Monster Manual 2 Whereabouts

There's really not much point in releasing content faster than it can be used up. Unfortunately for rpg publishers, rpg content is used up really slowly. And it's really easy to make your own.

>even the adventure paths are outsourced to third-party developers
They bring third-party RPG devs in to help with the heavy lifting. Most of the concept work and writing is all done in-house. It's the same shit that Wizards has done since 3e where they outsourced most shit to freelancers, but instead they work with established studios instead.

You might know this if you did some research instead of spouting memes.

user, if you're going to troll you need to be more subtle. Just spouting obvious bullshit isn't going to cut it. You're just making a fool of yourself.

Hasbro underwent a financial restructuring back in 4e; it used to be that Wizards could count all of its products under one big umbrella to count its entirety as a "main brand."

That isn't true anymore, now MtG and D&D have to each meet "main brand" standard (I think it's a million a year?), and while MtG has never had problems clearing that bar, D&D hasn't since more or less ever, let alone in 4e/5e's era.

I'm sorry but I'm just not buying this.

First of all, unless you work for WotC I'm doubt you're privy to their inner structure or financial situation beyond what they publish to shareholders.

Secondly, if D&D was such a financial failure they would have dropped it from their lineup long ago. Instead they just released 5e only 6 years after 4e was released.

Like it or not, people are still buying D&D.

Good, this is more subtle, however, it's still bullshit. None of what you just said actuality supports the idea that D&D is going to be "mothballed." Anyone who's interested enough to look it up knows that wotc's D&D department was downsized after 4e tried and failed to turn D&D into mtg style moneymaker. But if they were going to axe it they would have already done it. There wouldn't be a 5e. Anyone with half a brain who's been paying attention has realised that wotc now plan to make money from the licensing of the D&D brand, novels and games etc, as opposed to the game itself. They're still going to keep the game around and developed but it's not expected to be the main source of income because because rpgs just don't make that much money. No one has yet figured out a really good business model for them that can turn them into a CCG like moneymaker. Maybe no one ever will. So with 5e they're being cautious and conservative. They don't expect or need the game to make mtg money just off the rulebooks.

So yeah, you're still full full of shit.

>First of all, unless you work for WotC I'm doubt you're privy to their inner structure or financial situation beyond what they publish to shareholders.
This WAS published to shareholders, seeing as how it's kind of important information RE: investment and where your investments are gonna go.

>Secondly, if D&D was such a financial failure they would have dropped it from their lineup long ago.
No? Like I said; it's making money, just not "main brand"-tier money. Which means it gets no support from the mothership. Which, in this era anyway, means it isn't going to have a whole lot of money to toss around period.

>Instead they just released 5e only 6 years after 4e was released.
You don't think the rush of purchases created by a new edition had any monetary incentive behind it at all?

>Like it or not, people are still buying D&D.
What little of they actually put out.

They don't want their own product to sell well if they think it'll compete with another of their products that's many times more profitable.

>What little of they actually put out.

Most of the money D&D makes is from its merchandise and licensing. The name itself is worth a considerable sum, simply because of its recognizability and popularity. Selling the books is almost too much effort for the small amount of money they bring in, which is why they ended up deciding to release the core rules for free online. All this, because they recognize the easier they make it for people to play, the more popular it will become.

The problem, of course, and the reason TSR went bankrupt, is that D&D's popularity still doesn't encourage people to actually go and buy the merchandise if it's not good, watch the movies if they're not good, or even play the system if it's not good. All jokes aside, D&D players don't exhibit the same kind of blind devotion to their game as other fandoms do, at least in the sense of purchasing things.

There's like a dozen people working on everything D&D for WotC - and that includes marketing and vidya PMing. Of course they farmed out the work to other publishers with a sweet ODM gig, it makes business sense.

All of your electronics were probably built the same way.