuation, often taken to unhealthy degrees.

It's simple, you eat because you're hungry.
And the hungry comes from you belly.
If you lose your belly, you're not gonna be hungry.
Also the food would have nowhere to go after you eat it.

Both.

There's 10 items on the default fetter table. (There's two others but those are for NPCs)

Of them, Devoted is you being in love with the target explicitly. Possessive is also mentioned as being basically love but worse. (Devoted's madness has you harming yourself while Possessive's has you harming the target)

Then there's idolatrous and attached which can be interpreted as love. Protective and dependent can also be love, but that one's stretching it.

>tfw you have Devoted on most of the party.

Slut.

Our group has a fancy chart.

>Ojou-Sama
>Protecting smiles
>Notice me sempai
You are literally playing an anime.

>Expecting anything else.

It's a Japanese pen and paper where you exclusively play as little girls. What the fuck else do you expect?

That would be part of the game yes.

It's just flanderizing for the chart.
We don't play like that.

>Impact!
>name that ends in an exclamation point
What a dork

She yells attack names as well.

This may not be an optimal one (good is debatable) but it is workable and would probably be fun.

13 AP should give you a decent shot at going first, and if you don't move or anything, let you get off 3 rockets per round. Hand of Death lets them make an attack as a rapid, either to do significant damage to destroy an enemy's part via Rocket or to use pilebunker to push them away from her. Going Romanesque is probably the least optimal part of this build, but that was to acquire Pilebunker though getting Adrenaline and Energy tube is nice because you can never go wrong with more AP (unless you're dumb and somehow have nothing to use it on). Insane swiftness will mean you're shooting rockets at +2 and swinging pilebunker at +1 when you max a fetter (easy enough to do, just don't be afraid to reroll).

The biggest weakness of this build is the obvious lack of defenses, made worse by having energy tube. Also no bonuses to pilebunker without maxing a fetter, which may or may not pose issues. Also replacing energy tube with Reflexes would reduce the AP by 1 in exchange for not taking more damage when one specific location is hit.

>pile bunker for a leg
I'm glad I'm not the only one who did this.
You have no idea. She names all of her attacks.

This chart is out of date. Impact has upgraded from useful tool go useful pet.

I wish I could play this. I don't have a group though, they only want to do pathfinder.
Please save me, I'm trapped here in purgatory.

I wish I could play this as well, but also do not have a group.

Look at that the start of a group.
Go make a discord or something and check gamefinder or see if anyone wants to join here.

I know this is a samefag because both these posts are clearly by me.

Well, gentlemen, you know what you must do. If one of you puts forth to run a game, you will in no time have a group interested in playing. If you don't think you can run a game, then I'm afraid you get to sit and wait until someone once more does.

>you will in no time have a group interested in playing.

The hard part is finding people who won't flake for one reason or another.

I was in the same boat as these faggots, until I decided to run it.

Made a gamefinder post three~ish months ago. Ten or so sessions later, the game's still going strong! Some of the best players I could ask for, too.

Don't be scared or whatever of running, because anyone can do it. I just ask my players what they want to see in the game and do something close to that next session, every session. It's very rewarding (and easy).

That's when you hunt them down and flay them as an example
Also doesn't JRPG General have a discord just for this?

I'd love to, but unfortunately all my SS13 adminning has utterly and totally destroyed my ability to GM anything not player-driven. Maid? No problem. Paranoia? Great. Anything where I need to even think about rails or leading the worldbuilding? Falls apart within three sessions.

>Not letting your players drive most of the world building while you smoke and mirrors the rest.

wait, they have a discord for the most dangerous game? that's rather hardcore.
regardless of my not-quite-having-a-game, Special skills: they worth the double-classing for them, or is dual class just better? Unlimited destruction looks hilarious.

>He thinks Nechronica requires worldbuilding
I have almost nothing for worldbuilding. Like, nothing. It's not like the Dolls will ever figure it out, anyhow. Just do spoopy shit at the group and let them play dress-up and tea time.

I dunno senpai i just picked what looked cool and ended up with mostly rapid skills.

I can't even smoke or mirror anymore, I'm too used to being able to just dump a pile of vaguely hookish objects and have some wonderful lunatic interpret it to mean that clearly they need to feed the clown into the metroid chamber.

I still have to have a logical foundation and framework or I'll collapse in on myself in a tangled pile of contradictory asspulls. I can salvage a SS13 round because a few hours of yanking stuff out of my ass isn't that hard, but if I keep going deeper in all I find is shit.

It's not specifically for Nechronica, but Japanese pnp in general. They won't chase you out for wanting to play it.


>He doesn't have players who will poke and prod and try to figure everything out.

For special skills, it depends. Some are definitely better than others, magic bullet's probably the prime example for a skill that's "worth it."

If you aren't going to get the skill at character creation or very soon into the game, it's usually better to not bother.

>I can't even smoke or mirror anymore, I'm too used to being able to just dump a pile of vaguely hookish objects and have some wonderful lunatic interpret it to mean that clearly they need to feed the clown into the metroid chamber.
Literally exactly what I do for Nechronica. You underestimate how delighted players are when they get to pretend to be crazy little girls with little real-world knowledge. And if you really, really don't want to run a long campaign, don't. Run one-shots, faggot. Nechronica's great for them.

I have two players like that. They do all the poking and prodding and theorizing for me, so I don't actually need to come up with how everything works - they do it for me!

I'm convinced that the players are just letting me think I'm GMing the game, when in reality they're almost single-handedly making everything up for me. I'm basically just the guy who says 'yes' or 'no'.

I wish I could play this with a male character

Tier 2 mutations
Blahblahblah
Boy. Effect: +1 to conversation checks.
Wish granted

Ask the GM. If a GM is going to say no just because "rules" then they probably are going to run a boring game.

Or this.

Oh, and the discord link for people who might want to try.

discordapp.com/channels/136238462259953667/136238462259953667

You can
Just refluff the "boy" mutation as something else that would give you +1 to conversation checks
Like a fluffy tail

This does mean that if you are not a class combination that get at least one mutation point, you cannot be a boy until after character creation.

True.

Boy is a Tier 2 mutation. This means that you must have at least 1 point in mutation because you need a Tier 1 before you can get a tier 2.

If you go, say, double requiem. Putting your free point into mutation will only let you get tier 1 mutations.

Going by RAW the boy mutation makes you a trap.

Out of curiosity, what server?

I remember that thread.
Well that must be odd. Wonder what mutations feel like, since that's probably a super weird feeling one.
user-chan asked to be a boy, I provided the game rule for it. He never asked to be ripped.

>Boy
I choose to interpret that mutation as your doll becoming a reverse trap with a princely aura

>Like a fluffy tail
Tail is already a mutation too

Something more appropriate would be like endorphins. It's a part that gives the owner a bonus to their converation check.

Veeky Forumsstation, though I had a short term on Veeky Forumsstation as well.

>Anonymous 04/25/16(Mon)19:01:26 No.46909099▶
This is a valid approach. It's also not the only way to work it. My game has like 50 pages of lore and weird history and shit to puzzle out and stumble across. It's probably a little excessive, honestly.

Let's see. Off the top of my head, there's
-the gunspam murder build at

-the Gothic/Baroque unarmed combat build where you make everything you bite lose limbs for it

-any number of builds focused on stacking Support/Hinder effects, which make support monsters based on the fact that in this game, you roll the dice and then decide if you want to use any instant modifier effects. There's a whole little bidding war minigame that develops around forcing important rolls to pass or fail and how much you're willing to throw at them retroactively.

-just taking everything in Psychedelic

I can go into those a little more if any of them in particular grabs your interest, but any of those will give you a pretty solid and reasonably powerful starting point without breaking the game. We don't talk about Hornsnake here.

You totally can, and I don't think any reasonable GM would give you too much of an issue about it. It's important to the game's themes and typical setups that the characters are children instead of mutant super soldiers or something, but it doesn't really matter if they're little boys.

I think you mean pheromones, but yeah

Extra fluffy. it gives your hair and tail(along with any other relevant parts, if any) additional floof that make them feel even nicer, granting the + to conversation.
Link is broken, methinks. I may just not entirely understand discord though.
Tell me the Psychedelic and support/hinder stories please.

>-the gunspam murder build

That's not spam. It doesn't even have lullaby.

Wouldn't pheromones be for giving the person you're talking to the bonus? The boy part gives the bonus to the owner.

If you're pumping out pheromones, people will be more attracted to you and find you more persuasive.

Do you not understand how conversation checks work in this game? When making a conversation check, you're rolling to see if you lose madness, not the other person. It's not to see if they believe you, it's how you stop from going insane.

I love the fanart of this game.
I'm 100% against Loli shit, but this just clicks for some reason

>I'm 100% against Loli shit,
>I love the fanart of this game.
Well obviously not. And before you pukll some non-sexual shit the official replay girls impregnate eachother.

>Not playing this game for the hilarity of strapping chainsaws and rocket launchers to children to see what happens.

I play it for the suffering.

Closeted lolicons are the worst.

Suffering is also good.

...

...

>That watermarked image
Literally why? Here, I took a few minutes to find the image on Pixiv. Go ahead and delete that off your computer forever and take this.

I play so I can get undead senpai to notice me

And this, too. The original for this one. It's really not that hard to track down Hetza's Pixiv.

Thanks

so in a totally coincidental but convenient turn of events, my friend just now expressed an interest in running Nechronica. I may be freed. Does anyone have GM advice for him considering he's never run anything in his life?

A warning: Your friend is totally reading this thread right now.

Isn't that a good thing?

The only advice I would be able to give for GMing as a player is don't be afraid to use the setting historia in the document as a guideline rather than strict fact. Our GM decided to have things like a few pockets of humanity still around and slowly dying off rather than having nothing but legions, horrors, and savants, and it makes for an interesting dynamic when the dolls try to prove they're people too.

1) Communicate with your players. Ask them what they want, ask them what was good and what was bad. Make sure everything's on the level, and incorporate their advice. Seriously, your players are half the reason the game is being run (the other half of the reason is you).

2) The GM's job is only partially running/knowing the game. The majority of it is judgement calls and keeping things moving. It's fine if the players roleplay, but know when to keep pacing (I always ask before moving on, but I have a decent idea of when the roleplay 'breaks' are and try to interject before they tangent). And don't be afraid to make a call and look up the relevant rules later (although Nechronica is pretty lightweight, so this will only happen during the first few sessions).

3) Mechanics-wise, for the love of god listen to the book's advice on what NOT to give enemies. Don't give them stagger, don't give them Psychadelic skills, etc. On the flip side, it's fine to break some of the rules. If you're making a meaty tank, it's fine to give them five, six Entrails parts.

4) Steal ideas from your players. Don't throw away an idea if a player guesses it right, let them feel good for being right, and don't feel the need to throw in some tweest that doesn't make sense.

5) Sometimes it's nice to just have things work. My players were in a haunted university/science lab and needed a keycard to get to the meat of the adventure. Instead of having a pixel hunt, I just had them find it, no issue.

Specific to Nechronica?
-The stuff GM's aren't supposed to put on the enemies are that way for a reason. Don't ignore those restrictions unless you know what you're doing.

-You don't need to have the whole setting or timeline or whatever plotted out at the start. Just enough that you can keep players curious to find more.

-Beyond Explosive and Dismember, whatever parts of an attack go through when the attack is blocked is up to the GM. Take a bit to work this stuff out before hand and keep it consistent.

And this. Part of the fun is that neither the dolls nor players actually know what they're in. It makes discovering shit a lot more exciting.