Warmachine and hordes general

Convergence have very strong shooting, but in kind of weird ways. So they can do very shooty armies, but not very shooty in traditional ways.

In the faction, the two casters who shoot the best are Syntherion and Mother. Syntherion is a huge combined arms caster, and does everything well. His biggest thing is he wants jacks who can both shoot and melee, because his feat lets him do both.

Generally, tactics wise, he usually shoots the enemy as they come in, and then engages in melee once they get close, with the flexibility to focus on one or the other more based on your opponents lists.

Mother is the more straightfoward shooting caster, with a side of spell slinging. She buffs her warjacks ranges and her feat lets her do a shitload of work, as underwhelming as it first feels. She loves the Prime Axiom for this reason, because she's about weight of fire.

This is the full 75 point Mother list I'm considering running, going to be testing it out over the next week or so. It's got an armor cracking focus, especially against warmachine, but it can still handle anyone who decides to be cute and swarm infantry.

range + rat6 with dakar + pow 12 against heavies with all of rasheths debuffs + threat range of 22" with mini feat and then reposition to keep them safe

why would you NOT take them with rasheth?

Hey guys, over on the Muse on Minis forums someone was saying that the Lys healer doesn't match her prime entry. Anyone got a prime on hand to see what they missed?

Because with all his debuffs you can have 12 rat9 Pow 18s that reposition back after they shoot.

Played my first game as Khador. 75 points vs menoth.

Irusk:
-Conquest

Black FangsFull
-UA
Shocktroopers Full
-UA
Kovnik
Rifle Core -Min
Field Gun
Joe

Field gun is amazing.

Rifle Core: They where good. Never ended up in a optimal position for them

Irusk1 is amazing

Man O War shocktropers work as good defense. Didn't get to do an assault with them but they admirably protected everything behind them. As a result the second wave managed to attack completely unscathed.

Kovnik: Made all the difference speeding the shocktroopers up and works great as part of the second wave. even without weaponmaster he is brutal. Didn't marshal.

Conquest did great. Its side guns did allot of work killing errants, and its fist punch slam attack almost killed the caster. But that punch ended up being critical anyway.

Iron Fang Black Dragons really died to shooting. Did allot of great guming and protected the conquest well, but pulling off a flat unit->enemy charge is allot harder.


Enemy was a Menoth Reznik with Cinerators, three heavies, And Errants.

Overall this edition really benefitted shooting. Like ALLOT. So things that can survive shooting are really worth it.

As far as specific shooting elements go, quick and dirty rundown. Note that this shit is going to be colored by Mk2 experiences, but Mk3 doesn't seem to have changed much.

Assimilator - Kills infantry dead at range, so long as it can hit them. Ground Pounder produces a shitload of high quality attacks, but it requires you to set it up with Flare or use Mother's feat to get real work out of it. Lost some utility with the change to LOS rules, but still ignores everything but cover.

Monitor - Decent POW, single shot tech. Likely one of the best crit platforms in the game, given that you should be able to boost it's gun every single turn. Gained some utility in being able to see through clouds, though how useful that is remains to be seen.

Modulator - Cheap as shit, decent defensive tech against light infantry, comes with two guns. The direct current rule should be considered a nice bonus rather than something you try to actually do, it's not worth it 90% of the time. Just take the two guns and go with it.

Cipher - Utility gun. Rough Terrain is nice, Flare on AOE4 is nice, POW6 is less nice, but Syntherion can Hot Shot it.

Prime Axiom - Shitload of shots, threatens infantry and heavies alike. One of the best Colossals in the game, and Mk3 buffed it. If you want to play Mother, you want this, and Syntherion loves it as well(though doesn't have to depend on it).

TEP(Battle Engine) - Got buffed, which is hilarious, because it was in the running for one of the best shooting platforms in the game. It will murder just about any infantry in the game, no matter what they are. Doesn't get to be hilarious about it's servitor placement anymore, which is sad, but yea. There are Convergence players who claim a TEP should be in every list, and while I don't agree with them, I understand why they think that way.

My Synth list, for comparison. This was more or less my Mk2 list, so I feel less need to test it, but it's a dependable, all comers list.

So what casters are gonna be run with trenchers? How're you gonna run trenchers (or, if you're not going to run them, how would you run them if you for whatever reason had to)

eCaine seems like he'd appreciate trenchers. being able to make them unable to be knocked down and providing a cloud screen he can shoot through if need be (if you want him to activate later rather than sooner) is not bad.

Haley3 is also extremely obvious, while her revive is now shit her rolling cloud wall is still solid as fuck

Anyone know if there are scans of the new decks anywhere? Or alternatively a list of differences between final release rules and the leaks?

Damn it, that isn't my Synth list.

This is a decent example, though season to taste.

They match perfectly, pretty much.