Females in gaming

>As a female myself

Like:
>a good sense of humor
>able to take it easy
>an appreciation for violence and vulgar humor
>willingness to work with a game's setting to make something appropriate
>able to stick with a game's tone and atmosphere

Dislike:
>antagonistic toward group members
>gets legitimately upset over bad rolls
>overtly sexual when it's not appropriate for the game
>zero creativity

Oh wait, these are for everyone, not just women.

This too.

And tomboys make the best ca/tg/irls.

>And tomboys make the best ca/tg/irls.
How would you define a tomboy? What is important about it, and why does it make them (us?!) the best ca/tg/irls?
Also, I love the word ca/tg/irl.

>behaviors you like to see
not getting involved in the first place
acting like a person

>behaviors that piss you off
showing up
acting like a woman

It just doesn't work. You throw one woman with any single recognizable good quality behind that table and shit flies as neckbeards tumble over each other to white knight/ridicule for white knighting for the rest of the night. It fucks up the game completely.

Now if you could get 4 normal, well adjusted people to a game their gender wouldn't, in theory, cause any more conflict than it normally does in say, a work setting.

We all have our blind spots. So when women are told it's strange that they haven't talked to men in a while (this happens pretty often; I usually notice it when robots leave their containment board) you tend not to notice, or at least not commit it to long-term memory.

>Changing things to suit themselves
That's a fundamental part of being part of a group. It's like saying that it's fine if they vote, but passing laws to represent THEIR interests!?

I'm on mobile, and my browser is finicky about Captcha, hence the slow responses.

For them to be there to actually play the game.

For them to come only to keep "watch" on their SO despite having zero interest whatsoever.

>That post
>frogposting
why am I not surprised