How would you guys do an MTG TV show?

How would you guys do an MTG TV show?
Would you follow the plot lines of the Weatherlight Saga? Or do something more related to Modern lore and disjointed from the original books? Animated or Live Action? What changes would you make from the established lore? What would you cut out, or add?

Pic semi-related

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the Obvious answer is Weatherlight adventures but the only thing we would get now is the Jacetus league or a bunch of "hip" teenagers becoming planeswalkers and meeting/helping the Jacetus league.

>How would you guys do an MTG TV show?
I wouldn't.

weatherlight
animated
studio akama

New Weatherlight-like ship
Entirely new cast of characters, none of which are walkers. Main plot is about fighting (new) Phyrexians as they invade another plane, one created for the sake of the show. Main cast are traveling from plane to plane gathering allies and weapons for the confrontation.

Animated by Studio Mir.

The Gatewatch seems perfectly suited to some kind of Saturday Morning Cartoon style show.

Animated, with a serious animation style and tone. That's a given, for me - live action just wouldn't work well with fucking around with magic as much as you do in Magic.
While I'd like to see some of the older stuff, realistically they'd start at the bare minimum with Alara or Zendikar and build up from there - possibly skipping a few blocks here and there. Possibly getting some of the oldstuff in condensed form when it's important.
I would definitely NOT want it to be either 'kids playing card games' or 'someone gets sucked into Magic', the first is way too obviously just ripping off Yugoh that it hurts and the latter doesn't work with the game's ongoing storylines.
A possible sidestory thing is also possible, introducing a new character and having them do stuff on various known and new planes (return to lormoor/kamigawa in the show)

You could have planeswalkers intervene occasionally though, usually with the theme of "people with too much powers" even when they are good.

Occasionally, but I imagine most planeswalkers fuck right off when Phyrexia is concerned.

This is a fair enough assumption

The only way it can go well is make it a light hearted short stories like that kevin sorbo's hercules tv series

Could you explain exactly why you wouldn't?

Redefine their characters, have neowalkers be more humane and likeable characters relative to oldwalkers.
Why? Because oldwalkers are millennium old people that had a taste of pretty much godhood while neowalkers had much limited powers AND had oldwalkers already there to keep them to think they're hot shit.

Have oldwalkers being grandiose and tragic figures with no sense of scale or measure, and the neowalkers have to deal with their bullshit from time to time.

I think that what the neowalkers should have been: lesser planewalkers but with more common sense.

>someone gets sucked into Magic
>kids playing card games
god i don't think i've cringed at an idea in that way in a while

They invariably come up. The one because Yugioh, obviously, the other because it's something halfway between Yugioh and Magic's plotline.
Both ideas are retarded (even if it's fun making up an over the top yugioh parody every so often)

> Kids playing card games gets sucked into magic verse
> As a neowalker
> Became part of the gatewatch
> Fight with the cool guys, beat the evil ones and impress the girls!

MTG is not good TV material.

Honestly I think a live action series centering around Weatherlight adventures would work, just needs a really high production value. Have season 1 jump back and forth from the fall of the Thran and the Tocasia and the Fallaji exploring the desert and discovering artifacts, have it end with the Urza and Mishra finding the powerstone and their falling out. Let seasons 2, 3, and 4 respectively focus on the actual war and Urza's ascension, the creation of the Tolarian Academy and it's ruination, the fight with Kerrick, etc. etc.

>"Gee, Chandra, I never knew you felt that way about me!"
>"That's right Jace, I finally figured out a way to block your telepathy...with the Null Rod I crafted!"
>"Who would have guessed Liliana and Nissa would be fighting over Garruk?!"

I would watch an Innistrad TV show, ending with a big reveal twist that the characters can walk to other planes, followed by a season in a new setting.

Thanks for giving no reasons!

> "You mean I could have left that rotting hell ALL ALONG?"

>neowalkers ruined Magic lore forever

desu any attempt at a mtg storyline without jace would result in something far superior to what we have now

jace isn't the problem maro is

Came here to post this. Campy 80s/90s series is the way to go.

>someone gets sucked into Magic
Actually this could be great. Four teens get teleported to Dominaria and want to find their way home.
Timmy, average Joe, main hero.
Johnny, 'Gnome' MacGyver, solves every problem in the most complex way.
Svogthos genre-savvy, because he read all books and quotes flavour text on a regular basis, maybe a bit fourth wall breaking.
Spike tortured by his pressure to always win.
They are up against the Collector. Think of the gamers' hands of fate finale: "we turn this into another poker. Into another MtG." Also he likes the reserved list, so you know he is evil.
At the end of season one spike is tempted by the collector, but chose friendship.
Also they duel to kill planeswalkers to steal their sparks in season two.

Animated would provide life to the planes that a mid-budget live action show couldn't. As long as everyone isn't generically muscle bound superhero builds or generically boring looking animu.

For as much as people hate Jace and his ongoing presence, his book's structure would be a good place to start. A neowalker new to his powers. Non-Walker cast and neowalker big bad. Introduce planeswalking but keep the action to one or two main planes (because the bulk of the cast are non walkers). Beat the big bad, solve the non-plane ending problem, and have the entire universe worth of potential for a sequel or spinoff. Sequel would hint at Phyrexia, and a Weatherlite spinoff would run during the off-time between series two and three. Urza-Artifact era special too.

New story and cast, spending the first half of the show introducing the colors as people perceive them (white=good, black=bad, etc.), and the second half subverting that without being edgy or breaking the color pie. Red main character so they can duck up earlier and have to clean up their mistakes.

>introducing the colors as people perceive them
You will have to be very cautious not to make it an apparent game mechanic though.
> "Don't worry stranger, my colours are Bant!"

Yeah. I feel like simply having visual representations of the mana being visible could give the show breathing room to avoid lore dumping immediately. Goody character has a white glow. Bad guy a black glow. Hippy a green glow. Bookish mage a blue glow. Pyro a red glow.

Outside of mechanics, the different colors are all the same thing anyway. How do you kill that thing? Fire! Decay! Choking it with vines! Divine light! Blink it into the void!
Different flavors to eventuate personality.

Show starts out with normal kids playing magic. Main character is really good to the point he probably could go pro if he could afford to go out of town for events.

Finally there's a PTQ in his town, with 1st place getting free flight/hotel to the pro tour. First few episodes are him & his friends durdling around working on decks / practicing / defeating local bully for a rare card. Basically things to show how the game is actually played IRL kind of stuff.

Episode 4-5 are the PTQ. Lots of good matches showing some of the crazy stuff you can do with infinite combos & decks like burn/affinity. Spoiler, kid wins.

Episode 7 is the kid & friends getting on plane. During flight sky gets weird, suddenly plane crashes. Kids gets out in a forest, runs into a craw wurm. Slowly figures out they accidentally into another world were all magic is real.

At first kid sucks cause basically different game. But he eventually figures out how to transfer the theory behind the game over to this one & starts wrecking. Friends do their own thing & kinda get better but mostly their for moral support.

Final is kid in a duel verses an actual planeswalker. Spoiler - Kid wins. Planeswalker will grant one wish. Kid wishes friends home. Planeswalkers like ok, but what about you? Kid wants to stay & magic.

Planeswalkers says Kid was a planeswalker all along. Season 2: Kid trying to live normal life + defend multiverse

Sure
Ravnica
It's like Gotham...
But on Ravnica,,.

Join grizzled vet Argues Kos and new recruit feather as they investigate murders...always murders...

>kids playing card games

This was pretty good.

I'd watch it if the MC was basically pic related.

Use the Multiverse setting to it's maximum effect.

Set the first season in Fallout, but the Vault Dweller is a Planeswalker. An Oldwalker too. So is the Master. Instead of convincing the Master to kill himself, they fuck.

Jace watches everything.

Then next season do the same thing with the MCU or Stargate or Space Jam or WWE.

To do this all previous canon must be erased.

Have you ever read one of the newer novels? That's reason enough.

Beyond that it's tipple niched in 40 year old guys, with huge disposable income, and the ability to throw away entire weekends to play card games. Now you then need to get these people to watch a cartoon and buy it's merchandise. Magic might be a cash cow but the real people pushing money into it are middle aged men with lots of disposable income to buy cards to win tournaments, this raises the question of what the fuck do you do with a series?

You can't even figure out what sort of plots they like because the general population of the game don't even know there's a plot going on with each block besides the little fluff that's there. Do a cartoon, congrats you can't do a kidish one cause fuck all of your audience is doing it and a mature one requires good writing and animation too expensive. Do a live action series and you won't make it half a season if you expect people to swallow the low budget special effects that's needed. Do something that matches old Xena/Hercules shit and it won't fly now becuase honestly they had decent effects for that age considering it was a serial effects were just pretty shit unless you were a major budget movie, now if you were to do the equivalent you'd have the equivalent of you tube green screen bullshit and whatever that old sci-fi series was that used green screen for everything and it made your eyes hurt on how much they fucked up basic perspective and lighting, long short they have the tech now but they don't have the budget to hire the people to do the tech justice.

Honestly it costs too fucking much to be a half hour to 45 minute long commercial every week and they aren't even sure what sorta fucking plot the fans woudl want.

God yes. I want to see Mirri with dem hips.

Most magic players are younger than that, and they got in as kids. Hell, the first magic cards I owned were Portal, the beginner set. I was well aware it was a toned down beginner set and couldn't wait to get real cards.

Cartoon would be a great way to get kids in.

A new oc planeswalker and his assistant. The story is told from the assistant's point of view as his is plucked away from his plane by unknown means and is found by an elderly disgruntled man, a planeswalker. They roam throughout the planes taking in the sights, while the mtg lore takes place in the background. The old man verbally belittles the planes and its denizens, but always does so with a tone of regret or guilt, as if he is disparaging himself, hinting to some tragic past. His actions, however, are kindly and humble, never abusing his powers for grand goals and takes little action to affect the natural surroundings. The assistant will be the voice of conscience or innocence for the old man whose mysterious past has left him indifferent to the woes of the locals they encounter. It will be a gradual journey where the powers of a planeswalker as well as the mysteries of both travelers will be revealed bit by bit.

That or Saturday morning Jacetice League

That sounds fucking awful

So spending 100s of grand to get this in production to maybe expand your units moved by a couple thousand a set unless the kids parents are rich and buy boxes?

Investing in the future.

Mighty Morphing Jacetice Rangers. Bolas is Rita Repulsa

>Bolas is Rita Repulsa
But Rita plays green...

Honestly, if WoTC and by extension Hasbro ever decides to greenlight a Mtg show, its probably be aired on adult swim.

The plot is going to revolve around the three main Mtg player achetypes, Timmy, Johnny and Spike, with Spike being the hot chick who curbstomps Timmy and Johnny on a regular basis. She'll probably be the ultra competitive and hyper competent pro gamer who needs no man, wants to not only to win but rub salt in their wounds and drink her opponents' tears. She'll definitely be designed to pander to feminists. Think Lord Dominator from Wonder over Yonder.

Timmy will be the naive and misunderstood everyman that play the game to have fun and is far more interested in casting cool unique spells and big splashy creatures. Timmy also has a crush on Spike and never has the guts to express his feelings.

Johnny is that chauvinistic douchebag who used to be poker player/gambler and picked up Magic it was was far more profitable. He plays magic like he does any regular card games at the casinos and seeks to build up a big convoluted combos to win on the spot. Thinking it will rake in more points and money.

Then you have the secondary characters:

Vorthos your typical fat basement dwelling neckbeard who acts as the token voice of reason for Timmy. For more stupidity they'll probably cast Vorthos as a big mellowed out black man with a baritone voice. Think Chef from South park.

Melvin is that creepy and awkward fucker that obsessed about the little fine details of the game to the point that his questions about obscure rulings even baffle the judges. One of the gags of the show will probably be Melvin trying his hardest to pass his level 1 judge exams but fucks up every time due to his own arrogance/hubris or caused by the interference of the other cast. Think a cynical spongbob squarepants or sqquidward mixed with Denzel Crocker from fairy old parents.

Continued.

You just described Digimon Tamers

meant for

And the main enemy of the show Dave. A sly world championship winning asshole who not demolishes his opponents but designs the most backbreaking, agonizing and miserable decks to face against. He wins not through better technical skill or better deck building, but by breaking his opponent's spirit with the most irritating and frustrating strategies. Hell winning isn't even important to him, he just wants his opponents to suffer.

He's the type dude who runs eggs against Johnny, makes him sit there for days running pass the time limit, to get off his combo only to mill himself out and lose. He's the type guy who runs land destruction and mana taxing on Timmy so he'll never get out his big spells, and he the type of man who will play the deck that ruthlessly counters Spike's deck the hardest, in start contrast of what the metagame dictates. He's the type of dude that will run some chaos confetti deck and farce Vorthos to rip apart his entire foiled Rebecca Guay signed Rebecca Guay art deck one by one. And troll Melvin to no end, by exploiting knowledge pool or precursor golems or building a turing engine from a multiplayer game just to fuck with Melvin.

He's just That Guy incarnate.

And pretty much every episode is probably going to tangentially related to a Mtg community issue exaggerated for comedic effect. MaRo will show up many times being either the Dues ex machina that fixes all problems from one episodes and being the major cause of every single problem in another.

>with the Null Rod I shoved up your ass
FTFY

youtube.com/watch?v=RgvNNHFhPck

Keep in mind that the show would HEAVILY market buying the game.

The best I can think of while including that is a show starring four to a max of eight year old kids who are getting into the game.
Each episode is about a couple of the kids and .
Each episode will also have at least one game and one flavor story cutaway, both of which will be in a different style than the 'real people' part of the show; so battles will cut between kids playing cards and turning them sideways and animated versions of what's on the cards duking it out and getting struck by lightning and etc.. The story sections will be on whatever card/s they want to show off from whatever they want you to buy, so it's a cohesive or not story about the events on the card.
The show will also have infrequent trips to the LGS where the kids will buy a few packs each and show what they got in a bit where they say the name of the card, what it does, and then the animated version of the card will superimpose over it a la Duel Masters.

oh shit, I just now realized that the art of Distorting Wake is a) a skyship and b) Weatherlight

Bump!