Imperium Asunder: Not another Veeky Forums heresy

There is no canon edition
This is a make-pretend canon with make-pretend legions where we make pretend.
suptg.thisisnotatrueending.com/archive/48036492

If you see a ????? it's an empty space which you are free to fill!

>The Traitor's Tourney
Orange on the map
It's Istvaan sort of but with the names changed
The Warmaster calls a tourney of wargames between the legions. It is to be a game of strategy in the warfare of astartes against astartes. Some legions find the idea of civil war heretical, such as the Angels of Light. Some simply decide to keep at the great crusade instead of playing the games of the Warmaster. Some proud few legions, those who wished to boast, or those who wished to prove their worth to their warmaster, fought at the Coliseum of Cadia. An entire planet turned into an arena of war, the primarchs were to prove who among them was the best. However, the loyalists believed the tourney to merely be a game. Some men would be injured, maybe even accidentally killed, as things were in the jousting of ancient times, but still they expected a game. The traitors, however, had other ideas. With artillery emplacements secreted onto the surface, and orbital bombardments prepared, the Traitors turned on their brothers. A charnel house of death, where astartes killed astartes and brother killed brother. Loyalists escape, but terribly bloodied, and the Traitors harry them all the way to Terra.

Losalist legions present:
Warhawks
Sky Serpents
Fists of Mars
????????
????????

Traitor legions present:
Judgement Bringers
Silver Spears
?????????
????????

>Assault on Sol
Orange on the map
Civil War among the Astartes! Brother and brother fight against one another in the red road to Terra. The loyalists rush to defend their primarch, and the traitors rush to the appointed moment of the Warmaster's designs. The Astartes fight many terrible wars on many worlds across the stars as they make short warp-jumps across the Imperium. The fleets of the traitors and loyalists come to a head in space over Mars. The Traitors reach the Imperial palace first, and encircle the Custodes defending the Emperor of Mankind, beloved by all. The loyalists drop in soon after, both to reinforce the palace and to encircle the traitors themselves. The hunters became the hunted as the traitors were assaulted from within and without. Primarchs fight and kill each other, twisted daemons appear in the hives, and the Emperor takes the field. Just at the moment of sure victory, one of the Custodes takes off helm and stabs the Emperor in the back. Only a handful see it, the primarchs in the thick of the action, their honor guards, and the Custodes, but none of the soldiers. None of the people of Terra, and not most of the Astartes. Still, there are whispers. Rumors. The truth is known, even if the Primarchs will not speak of it: it was the Warmaster who killed the emperor.
Loyalist legions:
Paladins of Kor
Undying Scions
Hospitallers/Oathsworn
Fists of Mars
Warhawks
Sky Serpents
Loyalist Expedition military forces.
Traitor Legions:
All traitor legions not in the Great Hunt:
Judgement Bringers
Silver Spears
I'm still not sure what the dark mechanicus hacker legion is called.

>The Great Hunt
Red on the map
It's calth but with the names changed
Astartes muster on the Light Angels compliant world, Kreteia. They are to hunt down Eldar in a nearby system. However, they never make it to that world. In orbit above the planet, a series of network transmissions come on the loyalist vox. With subtle manipulation, the warmaster convinces the loyalists that the others have turned traitor. Hunter-killer viruses make the techno-server weapons target each other and fire. Seventeen hours of madness and death pass before the loyalists see the holes in the plot, and realize they have been fooled. In the meantime, traitor forces wreak havoc on the world below and sacrifice civilians to the Dark Gods. The loyalists flee to the east, and the traitors hunt them across the stars.

Loyalist legions:
The Void Lords
The Angels of Light
?????????????

Traitor Legions:
The Bloodhounds
Silver Spears
?????????????

Reposting a traitor legion concept from last thread:
>What's the name and heraldry
Gengrat Vannevar of the Behemoth Guard?

Raised in the Terrodyne Industrial Combine, working his way up through the works from the forge to Commandant of the entire Industrial Combine
His legion is clad in ivory plates with circuits and lightning devices, their emblem that of The Great Beast of Iron.
>Legion tactics
During the crusade, the legion made extensive use of auxiliary forces, often making use of penal battalions, prisoners of war, and servitors as cannon fodder, exhausting their enemies with an unending stream of worthless bodies before legionary boots crushed whatever remained beneath their relentless tread.
When time was short, the legion was noted for taking to the field in an array of customized heavy armor, most typically based on the Land Raider chassis, but often using less conventional vehicles, such as the Dracosan or even the Chimera.
They were among the foremost in integrating battle automata into the legion structure.
You call them in when the enemy is dug in, when a war of attrition is needed. Their wars are an excercise in controlled brutality and they leave nothing standing their wake.

>During the crusade
Gengrat was found early in the crusade, on a fog shrouded waste world bathed in the light of the Eye. The world was home to strange beasts and the people, who had regressed to an industrial stage kept them at bay with trenches, walls, and primitive armored vehicles, along with chemical weapons. The native mutation rate was high, and the worst affected were herded into massive distraction waves.

Their conquests were primarily in the galactic west, moving southwards.

The legion toppled the towers of the Horde-Masters of Kalrux Prime, matching their waves of chittering weapon-beasts with waves of servitors and the relentless pound of artillery.

A favorite tactic was to strap explosives or beacons on the mortals herded out into no man's land to aid with artillery fixes. Once a breach was made, it was exploited by the speeding custom tanks.
These tanks are a source of immense pride in the legion, each squad striving to out-do the others with the most outlandish enhancements to theirs.
Looks matter little, instead all attention is placed on their lethality.

>During the Heresy
It was not hard to convince them to turn against the imperium, chafing as they had been under restrictions to their research.

While the Second Sons remained loyal, they were a favorite target of the Behemoth Guard, a 'good fight', as were the Fists of Mars.
They also cut a bloody swathe across the worlds of the Sky Serpents and Angels of Light.
Grand Companies were sent across the Imperium to raise havoc, while Gengrat himself led the siege of the Imperial Palace, or so it is said.
Following the victory, he was blessed by nurgle.

>Present day
After the heresy, the legion's Grand Companies pursue largely independent research objectives, teaming up with mendicant traitor Ordo Reductor Covenants to share the joy of discovery with everyone. Like their new ways of reducing human bodies to a handily canable paste.

To confirm sides.

@the time of the Heresy.

Loyal -
Paladins of Kor
Void Lords
Angels of Light
Undying Scions
Oathsworn
Fists of Mars
Warhawks
Sky Serpents

Traitor -
Bloodhounds
Silver Spears
Judgement Bearers
Behemoth Guard

Is this right? Seems like im missing some traitors or misplaced them.

Second Sons turn traitor near the end of the Heresy.

The Crusader States:

In the grim darkness of the far future there is only war.

The Dark Imperium reigns in the ring of Segmentum Solar, where the watchful Eyes of the Warmaster comsume the souls of the weak. A 1984 state of utter madness where groupthink doesn't even begin to describe things. The Warmaster's agents could be anywhere, and you can be sure they are watching you at all times. Dark foundries churn out metric gigatons of munitions for the Long War, and those who grow tired or too weak to work are never heard from again. Those who ask questions are never heard from again. Those who deviate, those who hesitate, all who are doubted even a hair, are never heard from again. Men who whisper dark rumors about the dark things that happen to those who are never heard from again, are never heard from again.

The Chaos Marches are a mishmash of chaos warlord states. Veterans of the Long War still wear the colors of their legions, but men of chaos form tight warbands as well with their own ways. The Bloodhounds, the Silver Spears, and lesser traitor warbands hunt among the stars of the northern and eastern reaches, and it is there where they clash with the Crusader States of the Storm Hammers, the Sky Serpents, and the Scions, blessed be their names.

Ultima Segmentum is a fractous union of crusader states founded by the blessed primarchs long ago. Imperium Minorum and their Angels of Light, the Forgespace of the Fists of Mars who maintain the Mechanicum in Exile, and in the far Ghoul Stars of the eastern fringe, the Paladins of Kor keep their protectorate, where all worlds are safe, xenos or otherwise, so long as they pay fealty to their Astartes lords. The Crusader States are protected to the west by The Firewall, a zone of astropathic light some believe is maintained by the God Emperor himself, beloved by all.

Segmentum Tempestus is a warzone. Like the ancient trenches of Verdun, Soldiers of the Dark Imperium and the Crusaders fortify their holes and fight the enemy when their commanders say charge. Thirteen such crusades have been called. Some are renowned as victories, such as the Second Crusade, where the Undying Scions reclaimed the Maelstrom Zone.

Segmentum Pacificus is a warp-mad daemonic kingdom similar to Commoragh in its depravity and sin but different in that the Astartes Dark Imperium compliant worlds need not hide from anyone. World upon world is given over to madness and depravity.

Terra itself? It is a rift, a warp storm the likes of the Eye of Terra. In its depth lies the Daemon Throne of the Warmaster, and his dark court of Primarch warlords often make trips to hear his diabolical machinations.

There is a serious dearth of Traitor legions. People would rather be non-chaos renegades, I guess. Gotta be cool and edgy.

We need Tzeentchy chaos sorcerors who care about the Dark Gods. Chaos Inquisitors.

But otherwise thats right?

Seems like there isn't enough traitor forces

I can change the Warhawks if required.

They already suit abit of a chaos inquisition. gimme a bit and ill see what I can come up with.

This is cool. Reminds me of the Iron Warriors a little bit. The Traitor side definitely needs a tough, gritty techno legion for sure.

>their emblem that of The Great Beast of Iron.
What does this mean?

>Following the victory, he was blessed by nurgle.
>During the crusade, the legion made extensive use of auxiliary forces, often making use of penal battalions, prisoners of war, and servitors as cannon fodder, exhausting their enemies with an unending stream of worthless bodies before legionary boots crushed whatever remained beneath their relentless tread.

Once they turn traitor, do the Behemoth Guard use swarms of chaos cultists and slave battalions? Oil-dripping technomonstrosities of unimaginable design?

No way dude the Warhawks make great Loyalists and we don't need to change legions, we need to ADD some.

Well, I feel like the behemoth guard would make pretty good Tzeentch rather than Chaos.

I was thinking about my legion, the Second Sons, and realized they would make a pretty good Nurglite faction. They've got the dangerous chemical weapons thing down, but I also think you can extrapolate their whole "anything for peace" angle into a kind of the Purge-like philosophy.

By the end of the Heresy they get fed up, and just start nuking and burning everything in their path. Peace can only be achieved in a quiet galaxy, a still galaxy. Burn everything that lives with toxic, corrosive, and insidious nuclear fire until the only thing that's left is peace and happiness.

Them being Nurglite would also explain their weird radiation sickness stuff.

A traitor's a traitor, heretic.

Alrighty, Ill just write up another one then. Unless other anons have ideas in reserve?

Is tzeentch the only God currently unclaimed?

Fleshing out from last thread
Chief Librarian Illuyanka Nyisma, Lord of Black Flame
He's the dude who will come up with the method for soulbinding astropaths and establishing warp beacons.

We also forgot about the Warp Raiders.
They were to be Tzneetchian Sorcerors, who were a bit too interested in Xenotech for their own good.

Rad-Mad Space Marines and Techno-sorceror cultists. Awesome.

+++ IMPERIAL MORALE TRANSMISSION EPSILON PI +++

THE EYES OF THE WARMASTER ARE UPON YOU!

He could be any officer of the watch. He could be your commander, or he could be the deckhand scrubbing the privy deck. He could be the enemy you face on the morrow. The Warmaster is among us, and he is well hidden. He watches over those who are faithful to him. If you deviate, if you falter in the face of the Warmaster's tasks, he will see it, you can be sure. His eyes are upon you at the dawn of every day, and the rise of every moon.

THE EYES OF THE WARMASTER ARE UPON YOU!

+++ MESSAGE REPEATS +++

>sit in old thread, waiting for new one
>it was made 45 minutes ago
FFS

It gets worse...
The doritos were also a lie

FFFFFFFFFFFFFFFFFFFFFFFFFFUCK

Emblem of the Great beast of Iron was just something I thought sounded cool, desu. I'm imagining some sort of horned beast from their homeworld, like the hell-spawned love child of a flesh-eating mastodon and a t-rex.

>post crusade
They use both, as well as unending legions of daemons summoned to do their bidding. They're amongst the most eager in the slave raids because slave raids mean more souls for the infurnaces and more flesh for the pits.
The precise nature of the hordes varies with the technomancer in charge, with some inspiring cultists, others preferring hand-crafted nightmare servitors. They do all tend to field technomonstrosities, which again, tend to vary by Grand Company.
Some are far more warp based, quite literally physically impossible constructions with writing mecha-dendrite tenticles with organic mouths at their ends, while others are closer to possessed battle automata and daemon engines of a more mechanical sort, while others specialize in seemingly mundane sorts of horrors, finding that horribly twisted things can be done with no more than the mere laws of physics and a little cruelty.
Yeah, I made them nurgle aligned because we needed a nurgle legion. The Behemoth Guard works as unaligned or Tzeentch.

And I like the whole purge angle.


I'll put up some ideas for Behemoth Guard Grand Companies.

You forgot the Storm Hammers at the top(ish) of the map, reaching up to the Ghoul Stars. Their place is the Kingdom of Storms.

see
Silly Brother

Okay I need sleep.

Me too senpai.

Likewise, but I'll write some stuff up tomorrow tying my group into the traitors more effectively and maybe starting the explanation of their Nurgle worship.

Grand Companies

>IXth Grand Company 'The Brothers in Red'
These are the warpsmiths, the binders of daemons, the ones who experiment with daemon-flesh grafts and field the mind-scaring abomination engines.

They operate under Forge-Tyrant Kalvas Toevah and in his portfolio militant are forces such as rune-bound daemonic hosts, the name of each daemon scribed in human blood in his grimoires, allowing the IXth to summon daemons at a moment's notice.

The IXth is also responsible for the abomination engines, physically impossible machines built from warpstuff, their steel quenched in human blood and daemon ichor. Their workings make use of impossible geometries and often feature the stylized metal-worked forms of beasts melding seamlessly into the gears and pistons of some incomprehensible mechanism. A common motif are wheels within wheels.
When the IXth attacks, their daemonic slaves are unleashed. Survivors are fed to daemons, either bodily or in soul.
The abomination engines crash across the battlefield, amid hordes of daemons and cultists, followed by their marine masters.

>XXIIth Grand Company 'The Dreamers in the Deep'
Lead by Mengthes Kraal, these guys are the Silica Animus and Daemon Engine boys. Where dudes like the IXth craft the aether into their baleful engines, the Dreamers in the Deep bind daemons to enhance their already potent mechnical creations.
They make heavy use of forge-slaves who have disappointed in their human wave attacks, which are really only there to draw attention away from the prized creations of the company.
These include legions of battle automatons, possessed by daemons, their weapons wreathed in warpflame, as well as armored vehicles augmented by daemonic influence. Amongst their most treasured creations are the massive land-crawlers, titan sized battle tanks, festooned with gargoyles belching warp-fire, with ectoplasmic cannons and are fueled by human souls.

>IIIrd Grand Company 'The Pale Forge'
These guys are out to prove that even without the warp, they can be just as fucked up as their brethren. And, to the horror of everyone, they succeed.
They field bio-engineered plagues, or mount powerful sonic weaponry on tanks to liquefy enemy foot soldiers.
They also field crazed prisoners and slaves, partially lobotomized with electrowhips in place of hands and fueled by stimulants, but left aware of just what has happened to them.
At other times, they herd degenerates from cannibalistic sub-hive-sumps and unleash them in civilian populated areas.
They also make extensive use of the sort of strange technologies from Old Night or xenotech sources.
They're more like the Black Judges or the other more or less human opponents that the crusade toppled, as opposed to much of the rest of the legion, who sits around figuring out ways to weaponize children's screams.

Now with more labels!

I love it dude we definitely needed a legion like this

I think the Oathsworn won't have territory, but instead are a fleet bound legion who have split themselves into multiple Chapters who aid all of the legions. It's even whispered they work with the Dark Imperium for some strange reason, but none know what or why. With the loss of their home base on Luna and renaming, they basically roam in giant fortress fleets meant to be self sufficient during their roaming missions to help humanity.

Im trying to write up a short summary on the legions.

So far ive got --

Loyalists:
+ Paladins of Kor (Kor Protectrate)
> Master coordinators, Combined Arms.
+ The Void Lords (Contested Territory)
> Planetary cleansing, fear tactics, and close combat.
+ Angels of Light (Imperium Minoris?)
+ Undying Scions (Unyielding Vigil)
> Terror tactics and zombie hordes (sorcery or technology?)
+ Oathsworn (not sure where they are)
> Bio-weapon specialists & a fondness for apothecaries
+ Fists of Mars (Forgespace)
>Mechanised warfighters, get the feeling they are sort of mechanicus marines?
+ Warhawks (Reaving the Dark Imperium)
>Masters of the sky & peerless void combatants.
+ Sky Serpents (Jade Empire?)
+ Storm Hammers (Storm Kingdom)
>Heavy infantry and shock assaulters.

Traitors:
- Judgement Bearers (Dark Imperium)
> Experts of Shock and Awe, Uncontested masters of ordnance.
- Silver Spears () [Slanesh]
>Duellists with a strong sense of martial pride and skilled orators. // Conflicting reports of both mass infantry usage and personal combat specialisations
- Blood Hounds (Hunting Grounds) [Khorne]
>Close combat specialists known for their brutality and strength
- Second Sons (Halo Stars)
>Late to the game traitors, Radiation Weaponry
- Behemoth Guard (Dark Worlds) [Nurgle]
- Warp Raiders (???) [Tzeentch]
>Students of Xenos lore, witchcraft, and technology.


To be continued. Feel free to add / correct.

Hmm. Maybe Illuyanka Nyisma ends up as High Theurge of the legion, and after the heresy spends a lot of time studying the Legion of the Damned equivalent, in hopes of being able to field them against the daemonic hosts.
Maybe he ends up crossing a line or two, and ends up exiled, eventually joining up with the risen Maria Vespa.

>Master of the Forge and the Vulpine Talon Song Taohu
At his primarch's encouragement he's been researching means of sanctifying the legion's arsenal.

The legion forges have been largely successful in keeping volkite weapons in use. And mounting them on absolutely everything.
They've also done a lot of work supplying other legions which lack supply chains of their own. (Unless the fists one to do that. Or they can both do it, more likely that.)
They have also been working with developing a smaller aircraft, successfully implementing Stormhawk Interceptors in the years after the heresy, but also leading research into the Thunderhawk, alongside the Warhawks.

Following the heresy, at the prompting of Malcador and members within the Threefold Gate Librarius, Xun Tohilcoatl establishes a new formation within the legion, the Grey Wardens. While technically an order and thus represented in the Cihuacoatl (and have members distributed across the legion's chapters), the Grey Wardens are also given a chapter of their own, their task to guard the Jade Empire and the Eastern Imperium against daemonic threats. Incorporated into its ranks are nulls, lead by the elite Jade Maidens, founded from some of the surviving members of the Silent Sisterhood.

I'm thinking such things aren't unique to the Jade Empire, but have parallels in other kingdoms as well as pan-Eastern-Imperium organizations, which work together with varying degrees of efficiency.

Damn, we need like three more unaligned chaos.

>I'm still not sure what the dark mechanicus hacker legion is called.
Extropian Collective.

As for a location, setting up deep in the Veiled Region after the battle of Ahzhava System seems adequate since it puts us close enough to strike at the hated successors of the Techpriests of Mars.

We're Unaligned.

Get the name of my legion wrong ONE more time motherfucker, I dare you, I double dare you!

In all seriousness I only have time to pop in here and say now that this is our 4th thread, how worried are we about record-keeping and archival? And also I never meant for the tournament to be a big deal but I'm glad you all thought it was a good idea.

The Warp Raiders could do that. The idea, at least as I read it was that they'd been delving into Eldar lore to try and avert visions of doom, but got called out for their witchcraft and xeno-research at Nikea.
Since it was presented as the question of psykers in the legions and most of the Primarchs were pro-psyker, Xun and perhaps some of the other Priamrchs felt comfortable pointing out that Oramar (primarch of the Warp Raiders) had gone a bit far. When Oramar finds out the result and is censured, he takes it hard and seeks revenge.

The guy who did them hasn't been active lately, so I'll repost the stuff from thread II here, but if he's gone and not coming back, we might consider changing it up a little bit so that Oramar had been set up by Tzneetch and his xenotech is a lot less benign than some craftworlder's shuriken catapults.
Anyways:

What is the name of your primarch and legion? What is their number, and what are their heraldric symbols? What colors do your marines paint their armor?
Oramar the Witch, Primarch of the Warp Raiders. They are legio VIII. Their symbol is a catlike eye in a storm of purple fire, a prophetic vision of the Eye of Terror which would one day become their home. They wear pearlescent teal armor with silver detail.

>What are your legion's tactics? Do they fight with cunning or strength? What sort of equipment do they favor? What sort of enemy would you call them for?
Oramar is obsessed with xenotech and xenos witchcraft. They wield shuriken rifles and monofilament whips, but more than that, they wield the warp. Cults of Pyromancy, divination, teleportation, illusion, and many more arose among the Warp Raiders' ranks before Nikaea put an end to it, and to them.

>What are your primarch's feelings about Sorcery and the Warp? What arguments or statements does he make at Nikaea?
Oramar believes the warp is the destiny of mankind. He is granted visions of the fall of the Eldar by the chaos Gods, and warned that Humanity must be skilled in sorcery if it is to survive the apotheosis of the Emperor. He also holds heretical notions regarding xenos species, having attempted to bring Eldar Exodites into compliance with the Imperium of Man. The Council at Nikaea was called to decide whether Oramar and his heretical ways should be censured.

>What does your Legion do during the Great Crusade? How early is the Primarch found, and where? What worlds to they conquer, and what xenos monstrosities to they face in the name of the Imperial Truth? Mark your conquests on the map.

Oramar hunts the ruins of Eldar crone worlds, seeking every bit of knowledge he can about the Warp and the Eye of Terror. They conquer a handful of worlds before being called for censure at Nikaea.

>Loyalists:
+ Paladins of Kor (Kor Protectrate)
>> Master coordinators, Combined Arms.
+ The Void Lords (Contested Territory)
>> Planetary cleansing, fear tactics, and close combat.
+ Angels of Light (Imperium Minoris)
>>Compliance actions and empire building
+ Undying Scions (Unyielding Vigil)
>> Lots of Dreadnoughts, might possess the emperor's corpse
+ Oathsworn (No official territory)
>> Bio-weapon specialists, manage the loyalist genebanks
+ Fists of Mars (Forgespace)
>>Mechanised warfighters, Mechanicus in exile.
+ Warhawks (Reaving the Dark Imperium)
>>Masters of the sky & peerless void combatants.
+ Sky Serpents (Jade Empire?)
>> Most sorcerous of the loyalist, encirclement tactics
+ Storm Hammers (Storm Kingdom)
>>Heavy infantry and shock assaulters.
>Traitors:
- Judgement Bringers (Chaos Marches)
>> Experts of Shock and Awe, Uncontested masters of ordnance and destruction.
- Silver Spears (Chaos Marches) [Slanesh]
>>Duellists with a strong sense of martial pride and skilled orators. Use mass-slaves for lesser foes and only fight themselves against foes they deem worthy
- Blood Hounds (Chaos Marches) [Khorne]
>>Close combat specialists known for relentlessness and skill at hunting guerilla enemies
- Second Sons (Halo Stars)[Nurgle]
>>Driven mad by radiation on the Red Road to Terra. Irradiated cultists
- Behemoth Guard (Dark Worlds) [Tzeentch]
>>Technosorcerors who field twisted abominations of metal and warpflesh. Closely ssociated with the Dark Mechanicus.
- Warp Raiders (???) [Lost to the warp]
>>Students of Xenos lore, witchcraft, and technology. The Council of Nikaea censured them and instead of facing the Emperor they fled into the Eye of Terror. With the victory of the Warmaster they return to raid the enemy for their sorcerous experiments.
-Eyes of the Warmaster (Dark Imperium) [Arch-Heretics]
>>Alpha Legion on steroids. Spies, agents, and saboteurs everywhere. Any one of them could be the Warmaster himself.

>What does your legion do during the Warmaster's Heresy? Are they loyalists, traitors, or renegades? Which legions do they fight the most? What are their major battles and actions during the Warmaster's campaign? How do they fare at the end? If your Primarch is a traitor or renegade, does he become a Daemon Prince? Mark your battles on the map.

Oramar whispers daemonic secrets into the Warmaster's ears, and fights alongside him at his great ambush at the beginning of the war. The Warp Raiders carve a red road to Terra for the Warmaster's host to invade the Sol System. Oramar's astropaths travel through the warp with a deftness and skill no others posess, and their raiding parties capture many Imperial ships. Those who survive the boarding actions are thrown into Oramar's dark laboratories, to be turned into xenos monstrosities.

>Which primarch was your closest friend before the Heresy? Which primarch did you hate the most before the heresy? Which primarch is your greatest rival when it's all said and done?

Oramar was close to those who also sought the secrets of the Warp. Xun Tohilcoatl and his Sky Serpents helped to examine an archaeological dig on the far side of Segmentum Obscurus, and they learned many secrets of prophecy from the Eldar runes there.

>Legio VIII

bitch best not be stepping on my Oathsworn number.

We really do need a list of who has what number. I didn't even bother to pick one because of that.

Also Oramar, the Extropian Collective would totally be pals with your legion. Sure they think you're a little naive for being willing to call it magic but hey, your free to have own opinions.

What exactly are the Chaos Marche?

Also good change for the Undying Scions, the zombie thing seemed way to easy for Papa Nurgs to corrupt the shit out of.

Warhawks were V in the first thread, and II in the second. I'm fine with either but I think I prefer II.

Silver Spears don't inhabit the Chaos Marches. We just mooch off them.

>What exactly are the Chaos Marche?

A vast swathe of the Western Imperium that is constantly changing hands as the Chaos Legions and Warbands fight over territory, resources, slaves and the favor of their respective gods.

Nah, it's just I was just reposting someone else's old thing. They've not been posting in the past few threads, so I figured I'd repost it and if they stay gone, then we can take it and run with it, I proposed some modifications above in I hate to be that guy, but there's something bothering me about the tone of the Collective. It might be that supposedly the last time humanity tried the whole AI thing, it ended with the computers getting possessed and the big instance of attempting to upload conciousnesses was the Necrons, and that had strange metaphysical repercussions.
Nothing personal, and I'm not (and can't) tell you to axe the idea, I'm just raising what I see as a potential problem.

They don't use AIs. Their drones are operated remotely by the marines much like how riggers in Shadow Run work.

Are yall still accepting traitor legions, or has that roll filled up?

By marines or serfs? Seems like almost a waste for a marine.

Still need 2 more to balance it out. Check out For a quick summary on whats already being done.

I agree it would be a waste if it wasn't for the marines being able to control several drones at once with the degree of accuracy they control their own body.

Happy to have one more, so long as the idea is good.

Yeah cool, I like it. How do they control them? Like a computer or a control room or implants?

They control them through cybernetic implants. Wireless signals at first but after the death of the Emperor they start getting warpy with it.

I'm gonna throw my Iron Hearts back into the Heresy:

+ Iron Hearts
>> High endurance infantry, teleport attacks, chemical weapons
>Renegade Hereteks, denounced for the Tech-Heresy of their Primarch allowing an Abominable Intelligence to save his life with a blasphemous heart.

...

>big instance of attempting to upload conciousnesses was the Necrons, and that had strange metaphysical repercussions.
The necron's were given the technology rather than developing it themselves wholesale and last I checked it didn't use the warp. As I stated in the last thread chaos corruption happens all the time in minor degrees that compound over the ages.

Aye, I've reread the threads, but I suppose what I'm getting at is that they don't sound too bad. Heck, I'd probably be ok living there. And if a faction comes out like that in 40k, then something's wrong.

And what I'd meant with the necrons is that they did bypass the warp entirely and that sheared the souls from the body.

Putting them in the Marches as well?

I am behind the idea that Enoch would become immediately disillusioned with the warmaster after the Emperor's death. He got what he desired most: the death of his father. But soon afterwards he realizes all he did was move his faith and trust from one person that failed him to a different person that failed him. Disgusted with himself but ever loyal to his sons, he takes his legion and (basically flipping the warmaster the bird with two powerfists) abandons the new "imperium" to find his own path in the chaos marches.

OR. He realizes his mistake in putting his faith in his brother, but stays anyway in a pathetic unwilling sort of way. Hates everything about his position and what his legion have become, but never able to leave, as he still harbors dangerous sentimentality and love (dependence even) for his brother. So now he stands for generations, witness to the dark imperium he helped to birth. Not sure which is more interesting. Or more tragic.

poor enoch just needs to be loved ;_;

I personally like the later idea. Maybe it makes him a very unreliable ally to the warmaster?

Slaanesh can give you all the loving you'll ever need.

If my vote counts for anything, I'd go with the 2nd one. He sounds like a dependant sort, and the sudden empowerment doesnt make sense, but the idea of him essentially self-punishing fits perfectly. He tortures himself for his mistake but stays out of the need to be a follower.

Ah, I see. Well, I'm open to ways that things could be go terrible but I feel like it detracts from them if they just immediately turn into insane mutants. I want them to be horrors that are very good at faking that they're still human when they've long since become posthuman.

That and the Collective has little qualms about secretly turning you into a brain in a vat living in a nested simulation until you do exactly what they want.

Hmmm.... well, I agree that it definitely would feel odd if they immediately went nuts, but what about subtle irrationality, for that sort of Hannibal Lecter logic?
Perhaps the inherent insanity of the warp and thus their inability to explain it through logic forces them to ever stranger compensations?

Maybe something about trying to comprehend the warp?
Or perhaps they come to the conclusion that reality is a simulation and are seeking to cause it to crumple by undoing the warp somehow, perhaps by expanding it?

>Putting them in the Marches as well?
Wherever makes sense is fine with me, I'm going to say they are a fleet-based chapter and move around in a manner similar to imperial fists or craftworlds. Primarch Rubinek of the Iron Hearts has a limited gift of prophecy.

Yeah even as I typed it I was thinking it was better. Its just overall more pathetic, which is perfect.

This is all gold. I'd say they prefer to view reality as a simulation more so than the others but as usual they're fairly opened minded (to their detriment). Thanks for the suggestion.

Option A is Grumpy space nomads.

Option B is brooding space princes.

B is cool with me

>if they just immediately turn into insane mutants.
Astartes are already insane mutants.

What benefit is there to being fleet based for Hereteks? I would have thought they would settle down demon-forge-worlds or something. Are they exploring? Looking for lost technology or perhaps fractured since the death of their leader?

Im not trying to say its good or bad, just throwing out questions to help flesh them out as you see them.

Their backstory has the infant Primarch found by nomads, so I decided he would discourage fixed emplacements and pass that on through his Legion's battle plans. So, more Battlebarges and less Fortress Monasteries.

If for no other reason, the Iron Hearts move around to remain safe and unscrutable, and to avoid whatever their Primarch might interpret as dire circumstance that aligns with his future sight. They are said to consort with the Eldar, aligning with their strange movements, lightning attacks, and obsession with Fate and Prophecy.

Don't forget Skorban the Cripple's half-marines.

They are shit but numerous and act as politically impartial bodyguards, trade route patrols, PDF and IG assistance and such things.

Generally despised by other Legions because "not real marines" but slightly too useful to get rid of.

A shame they're loyalist because Brokha and the Collective wouldn't despise them for that. If anything they'd pity them and gift them with high end cybernetics pre-schism.

>to avoid whatever their Primarch might interpret as dire circumstance that aligns with his future sight. They are said to consort with the Eldar, aligning with their strange movements, lightning attacks, and obsession with Fate and Prophecy.

Was not aware. Can you extrapolate abit on his visions of the future / fate / prophecy?

Skorban the who's what now?

I wasn't tracking him at all, must have missed it in the other threads. Care to give a summary?

>politically impartial
How and why?

>Generally despised by other Legions
Traitors, Loyalists or Both?

>half-marines.
Please continue? Why did the Emperor create them and/or allow them to continue?

I'm kind of imagining evil iron hands.
What's their relationship to the warp?
Are they motivated more by self-defense, after being called out for tech heresy, or by something darker?

And then there's the questions of how they feel about other legions. Might be cool if they had a rivalry with the Fists of Mars, but how do they feel about the mad warp-smiths over in the Behemoth Guard?
The Exclave guys, who seem to have broken with the Mechanicum entirely?
And for that matter, with the Sky Serpents and their own weird mechanicum take and their questionable volkite fetish?

Ooh, and what about Saul?

Hopefully these are useful questions.

Im not 100% on the personalities of both the Primarchs and their Legions but from what I understand this is the Warhawks views on his Brothers. Some gaps exist because details are lacking about the Primarchs / Legions BEFORE they turned evil.

>Paladins of Kor (Loyalist)
Probably good terms – don’t know enough about him.
> Void Lords (Loyalist)
Rivals of the Void, disagreed with wholesale slaughter, use of fear tactics and preference in close combat. Disliked personally and disrespected his methods, tolerated purely because of his loyalty to the Big E.
> Angels of Light (Loyalist)
Well liked, envious of his ability to build, pitied his lack of freedom though. Pretty much jealous of never being able to have what he had, but knowing himself enough to know that if he did have it he would hate it. He often thought of him as a dour elder brother.
> Undying Scions (Loyalist)
Disagreed with the use of dreadnoughts as they trap the hunters soul. But valued the wisdom they bring to war, and well respect them for their actions during both the great crusade and their part rescuing the Emperors remains.
> Oathsworn (Loyalist)
TBC - literally know no details to say one way or another.
> Fists of Mars (Loyalist)
Worked with extensively during the great crusade and the legions have remained close since the Heresy. In particular they work closely as the Legions only planetary fortress is within the Forgespace and they often rely on them to aid in refitting and repairing their fleets.
> Sky Serpents (Loyalist)
One of the Primarchs two closest friends, they shared many beliefs of how to best take to the field of battle, in particular that versatility is paramount. They also shared scholarly interests and Raydon enjoyed debating with him.
> Storm Hammers (Loyalist)
Did not interact with often, however knew of his tendency of aggression and pragmatic outlook, as well as effective use of special weapon teams.

Pre Heresy opinions.
> Judgement Bringers
The two legions worked well together, the JB being great at conventional fighting and able to make full use of the WH methodologies.
> Silver Spears
Again worked well together, but disapproved of the callousness with which they deployed their hordes.
> Bloodhounds
Disrespected, thinking of them as a horrible perversion of what it is to be a hunter. Avoided whenever possible working together.
> Second Sons
Mistrustful of the over use of poisonous radiation weapons, they had no special feelings towards them at all until they turned traitor.
> Behemoth Guard
Worked closely with, however disapproved of the speed at which they pursued sorcery. Otherwise quite close until the Heresy.
> Warp Raiders
Disapproved of their interest in Xenos as it conflicted with the Emperors directives.
> Eyes of the Warmaster
Possibly Raydons closest friend among the Primarchs. If not certainly in his top 3. Much of the WH infantry doctrine was created in conjunction with this legion.

The Warmaster falsely predicted that Raydon would join with him – knowing Raydons near addiction to freedom, and his views on the overbearing rule of the Emperor.

>the callousness with which they deployed their hordes.

I can't help it if you're casualty-averse.

Skorban the Cripple was a fuck up of a primarch. Frail and weak even by human standards. Required a walking stick at first then became wheelchair bound (upgraded to servo-harness by the time the Emperor came calling).

Unable to be strong he practiced being smart instead. Could devour pages of text at a single glance, very good with languages, inhumanly good at organizing and administrating. His world was just rebuilding civilization after a nuclear winter and suffered occasion ork raids.

He got a job as a regional administrator in one of the young nations. Eventually rose through the ranks to become a king. United planet in one of the least bloody unifications recorded.

Emperor despised him as being an incredible defect.

Couldn't cultivate Space Marines from him due to how fucked up he was. Got no patronage of sponsorship from the greater Imperium. Considered just a planetary governor.

Started his own self-funded Legion. Used limited gene-forging and discrete cybernetic augmentation in a manner similar to Kor Pharon or Hector Rex to make sub-standard super soldiers. Clad them in the less brilliant Power Armour designed to be worn by regular humans when he could afford it, tank crews and such got stuck with the much slower heavy carapace over a servo-harness. Armed with hand-me-down bolters from other Legions as the other Legions phased out older models.

Set his men, known as half-strates and crippled mules by their detractors, to guard trade lanes and garrison worlds conquered by better Legions.

Legion was so spread about that each outpost had to become mostly autonomous.

Crippled Skorban died of his frailties in early M33.

Skorban's Elite never claimed world's and after their leaders death they lost possession of their homeworld to a committee set up by their broken primarch.

By 999M41 they are still found across the galactic disc, still doing what they were set up to do.

Haha. Don't take it personally, just putting it out there to help other people figure out the nature of one of the characters involved.

>Emperor despised him as being an incredible defect.

So it sounds like he stayed loyal to the Imperium, but why?

He reminds me of pic related who ditched the first chance he got.

During the great crusade itself why was he tolerated? If he was going to be used he probably would have received some aid from either the Emperor to bolster forces or the traitors to sway him.

Just my 2c.

The Primarch Rubinek lead his nomadic people past great dangers to the promised land partially thanks to his prophetic dreams. He has no talent for Sorcery, only Divination. Somewhere around the Night Haunter/Sanguinius level of prophecy, but maybe a bit more concrete.

Relationship to the warp is non-alliance. Rubinek despises the denizens of the warp, and considers traitor Primarchs that reached eternal Daemon Princehood to have died the moment they ascended. He seeks his own immortality through non-chaotic means. He knows that the warp can use his power as a severe weakness and so Rubinek is a staunch supporter of the Psychic Hood.

Motivated by ??? not clear on a surface level, much of it is running around because of the Primarch's prophecies and paranoias (bad combination), and meeting/fighting Eldar in hopes of finding out how they keep on living, and how to keep their iron hearts from eventually fading.

The Iron Hearts have their second heart ritualistically replaced by a mechanical heart of unknown design and origin, after their Primarch who was saved in such a way from death's door.

I think it would be fine if the Iron Hearts had love/hate relationships with the Fists of Mars and Behemoth Guard both, because the Iron Hearts are so anti-daemonic.
I don't really know a huge amount about the Exclave guys or Sky Serpents or Saul so I don't know the answer at the moment.

And while I'm up, let's talk about how Xun and the Sky Serpents feel about everyone else:
>Paladins Kor
Their heart is in the right place, and their head's up their ass.
>The Void Lords
Not sure on them yet, I imagine that they strike the Sky Serpents as kind of creepy, but highly effective and respect them in the same way that Gorillaman respected Russ.
>Angels of Light
Xun has a lot of respect for Alexios and enjoys their rivalry. He just comes away from most of the interactions feeling vaguely judged, but really the worst he can say about him is that Alexios is too rigid at times. In the build-up to Nikea and its aftermath, things soured over the psyker issue.
>Scions
A lot of respect for them
>Warhawks
Xun gets along really well with Raydon and his mobile warfare. Rumors of races remain unsubstantiated.
>Storm Hammers
Xun also gets along well with Engerand. He appreciates his sense of humor and attitude, even if Engerand does tend to leap into things without considering the next step. Even so, Xun knows he can count on Engerand and has his back.
>Oathsworn
Not sure yet
>Fists of Mars
Probably bond over blueprints
>Judgement Bringers
Xun always found Enoch a bit needy, far too morose, which, in part, was why Xun was so happy about the Grand Tournament.
>Silver Spears
Xun finds their primarch to be an arrogant ass. Whether that's in a good way or a bad way will come out as we flesh out the crusade, I think.
>Bloodhounds
Xun felt similarly about Balthasar as he did about Graha'nak, I think.
>Second Sons
Xun had a grudging respect for Saul after fighting alongside him in a lengthy siege-based campaign. Saul's defection stung him deeply.
>Behemoth Guard
Xun understands expediency, but Gengrant crosses too many lines for Xun.
>Warp Raiders
Xun had been very close to Oramar and feels guilty about Nikea. That Oramar probably has a vendetta against the Jade Empire is all the worse.

Do we have a list of everyone so I can do the same?

Rumors of races remain unsubstantiated.

love it. Definitely a challenge the Hawk could never turn down.

Nice, I like the scholarly aspect to him. I'd imagine that Xun and Raydon shared a fondness for Go.

>The Warmaster
I'd imagine that Xun and the Warmaster had a friendly rivalry for creative conquests, but I also don't imagine the Warmaster was really close to anyone.
>Iron Hearts
I'm not sure on them yet.
>Brokha
Brokha probably strikes Xun as an odd one. They're similar in a lot of ways, but there's probably a major cultural difference in that Xun tends to assume that he's not got the full picture and that the universe is random. He tries to understand it and is a major technophile, but sees the warp as fundamentally different and approaches it through occult numeromancy. Unlike Oramar, though, he sees it as something to be cautious towards
(Xun Tohilcoatl is from a Bronze Age society and keeps a lot of that with him, similar to how Jaghatai's take on the warp is heavily Chogorian.)
As a result, I think the two would not quite be as close as either would like.
What do you think

For other peoples use.

>>Paladins Kor
+++++
>>The Void Lords
+++++
>Angels of Light
+++++
>Scions
+++++
>Warhawks
+++++
>Storm Hammers
+++++
>Oathsworn
+++++
>Fists of Mars
+++++
>Judgement Bringers
+++++
>Silver Spears
+++++
>Bloodhounds
+++++
>Second Sons
+++++
>Behemoth Guard
+++++
>Warp Raiders
+++++
>Eyes of the Warmaster
+++++

So Balur is an important spot to the fist of mars being basically the capital of the forge space, if we move my territory around the map i guess ill change that planet to taris ultra

Brokha would probably have a patronizing tone toward Xun, always constantly trying to "uplift" him away from his bronze age origins which would probably annoy Xun to no end. Though because he's a technophile that shows Brokha he's trying to move forward, so he'd respect him for that. That would at least earn him the right, according to Brokha, to always have his opinion heard by the Collective regardless of differences.

I imagine Brokha would try to smooth things over between Oramar and Xun but never truly succeeding.

>>Paladins Kor
+++++
>>The Void Lords
+++++
>Angels of Light
+++++
>Scions
+++++
>Warhawks
+++++
>Storm Hammers
+++++
>Oathsworn
+++++
>Fists of Mars
+++++
>Judgement Bringers
+++++
>Silver Spears
+++++
>Bloodhounds
+++++
>Second Sons
+++++
>Behemoth Guard
+++++
>Warp Raiders
+++++
>Eyes of the Warmaster
+++++
>Extropian Collective
+++++

Fixed.

>Iron Hearts feelings about other Legions
>Loyalists:
+ Paladins of Kor (Kor Protectrate)
>> The Iron Hearts respected the Paladins' thorough planning and foresight.
+ The Void Lords (Contested Territory)
>> A good reason not to settle down in one place.
+ Angels of Light (Imperium Minoris)
>> No different from the Eyes of the Warmaster.
+ Undying Scions (Unyielding Vigil)
>> The Iron Hearts doggedly pursue stealing whatever advanced life-preverving tech the Undying Scions might have
+ Oathsworn (No official territory)
>> The Iron Hearts might pursue the Oathsworn for their genestock, as Iron Hearts rate of geneseed harvesting is terribly low, offset by their Heretekal hearts.
+ Fists of Mars (Forgespace)
>> An old friend that didn't have the conviction to go all the way (way too far) on the bionics. Bitter rivals.
+ Warhawks (Reaving the Dark Imperium)
>> Primary opponent in their fleet-based travels through the void. Bitter rivals.
+ Sky Serpents (Jade Empire?)
>> Sky Serpents' sorcery is dangerous and heretical.
+ Storm Hammers (Storm Kingdom)
>> Respect for their tough infantry
>Traitors:
- Judgement Bringers (Chaos Marches)
>> Respect their shock tactics
- Silver Spears (Chaos Marches) [Slanesh]
>> Slaves of a Dark God
- Blood Hounds (Chaos Marches) [Khorne]
>> Slaves of a Dark God
- Second Sons (Halo Stars)[Nurgle]
>> Slaves of a Dark God
- Behemoth Guard (Dark Worlds) [Tzeentch]
>> Heretics who are doing robotics "wrong" by warpcraft
- Warp Raiders (???) [Lost to the warp]
>> Pretty decent guys who know some important things and are nice to bump into
-Eyes of the Warmaster (Dark Imperium) [Arch-Heretics]
>> Goons propping up the 2nd worst Imperium
Who am I missing?

What Legio #s are unfixed?

>>Paladins Kor
+++++
>>The Void Lords
+++++
>Angels of Light
+++++
>Scions
+++++
>Warhawks
+++++
>Storm Hammers
+++++
>Oathsworn
+++++
>Fists of Mars
+++++
>Judgement Bringers
+++++
>Silver Spears
+++++
>Bloodhounds
+++++
>Second Sons
+++++
>Behemoth Guard
+++++
>Warp Raiders
+++++
>Eyes of the Warmaster
+++++
>Extropian Collective
+++++
>Iron Hearts
+++++

Fixed.

>+ Sky Serpents (Jade Empire?)
>> Sky Serpents' sorcery is dangerous and heretical.

Aren't the Ironhearts traitors?

He thought that the Emperor was a warmongering barely literate turd who was unworthy of anybody's loyalty let alone his.

Skorban was loyal to The Imperium and was fully committed to the belief that humanity needed to be united under the Imperium if it was to have a realistic hope of long term survival. Or at least an Imperium.

Possibly if he or the Emperor had of lived long enough they would have had a serious falling out.

For the Emperor's part he despised Skorban because all that set him apart from any other primarch were a list of defects and the Emperor had no time for the weak. Most primarchs had conquered their worlds, many primarchs had landed on worse worlds and prospered, some primarchs had developed useful psychic talents, most primarchs were administrators at least adequate to their job. None of the others needed assistance to walk.

The Emperor was unimpressed by the arable expansion program that turned the southern desiccated wasteland of a continent green, The rebuilding of old cities into architectural marvels, the planetary transit system, the reforms to the judiciary and constabulary or anything else that Skorban felt pride in.

So from the Emperor's point of view Skorban was a defect that was a constant reminder to the people of the Imperium that the Emperor was fallible. Sadly by the time The Emperor met Skorban in person and got a good look at how crippled he was news of the primarch had spread to far to cover up. A pity as he would have been very easy to assassinate, relatively speaking, but the Emperor in those days didn't want it to be obvious that his sons were mortal.

So he was left as a planetary governor of some backwater little world.

>Skorban was a defect that was a constant reminder to the people of the Imperium that the Emperor was fallible.

>he would have been very easy to assassinate, relatively speaking, but the Emperor in those days didn't want it to be obvious that his sons were mortal.

But the Emperor could have either A: forced his aid upon him or B: had his discreetly removed.

Sorry it just feels odd. Keen to see where it goes though.

Just a thought, but what if the Extropians were another human faction, IE not imperial, like a polity from Old Night that was in talks with the Imperium at the time the Heresy broke out and so were drawn into the mess.