Fuckin ugh, yeah, my bad
+2 Dexterity
I'd go with +2 Dex, +2 Wisdom, -2 Charisma (to make up for the fact they're supposed to be isolationist, nature-first, and with huge pride issues)
What would Gilnean worgen be? Same stats as a human when in human form, but going worgen means +2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma?
Or how about -1 Intelligence, -1 Wisdom, and -2 Charisma?
The worgen form doesn't make them dumber, just more impulsive and instinctual, which I feel would be best represented by a wisdom penalty.
The problem in general with trying to represent Warcraft characters with D&D stats is that a lot of the classes work very differently in each setting. Wisdom might be the go-to stat for clerics, but I don't think anyone who has played WCIII could ever claim that Tyrande is strong in that regard and she's one of the most powerful priests in the setting.
The WoW RPG added spirit as a stat, I can't remember what else it did besides being the primary stat for priest-types, though.
>+1 Str
lol, no
Give them Dex or Int.
>increased physical stats
>decreases intelligence
...This is a nigger joke, isn't it?
Night Elves?
+2 Dex
+2 Wis
+2 Int
+4 Cha (if female)
+1 Penis (if female)
>+1 Str
Is this normal for 5E? Looks odd.
I actually have some of the old pre-WoW warcraft RPG books. Let's see...
>Elf, Night
> +2 Wisdom, -2 Intelligence. Night elves have very keen senses, but they often rely on instinct over intellect
>Medium, 30ft, etc.
>Superior Low-Light Vision: Night elves can see 3 times farther than a human can in starlight, moonlight, etc etc
>Energy Resistance: Night elves have cold and fire resistance 1. This trait represents but a lingering portion of the resistance that the race once enjoyed.
The book talks about their link to the world tree granting them resistance to magic and resilience in addition to immortality. Continuing...
>Shadowmeld: At night or in low-light environments, this extraordinary ability grants a +10 circumstance bonus to Hide checks when not moving.
>Spell Resistance: Night elves have spell resistance equal to 5 + character level. This is but a lingering portion of etc etc same as with the energy resistance
>Weapon Familiarity: Night elves may treat the moonglaive as a martial weapon, rather than an exotic weapon
>+2 racial bonus on Knowledge (nature) and Survival checks, also are class skills for them
>automatic languages, bonus languages, blah blah
>Favored Class: Scout (custom for the setting, basically an almost nonmagical ranger
>Level Adjustment +1
And the special bit:
>Prohibited Classes: Night elves foreswore the practice of arcane magic centuries ago and even built up great resistance against it. They can master arcane power, although doing so changes them forever. Once a night elf gains a level that grants the use of arcane spellcasting, he suffers a painful transformation that strips away his native night elf abilities and replaces them with high elf racial abilities. The complete change occurs in the space of one week and cannot be reversed once it has started.
It doesn't say they change to LOOK like high elves, just that they get their traits replaced. High elves have +2 Dex, +2 Int and -2 Con, and a bunch of magic-related traits.