Are there any trpgs that aren't exactly "rules lite"...

Are there any trpgs that aren't exactly "rules lite", but actually have short rulebooks and not thousands and thousands of words explaining irrelevant garble?

...

>qwertyuiopas

Twilight 2k (at least the first edition)

bump for interest

2nd Edition's better, but 2.2 broke it again.
Attributes are 1-10
Skills are 1-10, and cant exceed their governing atrribute.
An easy roll is twice your skill or less on d10. A difficult roll is half your skill or less.

Simple, elegant, easy to remember. Why they ditched it for some bastard hybrid of Mekton and d20, I'll never know.

What do you consider irrelevant garble, OP? Weapons lists, examples of play, setting info?

WaRP is a little dated, but it's fairly straightforward.

Long paragraphs explaining what role playing is and how to role play.
General fluff.
Shit like that.

My system is like that, and most of the homebrew stuff on Veeky Forums

Videogames my dude.

The most recent Gamma World is like 100-150 pages in more of a letter size, some of which is a scenario. Each of the two extra books are approximately the same.

So, everything that's NOT the rules?

Savage worlds is pretty good. The rules are concise and brief. You'll find it there is a rule for everything but it's single sentence.

Basic mechanics are dead simple as well. Your stat is the die type. Roll a 4 and you succeed. Roll a 8 or a higher and you succeed with a rise.

You mean the first three pages everyone skips in every system book since the beginning of time? That's what's pissing you off?

GURPS

Reign Enchiridion.
Fantasy. Best ten bucks you'll ever spend.

Dead of Night - $10
Flexible horror evergreen.

Fate Accelerated - free
Anything but gritty.

Don't Rest Your Head + Don't Lose Your Mind - $15
Probably the most well written game ever.

Not OP, but a lot of books from first-time publishers have little editing oversight, and assume you want two paragraphs of lore to give context to every paragraph of rules.

This, the explorer's edition is smaller than most books and less than a quarter of an inch thick, and their text isn't tiny, either (sorry I don't have a page count, as I'm at work). I recommend it highly.

Who the fuck wants to play an RPG without lore?

>missing the point

>DRYH and DLYM

But those have fluuuuuuuuuuff. Setting details are so annoying to have to read through

People who want to build their own lore?

You can ignore most of it. All you need is license to invent an anachronistic and dissonant urban mirror world. The setting of DRYH is meh by comparison. I don't use it except for describing far away politics.

Lamentations of the Flame Princess has pretty minimal fluff. It's got a tad to explain some things, but it's mostly rules, prices, and the spell list

So you just want to roll dice with no context?

Shadow of the Demon Lord isn't that short, but it is a all-in one book including enough material for planning several campaigns with rather simple rules.

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