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...Anonymous
Warmachine/Hordes General /whg(...)
07/01/16(Fri)06:26:26 No.48057066
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haven't even played a single game of this and i'm starting the general edition


Mk3 list building: conflictchamber.com

Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader com / 5wm4h
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
youtube.com/user/PrivateerPressPrime

Latest Errata:
> WE MK3 BOYS
until errata release check:
privateerpressforums.com/showthread.php?254662-Current-Errata-Threads

Steamroller Rules
privateerpress.com/organized-play/steamroller-tournaments

The Giant List of Podcasts and Blogs
privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums

Table of contents for all NQ issues
privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Abridged Lore
gargantuans abridged:pastebin.com/XPKMKYUc
Exigence abridged: pastebin.com/6D1fwSgv
devastation abridged: pastebin.com/KxkzfnXj
Lexicanum Iron Kingdoms Lore wiki:
warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
files.privateerpress.com/allnewwar/Prime.pdf
files.privateerpress.com/allnewwar/Primal.pdf

Warmachine/Hordes Army Creator (WHAC) .apk
charbon-et-charentaise.org/blog/content/app-release.apk

How's mk3 been for you guys? I started cygnar for it and have been enjoying the change from circle

GW couldn't have released General's Handbook at a more opportunate time, I've completely lost interest in Warmachine thanks to the lackluster mk3 and started building my AOS Skaven army.

What prompted the change in particular? And how are you liking the General's Handbook?

I'm enjoying playing Skorne because everyone has abandoned the faction now that it's been buffed. I guess everyone unironically wanted to play a shit faction so jumped to Trolls or something.

PP made Cryx unfun and General's Handbook fixed the biggest problem with AOS, the lack of list building rules. Skaven already had fun rues but playing AOS was impossible without points.

Thanks for the response, taking a look at the handbook later. I'm a fantasy holdout, but I like to stay appraised of AOS development since one of my friends is really into it.

I fucking hate my trolls.
I play khador too but that just makes me angry about trolls.

I'm quitting the game once September ends

What if you just need to learn to get good with Trolls instead of bullshit tough rolling your way to victory?

sup guys
in a brief summary what do you think about this game? strong points? you think it's fun?

i pretty much only play bloodbowl and i'm looking for another game to play at the shop with the locals

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>...Anonymous
>Warmachine/Hordes General /whg(...)
>07/01/16(Fri)06:26:26 No.48057066
>147 KB
>147 KB JPG

I opted not to say anything.

Fuck off. Tell me with a straight face that the impaler and earthborns are worth taking.

Which Warmachine/Hordes model has the most optimal shape for prostate stimulation? I'm looking for something to spice up the game night.

For 10 points Cryx can field a heavy with PS16/16/12, MAT7, DEF13 and ARM17, and 28 boxes. Here's what Skorne can field for 2 more points.

TEP

That can always get the full amount of attacks or boosts because of how FURY rocks.

>Garbage animus
>1" thresher
>Pillow fisted
>3 fury

Uh, so can an Earthborn.

Even better is to compare it to the Juggernaut who is the same cost

God that's just embarrassing.

As a fellow hordes player, I am sorry

I finally quit 40k for Warmachine about eight months ago, after having followed the game and collected the models for a few years, and the complete botch-job PP have made of the edition change is making me wish I hadn't bothered. It might just be that I'm hyper-sensitive to the sort of bullshit GW's pulled over the years, but I can see it starting to creep into PP's business practices as well.

And then there is your teradactyl thing. Compare it to the neraph sometime if you want to cry.

It's hardly a botched job. Look at sixth and seventh, or he'll, AoS, for an actual botch job. I'm loving the hell out of this edition. Warjacks actually work!

I can't believe it didn't get that +4 armor vs ranged attacks and backstrokes rule. Feels like an oversight, like the legion spawning vessel lacking man-sized.

It was the worst heavy in Skorne by a long shot in Mk2, and they straight up nerfed it.

Im just curious: What Gunlines are you worried about Veeky Forums ?

Im trying to be constructive so that when trends become visible it can become easy to overcome them no matter the faction.

As I overview Skorne, I'm not seeing anything bad really. Like outside of the odd terrible warbeast Im not seeing anything terrible as a faction.

I play Protectorate, the only ones I'm worried about are Issyria or maybe Haley1, and that's just if I'm playing Thyra with a ton of Daughters

I mean, there's issues with the edition change, but it's not that damn bad.

P butcher double rifle corp and wgi with rockets are my biggest hurdle.

The biggest problem is buying like nine new warjacks since Amon and Durst actually work now, and also seven gunbunnies weren't enough for once

As a Skorne player I don't find myself too worried about gunlines. I'm a big fan of Makeda1 whose Quicken spell not only protects my Nihilators, but ensures that even if you deal with the first wave, the next guys are gonna charge 11" and cleave your nice tightly packed row of riflemen in half.

If you're wondering about Skorne shooting, then don't bother. It's basically the same as Mk2 apart from the Cannoneer who got a nice buff. We got a nice shiny solo who gives all gunners within CMD +1RAT as well as being a dangerous ranged solo sniper, but it's nothing to warp your list around.

>What Gunlines are you worried about Veeky Forums ?
Anything involving Kara Sloan, really.

It might not be so bad if she didn't have both Guided Fire AND Field Marshall: True Sight.

Def 15 arm 13 vs Rat 10 + reroll pow 14s

screened by arm 22, 13 p+s reach weapon masters with vengeance

I never said you couldn't kill Nihilators. Nihilators have never been fielded with the intention of them surviving; they're there to be suicidal high RAT/PS assholes. PS12+3d6 is capable of breaking ARM22, and I don't have to bring any support to do it. You're devoting like 30+ points to dealing with my 15 point Nihilators here. I'd say I got the better deal.

What faction are you playing and I may help.

What I overall noticed is that I started grouping infantry into separate categories:

Skirmisher
Defense
Offence

Before 1 would generally do all, but now they do not cross. I found my Iron Fangs shot off the table. So I started screening them behind MOW, and the result was well enough devastating. Though the MOW mostly died, once the IF got through they where at mostly full health, and shooting generally cannot handle elite damage infantry.

Mk1 Seether

The problem with breaking arm 22 vengence is that i place 1 or 2 guys out infront to screen the remaining 10 guys in the back.

you either spend a turn to kill the 2 or eat free strikes from them. WE all know that eating freestrikes isn't gonna help you, but after you kill the 2 in front on my turn i get to essentially activate that unit twice.

at the cost of 1 or 2 dudes i wipe your 15 points for extremely low cost and get to continue on the rest of your army.

Any news on the (complete) Prime/Primal pdfs?

Here is my WIP, africanized Malekus. The other parts oh his armor will be a mix of dark grey and red. I hope hes good.

you need better blends

I also added some light green/blue color in the cravises to give the pauldrons a more metallic look.

I play trolls and I can overcome it ok, but it's really fucking unpleasant. I generally hate list chickening and skewing in general

This is pretty Christmasland for you honestly. You're just saying "Well my stuff can beat your stuff in a scenario I'm imagining hahaha".

Kaya Sloan and either Caine

Caine2 with two GMCAs is horrifying. you can't hide behind anything but woods.

Agreed.

I would have thought that Trolls would do well against WGRC by playing the Warbeasts in the front.

...

Christmasland describes the miracle of everything lining up perfectly to happen through random chance.

in this scenario all im doing is lining up 2 units, one in front of the other.

So far I have not played against Caine2. I will report how it wen't.

In this scenario I'm running my Nihilators into 2 units, one in front of the other.

> the next guys are gonna charge 11" and cleave your nice tightly packed row of riflemen in half

or would you rather they sit around and get shot up?

Are you suggesting that there's no way to combat a gunline with tanky infantry shielding them? How about I just run all my Nihilators into combat? Can you hit DEF19? Of course you can, you're a magical faggot.

Salty skorne tears aside, i could actually hit Def 19 reliably.

You think thats hot?

I can reliably hit a Def of like a Bajillion! And do infinite damage with every attack!

gg ez

So is there any way to salvage the Troll Battle Box in the journeyman league?

Maybe just spend the first 2 weeks not playing games and just paining for free points then build your list when you have decent points and access to troops?

House Ellowyr Swordsmen may work with Ossyan. +2 spd+2 def vs ranged attacks so they're speed 8 def 17 vs ranged.

Might be cool and they have parry for walking past enemy models for potential backstrikes.

Slag is necessary to kill jacks.

Just assassinate . It's the only hope

I want to be optimistic but what the fuck is it supposed to do against a heavy. At best you'r getting a Pow 16 attack.

Caster kill. That's it. It sucks.

The Warlock may be able to kill a heavy, but he's gonna be in a vulnerable position to do so.

Sad really.

Where's the Trollblood deck? I've been wanting to find out about the stat of Trollbloods in mk3, but them and Cygnar have missing decks.

The Throne of Everblight can certainly tickle some fancies if you're into rough stuff.

You just do it Mk2 Skorne style. Strike first under feat. I mean, you have Rush and +2STR at your disposal.

For the upcoming Jouurneyman league r8 my progression

week 1
Helynna
-Manticore
-Chimera
-Griffon

week 2
-Gorgon
Intend to use with Rhythm of War to make my Manticore engage safely.

week 3
-2 mechanics
-Minimal Houseguard Halb
-Houseguard Thane
Mechanics do mechanics stuff, halberdiers screen for my solos and use Thane for threat range.

week 4
-Disco
-Mechanic (#3)
-MHA
-Souless Escort on halbs
Disco makes my Halberdiers a harder to crack, sprays, smites, and can fuck a caster. MHA to clear enemy priority solos when able and to help soften warjacks.

week 5
-UA+full size Halbs
-Nayl
-Lanyssa

Halbs can no be relatively deadly with a 13 inch threat rang, 15 on stuff Lanyssa marks. Lanyssa Marks can do a lot for this army since I'm trying to control a bit of my engagements. Nayl because I can generally find some way to make him useful if I play him carefully.

Week 6
-Battle Mage Unit
More control over when and how I engage heavies.

What's a good first, cheap buy for a legion player after the bb? Assume complete noob here. Also same thing for cygnar

Fellow inmates did that when they found out he raped his newborn son.

A generic good infantry unit. My local Legion player swears by Hex Hunters.

Scytheans are good too. Stalkers can support themselves and they have a nice Solo. Naga Night Lurkers are sexy. If you can get em for a good deal, such as through the 2 player box, Warspears are sexy sexy.


Vayl1 is a cheap, strong, and relatively easy to understand caster if you don't like Archer bitch or Spear lady.

is Amon gonna get out of stock judging from the amount of people saying hes gonna be Menoth's top tier caster?

So would you recommend getting a better heavy immediately or a new caster? I want him to be able to have a little bit of versatility for his force, so maybe the caster?

If all you have is the battlebox, you should probably pad your army out with infantry next. No point fussing over what beasts you have when you don't have any infantry at all.

I would personally suggest a caster and some infantry.

Vayl1 or 2, Striders+UA, Warspears+UA, If you take Vayl 2 then Swordsmen or Archers+UA are awesome under Occultation.

Ok. So are swordsmen a good unit to pick up? And you said something about hex hunters?

I honestly don't know much about Legion since I play Skorne. But Hex Hunters are high MAT, high DEF (when armour is irrelevant anyway), and after they kill something they get to fire a magic missile at something else, so can potentially kill 2 things each. And they're only 15 points for 10 of the cunts. I'd compare them to my own Nihilators; good in lots of situations. The downside is their weapons are small and their PS is only 10. I'm looking at Blighted Nyss Swordsmen now and they seem pretty good. Weapons with 2" range are super relevant for tying up the enemy, and PS11+3d6 is one hell of a smack. On the charge a few of them will put a big dent in a heavy.

But again I don't play Legion so I don't know your infantry options or support.

Woops I didn't see these. So Vayl first, and then a unit based on taste? Sounds good to me I'll let him know.

I would take Sents over Halbs + Thane. On feat turn they're basically unkillable, and they rank up into a full unit + UA making them even tankier.

Do they have a 13-15 inch threat range though?

My goal is to have them do a long distance charge and either mess up a warjack, remove most or all of an enemy unit, or tar pit while inflicting damage.

A unit of mat 8s pow 14s charging is gonna still hit pretty hard even without weapon master.

I can see the argument for something durable like Sents, but I don't own the models and I'm valuing the threat range a bit more right now.

How about Invictors? I bought some for cheap from someones consignment.

Vayl 1 or 2 are both pretty good. Good spell lists and good feats.

I like Vayl 2's Occultation since it makes your archers and Swordsmen a bit harder to kill.

Vayl 1 has Incite though to remove the pillows from all your fists. The Heavy in the Battle Box gets a lot stronger with Incite.

But why make a weak heavy strong when you could make a strong heavy stupid?

Cheap+high threat range primarily. We're talking about someone with a battlebox anyway, so it's not like they have access to a bunch of beasts.

Yo so are Nephelim any good now? I seem to recall the protector being one of the joke beasts of yesteryear

Protector gets Guard Dog.

Zuriel has PS 15s and is decent with twins2

Soldier is not that good

Magic one can cast animi, but has 3 fury, so pick wisely.

Soldier can pretty reliably cut off a jack's arm with a little help.

Protector is solid, bolt thrower is pretty much the same as always. Bloodseer is sort of crippled by the fact that 95% of our animi are now self. Soldier is sort of cheap, but only ps 13 and fury 3.
Like said, it can pick off a limb with precision strike, but its points better spent elsewhere usually.

Zuriel is a 19 point heavy outperformed by pretty much everything. He's almost useful with the twins as their stealth arcnode, but his animus is on the harrier, and hes no longer great at anything.

Actually yeah, under Incite they aren't too bad.

which army would you recommend to a noob if i wanna bash skulls as hordes

.....how are beastmen? I jumped ship to WMH last february after they blew up the old world, but now my cryx have lost quite a bit of flavor as have the core rules (this is not related to how most things were nerfed). Plus the roll out in general & the continueing 'beta' left a really bad taste in my mouth.

I'm considering possibly going to 9th age or *maybe* AoS tho the rules are not so hot
Also what are the things on the back of Ragnar's cloak suposed to be? I'm painting my friends and am not sure if its leather or metal

Circle has some pretty good stuff for bashing skulls.

If what you want are a lot of big models then go Warmachine.

go minions

pigs for days

Idk why people always overlook the slayer's terrible grid when spouting its praises. They are quite difficult to deliver, and I never want them over other choices. Honestly, I consider the Inflictor to be Cryx's "baseline" jack.

I'd be more concerned about getting your hands on Menoth heavies; the Crusader/Templar/Vanquisher kit is out of stock at Miniaturemarket and DGI.

It's not a praise, but the fact that something's more garbage than it.

He's not saying the Slayer is great.

He's saying the Slayer shits on the Rhinodon.

Just to pile on: The *only* Field Marshal in Skorne is FM: Channeler on eHexeris, which doesn't really improve the beast. Skorne's "beast casters" have single-target buffs.

Cryx has FM: Unyielding on Gaspy3 (who also has Mobility), and the Sacrificial Lamb and Terminal Velocity on Morty and Venethrax.

So, not only is the Slayer a better cheap warnoun than the Rhinodon *and* cheaper, spamming it (which is really the point of it being cheap, is it not?) works *better* in Cryx.

And the Slayer is not the best cheap jack, and Cryx is not the best faction for running seriously jack-heavy.

The Rhinodon is just pathetic. But he's not alone, "cheap" heavy beasts in generally are amazingly shitty compared to cheap heavy warjacks.

Yeah, but your still comparing two bad things. And they arent even in the same faction so the comparison is a little misguided.

It doesnt make one better, they're still bad regardless

no, the slayer is definitely better than the rhinoshit

a) I'm not convinced Slayers are bad when spammed under Gaspy3 or Venethrax.

b) It's not misguided if you actually take the proper context in to account. The whole "you can't compare between factions" is bullshit to justify the Pollyanna line of shit from PP that everything is fine*.


* - not that I think the game is horribly unbalanced *overall*, but some things are just fucking broken. Cheap heavy warbeasts are pretty high on that list.

Fury 3 heavy beasts

why.

Light beasts being highly expensive and brittle.

Seriously compare a Griffon and the Nephilim Soldier.

I would spam slayers for Gaspy 3 or venethrax.

It's janky as shit, but it's something. Maybe even Denny 3.

Rhinodon is just pure shit

Just saying, two Rhinodons could charge a Marauder and still not kill it. The following turn the Marauder could kill at least one Rhinodon