Tundra civ ep.77

Old and new players alike are welcome! You, my friends, guide the leaders of the United Systems Republic, the newly established human nation that has united the countries of Terra Nova. Ready to face the future together, we march ever onwards and upwards!
Previously:

From the moon Terra Nova, mankind has returned to the galaxy after lying low for centuries.
In 1242 After the Exile we established our first extraterrestrial colonies. We continued to expand, which led to a short clash with the mighty Ra'ktun Imperium - with the aid of the Omicron Federation and P'gar Theocracy we were able to sign a white peace, but our vulnerability was exposed. In 1261 the nations of Terra Nova formed the United Systems Republic, joining our governments, economies and militaries in order to protect our colonies. Since then we've grown stronger and expanded and now control 24 star systems with 20 colonized planets.
It is now 1282 and the Ra'ktun Imperium has grown stronger after a successful war against a rival empire. For the time being peace reigns across known space, but for how long?
>Population:980 mil. (37% white,19%kaichou, 19 % chink,9%pajit,9%mideast,2%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 3%
>Agriculture:9/10
>Resources:9/10
>Manufacturing:8/10
>Trade and services:9/10
>Treasury:8/10
>Political stability:9/10


>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization

Other urls found in this thread:

youtube.com/watch?v=z5oDh7o3a00
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>>G.Research & Development

>H.Diplomacy & War
let's try to ally the Elgaan and prepare our anti-Ra'ktun alliance.

Been thinking about it a bit and we should really try to assimilate the Elgaan by offering them knowledge.
We should open up our school for history to them in exchange of them opening theirs too.
I'm sure they're the kind who would love to start of with a scholar alliance and then try to have us protect them against agressive people kindda like the Omnicron could have done.
heck if we manage to subjugate the Ra'ktun we could create an Empire with multiple nation/alliances.

>>G.Research & Development

Rolled 1 (1d2)

Voting once is tha maximum. You can change the vote you made, not vote a second time.
I'll decide if it's G(1) or H(2) with a dice roll

What technologies should we focus on developing? Pick one (extra results) or two(split results)
A.Civilian tech(things that raise the standart of living - medicine, consumer goods and so on. A happier population that would grow faster)
B.Military tech(the development of new weaponry and equipment for non-space forces)
C.Industrial technology(improve production of all sorts)
D.Space technology(anything related to space travel - infrastructure, shipdesigns, communications etc.)

>Those demographics

Initiate program F for government and laws to make sure racial tensions stay low

>start writing post thinking G should have won anyway
>look at IP count
>realize there safefagging going on
Ok that's very perceptive of you Bulgar somehow.
Glad we can research either way.
>C.Industrial technology(improve production of all sorts)
We could have robot armies.

>A.Civilian tech(things that raise the standart of living - medicine, consumer goods and so on. A happier population that would grow faster)
C.Industrial technology(improve production of all sorts)

Nah don't worry to much, looking at the data last thread white % seems to be rising and anyhow most of the other races are in separate ex-nations or district I guess.

Equal rights are guaranteed to all, regardless of the circumstances of one's birth. Voting and running for office is a privilege, however, reserved for those who have willingly served their 2 years time in the Militia.
Different demographic groups mostly stick to the model that was before the Unification and colonies tend to be settled by one group predominently. The NPU was the most multicultural nation before teh Unification, home to pajit, ramki, pacharnati, darkskins and hibibi. They've primarily settled the Siddhar system and its terraformed garden world, Siddhar Prim.
Still, a thousand years of differences have not been forgotten overnight.

A&C
Medical technology and robotics have advanced a lot in recent years, automation displaces unskilled workers in many fields - thankfully our population is not that high and we've got the colonies, free and quality education.
Still, among those who haven't adapted there is discontent over lost jobs, as unemployment has become an issue in some parts of Terra Nova for the first time in many years.

>Population:1 020 mil. (37% white,19%kaichou, 19 % chink,9%pajit,9%mideast,2%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 3%
>Agriculture:9/10
>Resources:9/10
>Manufacturing:9/10
>Trade and services:9/10
>Treasury:9/10
>Political stability:8/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization

>E.Improve spacefleet

Throw the unemployed into the navy, as marines and other such low skill, high risk roles.

>H.Diplomacy & War
Let's create an alliance education plan with Elgaan.
Make them pay schools for tutition in our systems and we give the money for the tutition of unemployed people who have been in the militia or womens.
It would benefit our relation and solve our problems regarding unemployement.

>>I.Space colonization

>E
For the unemployed it's better for them to serve in the military ans do some work than receive free money.

Supported

Changing to this

changed to E

E - space recruitment drive
Most unemployed factory workers would fit well in the merchant marine, for instance. Some may become crewmen in the warfleet, some can work in space stations. The colonies could always use more people as well - we'll be putting the masses to good use! It's bound to take some money to accomplish, but this project will be worth it overall.


>Population:1 050 mil. (37% white,19%kaichou, 19 % chink,9%pajit,9%mideast,2%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:55% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 4%
>Agriculture:9/10
>Resources:9/10
>Manufacturing:9/10
>Trade and services:9/10
>Treasury:8/10
>Political stability:8/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization

>H.Diplomacy & War
Now let's go fuck up the Ra'ktun they lived long enough.

>>B.Culture & Religion
no not yet we need more allies

H
Let's use diplomacy to get alliances with the other aliens first

Then why the fuck are you pushing for culture?
We have a fleet we just have to ask the Omni and lyuwen to join the war and to that it's under H.

>We have a fleet we just have to ask the Omni and lyuwen to join the war and to that it's under
then what about the pgar the miwaraki and the dijshin

Then choose H so we can talk with them

changed to H

they don't have borders against them.
There's no reason for them to join the war, in fact they're more likely to stay neutral or betray the Omni and the Lyuwen and i have absolutely no problem with that outcome as long as they fight the Ra'ktun which are our main threat.
Having our allies fight a war so that they don't reap the rewards is just gravy.

A status report on our military forces:
>Navy:35 corvettes, 27 destroyers, 15 cruisers, 2 battleship

>Military
200 000 rangers
150 000 Maargard
150 000 Stormborn
150 000 Blitzkriegers
15 0000 tanks
15 000 light mechs
9 000 medium mechs
2 500 heavy mechs
3 000 000 Infantry
12 000 combat aircraft

We have alliances with the Lyuwen and Omicron, but the other civilizations so far have declined joining.
The Ra'Ktun are licking their wounds after the last war they fought, pacifying the conquered provinces and rebuilding their forces.
The Ra'Ktun Imperium is still the largest and most powerful civilization we know of - they control a hundred star systems with dozens of colonies, hundreds of strong ships and billions of subjects.

Diplomacy time
A.Pre-emptive strike against the Imperium!
B.Try to secure more alliances
C.Try to improve relations with the Imperium
D.Other idea

>B.Try to secure more alliances

>A.Pre-emptive strike against the Imperium!
They're trying to make sure the colonies they conquered don't rebel, how cute they're giving a us a chance to make them give us a fuck load of intel.

>A
The colonies will revolt when they see we're attacking. This in turn will cause aliens to join in our fight as we're leading the fight. We're going to have to make use of our space marines.

The Stormborn are still regular marines though

Okay change my vote to B since we got to grow stronger

We'll try to secure more alliances, but will we be able to enlist help from these xenos?
Roll a 1d100 for negotiations

We won't get much out of B, in fact we'll los the opportunity to strike when they are losing balance Inky.
I know how it is when you declare a war, you always get doubt about how "is this the right moment" but we almost always fucks up and they get the initiative.

Rolled 2 (1d100)

welp rolling

oh god why...

Rolled 6 (1d100)

I couldn't roll since I was in a parking lot

Rolled 25 (1d100)

would not have helped either way inky ...

I still think it's not the right time to act. Also if we get attacked we have a better chance for the aliens to see the Ra'kun are after blood.
I think we should improve our relations with the Ra'ktun next turn so they delay their attack with us if we trade with them. This allows us to increase our strength and population.
Also I think we should a government supported baby boom to increase our population at a faster rate allowing us more soilders to fight.

I think we won't have a choice because we lost all our allies and they probably declared war on us.
The ship has sailed.

"Mr. President, urgent report - the Ra'Ktun fleets have attaked the Omicron capital system of Maoo'da. A quarter of all Omicron ships are already lost and Ra'ktun ground forces are now fighting on the surface. No Ra'ktun forces have intruded upon our territory yet, sir. The Lyuwen haven't reacted either and the Imperium has released a statement that this is an answer to a diplomatic affront that the Omi caused and that the Imperium's fight rests with the Federation only."
Military command is summoned. How shall we react?
A.Send forces to aid the Omi
B.Put all systems on full alert, all ships at the ready, mobilize reserves and prepare for a defensive
C.Attack the Ra'ktun territory
D.Try to get the other civilizations to help the Omicron Federation
E.Other

>A.Send forces to aid the Omi
D.Try to get the other civilizations to help the Omicron Federation

>C.Attack the Ra'ktun territory
>D.Try to get the other civilizations to help the Omicron Federation
we need to weaken them while their 1rst fleet is occupied.

C and D
If we attack their territory the Ra'ktun will have to pull back or at least remove some of their ships to defend aganist us. This will allow the Omni to chance to get their breath and will show we'll stand up against the Ra'ktun
While at it let's get the aliens to help us.

A and D.
Oldfag checking in.

The omni never helped us defend our territory in a war as far as i remenber.

They did, along with the P'gar. Without their aid victory against the Ra'ktun would've been much harder back then(before the governments united)

That's futher than i can remenber/care, i still don't care about thoses xenos that much.
Either way attacking them directly will yield few positive results compared to attacking them where it hurts i believe.

C and D

C&D
We'll take the initiative and attack the Ra'ktun ourselves with all we have while getting support for the Omi from other places.
Our fleets are ready, give me 3 rolls now - one for our fleets, one for our diplomats and one for the Omi - high is good for us in all three

Rolled 15 (1d100)

would be a good time for my luck to be revived.

Rolled 66 (1d100)

Rolled 76 (1d100)

WHY FUCK DID YOU ROLL

could have asked the same question to that user who rolled a 2.
But i'm come to terms with the fact that the inky curse is strong and follow the will of the dice gods and that none can avoid it truly.

I think my curse like to skip to person to person and if anons don't roll out of fear, a worst doom befall us all.

well it's obvious that if we don't roll at all we'll have a greater problem than rolling a 1 which is not having a civ at all.

The Omicron government evacuated from the capital along with the remainder of their fleet. The P'gar Theocracy has thrown in their support, as have the United Lyuwen Systems - we're not sure what's going on with the Djishin Commonwealth and the Miwaraki Union though.

Our fleet assembled and warpjumped to the nearby Imperium system of Ugriend - the Ra'ktun expected us. Immediately upon emerging, our ships have come under attack!
The enemy seems to be at least equal in numbers.
We've got 35 corvettes, 27 destroyers, 15 cruisers, 2 battleship - casualties are at 5% right now.


A.Retreat
B.Take defensive formation and hold our positions, fight hard!
C.Push through the encirclement at full speed to make a breakthrough!
D.Other tactic

>A.Retreat

>C.Push through the encirclement at full speed to make a breakthrough!
Forget our previous luck each roll is in the hand of fate, all that i know is that if we retreat now they'll punish us and that we can't win a war without any tactic or will to power.

C
If we retreat they go after us we need to push through they won't be excepting that . But remember this is going to be a long war we can't risk being trap and lose our fleet. We got to push through and cause as much damage as possible.

We'll try to use momentum to punch through the thinned-out enemy envelopment and break away to a safe distance
Give me 2 rolls for us and 2 for the enemy! Battle commence!

Rolled 14 (1d100)

Hope

Rolled 40 (1d100)

No hope?

Rolled 60 (1d100)

Low roll

Rolled 64 (1d100)

we must try

Initial estimates were wrong - the enemy is superior in numbers! Were that the only problem we could manage, but their crews are experienced and their ships are stronger than ours. They employ carriers that launch attack fighters, fast enough to avoid larger ship-to-ship weaponry and capable of attacking the weak spots of our vessesl.
Casualties are at 20% now and we haven't managed to punch through the enemy encirclement, we're now half-enveloped
A.Surrender while we can save our men
B.Retreat
C.Hold positions
D.Keep attacking!
E.Other strategy

>B.Retreat

E.Use debris to destroy the Fighters and hold our positions.
I'm not sure how strong thoses alloys are but i'm sure that if a fighter hit a bed in mid air while flying it'll be a rude awakening for the pilot and most likely very disorientating.
Small ship have no place here.

+1
Just do it we got to roll either way

>B.Retreat
>holding your position. wen your about two get encircled
DUM DUM

B.Retreat

I, had my internet not crashed, would've advised delaying the war for a military build-up but here we are...

Retreating is even worse and you know it, you can't retreat when you're half circled otherwise half of your army get's killed.
And being circled in three dimensions in very hard.

changed to
D.Keep attacking!

Signal the retreat!
Roll once

Rolled 67 (1d100)

???
E and B has two and D has one?
rolling anyway

Rolled 41 (1d100)

We lost one of our two battleships in the battle as it sacrificed itself to cover our retreat. The debris field was able to deterr enemy fighters and our fleet was able to pull away and warp jump back to the Ambukh system.
We're left with 20 corvettes, 19 destroyers, 11 cruisers, 1 battleship after the battle of Ugriend.

The Ra'ktun have taken several Omicron sysems already. P'gar fleets have arrived at the fronts.

What should we do now?
A.Focus on the defensive
B.Try to negotiate with the Imperium
C.Attack again
D.Othe plan

>A.Focus on the defensive

>C.Attack again
they won't get tired.

A.Focus on the defensive

Get me every civilian ship from the original ark-ships to the god damn planet-to-orbit freighters! We are going to strap last-gen weapons on them to bolster our numbers!

A
We need to give the aliens allies some time to get their fleets.
Also on the side we could try to send a few small ships and they cause just chaos like raiding some planet systems freeing the other aliens under the Ra'ktun and arming them. Help cause a revolt in the Ra'ktun lands.

It's war, then and we're on the defensive
Give me rolls in this order
>Our war industry
>Our fleets' initiative
>Our allies
>The Ra'ktun's initiative

Rolled 55 (1d100)

Rolled 18 (1d100)

Dice don't fail me now!

Rolled 4 (1d100)

>18
>4

stop rolling so fast

...

Rolled 65 (1d100)

Rolled 24 (1d100)

JUST

No, someone had to roll and I saw fit to contribute.

Anyhow I ain't the worst of the two!

can we have reroll?

oh look the anons are back at it again with the muh rolling speed matters and the "can we reroll?".
We roll fast here and we don't look back on our rolls.
Even if they're absolute dogshit we haven't had a reroll ever.

That what make this civ so great you get what you're deal with. Their no rerolls, we just have to make do with what we have.

youtube.com/watch?v=z5oDh7o3a00
The Ra'ktun have unleashed their mighty dreadnaught-class spaceships, massive in size and power. Their fleets have conquered Lawak, the United Lyuwen Systems have capitulated.
Most of the Omicron fleets have been destroyed, the P'gar have taken a lot of losses as well.
Smaller Imperial fleets conducted raids on our outlying star systems - Jayug and Wersten were hit hard.
Now a large enemy fleet has jumped into the Ambukh system!
Most of our forces are stationed here - in the past month since the war began we've finished a few ships and rearmed some merchant vessels as well - our fleet stands at 30 corvettes, 21 destroyers, 12 cruisers and the flagship Atanius.
The enemy fleet that just arrived and will be in firing range within two hours has 1 dreadnaught, 4 battleships, 16 cruisers and 20 destroyers.
The Ambukh system has one fairly small colony on a tundra planet. A strong space fortress protects it along with our fleet and we have planetary fortifications and ground troops as well.

A.Hold positions, pray for reinforcements
B.Retreat, live to fight another day - we can't risk our ships
C.Take time to evacuate the population(will take a couple of hours)