Anyhow, the Spitalian grabbed the dead Paler's SMG, and they returned to Justitian, where they were given a mission to go south and retrieve something from a stash.
I should go into party composition: at this point, we had a Neolibyan (still alive to this day), an Apocalyptic pretending to be a judge (played by the Anabaptist's player, who now runs the game), another Apocalyptic (who joined us at that point), the Spitalian (the other original party survivor) and the Scrapper (played by the guy who somehow had the highest character turnover).
So far the only unintentional death was the gendo one; the Anabaptist was a "acceptable loss", and the player knew that losing thefight was the likely outcome, while the Chronicler's player told me that he'd stay even if it killed him (go figure).
So they head south, taking their dear sweet time, getting lost, and getting a cryptic message from a leperos while surrounded by a horde of insects forming a Franka chakra (this never got worked back into the campaign).
They head further south and west, coming to a waystation. They manage to flub up their nominally secret mission so bad that a guy goes over to take pity on them and tell them where they're supposed to go, handing them a bunch of Chronicler-issue maps leading to the stash.
They go to the stash, only to find the Bygone factory complex where the stash is hidden to be overrun with Enemoi (they didn't know them as such at the time).
My players have a tendency to retcon things when they can get away with it, and I drank perhaps a few too many Mountain Dews, so the following events are a little foggy, but the Enemoi weren't after the same stash they were after, so they were able to retrieve it without issue, but the Enemoi suspected them of being spies.