Kickstarter Thread: Shill edition

Same, though I've not really got the capital to be backing many things right now. Still, even for someone as burnt out on the zombie genre as I am, Red Markets sounds like a neat take on it.

Honestly? Everyone and their mothers have made a "gritty, realistic" fantasy rpg, and I haven't been impressed with any of them. They would need to make something incomprehensibly awesome for it to be worth the time of day.

>LOAD
>An honest-to-God tabletop MOBA
uh

Isn't it, like, the 3rd of those? There was Rum and Bones, and something else.

Yeah, it's an idea that he said "what monster represents this idea best?" (the idea being the zombies represent the crushing grind of mundane economic pressures that might never touch you or might totally ruin your life forever, and are always there and never going away) instead of going "okay, zombies, now what?"

I think there's potential in the concept, but LOAD seems to be taking it too literally, IMO.

I'm working on a concept similarly inspired by DotA etc, but more abstract, with a general tug of war across the board instead of specific minions, and an almost worker-placement mechanic, placing your heroes each turn in various locations for various benefits. I'm also changing the nature of combat, to be more about holding the line than killing the enemy- HP isn't something your opponent takes away, it's a resource you spend to hold the line if you're on the losing end of an engagement. Of course, assassins etc might have abilities to attack HP directly, or to punish attempts to hold against them, I'm still playing with details.

So it's like Day of the Dead, where the zombies represent rampant consumerism?

More they represent the sucky aspects of poverty. He's explicitly stated that it's a game about being on the wrong end of the capitalist knife, inspired by his youth and early adulthood being on the wrong end of the poverty line and then coming into a fucked-up labour force after graduating college. It's about having a sucky job that might kill you but still having to do it because the alternative is worse. The zombies aren't monsters, no-one's scared of them because they're everywhere and everyone knows about them and you see them every day, but they'll still kill you, just like the guys who work on construction sites probably aren't scared of heights because it's their everyday life - but they'll still fucking fall to their death if they're not careful.

In the game the aforementioned risky, sucky job is being a Taker - someone hired by other survivors or what's left of the US government to go out into the zombie wasteland to carry out jobs ranging from killing specific zombies (don't want granny wandering forever) or reclaiming ID's and property documents for the government to get ready for the eventual land-grab after the reclamation.

The weirdest thing about Red Markets to me is that there are so many idiots saying that it's a libertarian game because it's a libertarian setting. It's dumb.

Who the fuck says that? He's described how he's specifically dug out as many anti-capitalism quotes he could to use as fucking sidebars.

I think it's the post-apoc thing, and the evil gubmint agency trope. Those are both magnets to libertarians.